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MG accuracy |
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21-10-2009, 09:12 PM |
Post: #1
kazaakas
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Hello heroes,
Since the increasing popularity of the Fast MG and FF I've done some testing, I found out that there isn't much diffrence between the fast and the slow one: Slow MG: Slow MG with FF: Fast MG: Fast MG with FF: I've fired exactly 20 bullets with each test and didn't move at all, I've also done it several times to reduce randomness but results seem to be the same all the time IMO the slow minigun doesn't seem to have much better accuracy than the fast one, which I find quite strange. |
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21-10-2009, 09:20 PM |
Post: #2
Nubzilla
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did u try it at different ranges though?
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21-10-2009, 09:21 PM |
Post: #3
zotx
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wow that's interesting!
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21-10-2009, 09:22 PM |
Post: #4
kazaakas
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(21-10-2009 09:20 PM)Nubzilla Wrote: did u try it at different ranges though? The ranges don't really matter since accuracy is only about the arc in degrees in which the bullets spread. I.E.: If i'd be exactly twice as far away, the area in which the bullets spread will also be exactly twice as big |
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21-10-2009, 09:24 PM |
Post: #5
mantisisrael
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maybe they have the same accuracy (i have no idea just stared playing gunner) but the thing is the amount of damage at different ranges
Please read the forum rules before posting a new signature. |
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21-10-2009, 09:28 PM |
Post: #6
kazaakas
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yes that true but take into account that the fast one might do like half the damage from a long range, but fires over twice as fast.
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21-10-2009, 10:57 PM |
Post: #7
mantisisrael
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i would like to research this more
i once made a vid where i shot someone standing at different ranges with different weapons maybe you could do that for accurate info Please read the forum rules before posting a new signature. |
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22-10-2009, 01:05 AM |
Post: #8
kazaakas
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I would like to check it out, but can you be more specific please, I don't think I really understand what you mean
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22-10-2009, 12:49 PM |
Post: #9
mantisisrael
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something like this
http://www.youtube.com/watch?v=OskNhcN3Bhc http://www.youtube.com/watch?v=Rntvy1Vy7Ic http://www.youtube.com/watch?v=NmDU_4cuNbY in those videos i tested the difference between lvl 1 and lvl 5 BB while killing someone could do something similar using the gunner and all his machine guns types killing a guy one time from very close then from medium range and very far range and see what MG kills best fastest Please read the forum rules before posting a new signature. |
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22-10-2009, 02:15 PM |
Post: #10
Lifeless_Nerd
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1.4 vs 1.3 without ff
0.8 vs 09 with ff5 in practice, after the update i was able to deal more damage with the medium mg (you call it "fast") than with the slow one at all ranges
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22-10-2009, 03:17 PM |
Post: #11
mantisisrael
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(22-10-2009 02:15 PM)Lifeless_Nerd Wrote: 1.4 vs 1.3 without ff even at long ranges? like on CC shooting from windmill to lookout ? so i should switch my long range MG with default one ? Please read the forum rules before posting a new signature. |
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22-10-2009, 03:27 PM |
Post: #12
Lifeless_Nerd
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(22-10-2009 03:17 PM)mantisisrael Wrote:(22-10-2009 02:15 PM)Lifeless_Nerd Wrote: 1.4 vs 1.3 without ff yes, its better at all ranges
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22-10-2009, 04:16 PM |
Post: #13
infernox
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(22-10-2009 03:27 PM)Lifeless_Nerd Wrote:(22-10-2009 03:17 PM)mantisisrael Wrote:(22-10-2009 02:15 PM)Lifeless_Nerd Wrote: 1.4 vs 1.3 without ff hes talking about the fast mg not the default 1. its 1.6 vs 1.3 1.1 vs 0.8 not to mention the fast mg does alot less damage at long range. |
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22-10-2009, 05:16 PM |
Post: #14
Lifeless_Nerd
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(22-10-2009 04:16 PM)infernox Wrote:(22-10-2009 03:27 PM)Lifeless_Nerd Wrote:(22-10-2009 03:17 PM)mantisisrael Wrote:(22-10-2009 02:15 PM)Lifeless_Nerd Wrote: 1.4 vs 1.3 without ff my mistake. i got confused by the screenshots... but anyway:medium better than slow at all ranges, the fast one better than medium only in very close range (up to 13m)
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22-10-2009, 05:25 PM |
Post: #15
mantisisrael
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how can it be that the medium is better then long range
are they not aware its like that? i mean the developers strange ill give it a try Please read the forum rules before posting a new signature. |
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22-10-2009, 05:33 PM |
Post: #16
iisq
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Since the heroes of the fall update I've been testing with a gunner build that has SR MG + lvl 5 FF and short/fast shotgun. With FF I think that SR MG can compensate (maybe not equal) lack of not having longer range MG's. I feel it works good enough for medium range battles. It's not about the damage it does but about the heal: you will hit with it pretty good (with poor damage ofc) and get healed good because of the fast fire rate. Of course you will need to use lots of hero points for FF and can forget all "long range" stuff you can do with LR MG.
Now think about advantages of this build in short range, when you have fast shotty and SR MG + legit... |
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22-10-2009, 07:52 PM |
Post: #17
Boombaastical
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(22-10-2009 05:33 PM)iisq Wrote: Since the heroes of the fall update I've been testing with a gunner build that has SR MG + lvl 5 FF and short/fast shotgun. With FF I think that SR MG can compensate (maybe not equal) lack of not having longer range MG's. I feel it works good enough for medium range battles. It's not about the damage it does but about the heal: you will hit with it pretty good (with poor damage ofc) and get healed good because of the fast fire rate. Of course you will need to use lots of hero points for FF and can forget all "long range" stuff you can do with LR MG. Why having 2 weapons working at the same range doing approximatively the same damage (Shotty + Leg It / SR MG + FF)? The main problem for mid-range is that even if you're healing yourself, your health is still going down (it's the way it's supposed to be). If you're doing worse in damage, your health will drop even more because the combat is lasting longer. Go for dual MGs if you like FF. If you're having fun with the Shotty, use Leg It and don't put points in FF, as simple as that. ![]() ![]() ![]() ![]() ![]()
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22-10-2009, 09:54 PM |
Post: #18
iisq
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(22-10-2009 07:52 PM)Boombaastical Wrote: Why having 2 weapons working at the same range doing approximatively the same damage (Shotty + Leg It / SR MG + FF)?Naturally max legit first, but: When I start attack I throw in keg, then use my maxed legit and empty my shotgun, which happens pretty quickly. It's faster to change to SR MG and finish people off than reload shotty + you still have that legit. Also you can fight back SR SMG om medium distances with SR MG + maxed FF because of the heal. That's the weapon soldiers usually use and because of the FF you often also have advantage to other gunners. Only problem is that you need to hit constantly. I've played 25 levels with LR MG and SR shotty/MG, so I know what it's about. I wanted to do something that requires a little bit different tactics, but is "equally" good. Gunner is short range guy, so I try to max my killpower at that distance. On any other range I will get owned anyway so what's the point? And no it's not as simple as that, it's a point of view thingy
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22-10-2009, 10:49 PM |
Post: #19
Boombaastical
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(22-10-2009 09:54 PM)iisq Wrote: Naturally max legit first, but: True point of view. I still think that adopting a MR weapon which you can use FF to snipe with is better than having 2 SR weapons. Yeah, you're often going to get to SR with Leg It, but I believe it's dependant on the amount of players you're facing. You may want to use your setup if you're having like 1, max 2 opponents. If you're facing more than 2 people, I don't think you will manage to get into SR and unload your damage while killing both (2 soldiers take you down faster than what is required to kill a single one with FF). I don't know if it's your case, but like 40% of all time spent shooting at someone I'm at min. MR. But with your setup I believe I would have some hard time beating you
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23-10-2009, 03:21 AM |
Post: #20
Kaiv
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at long range, the long range gun has better accuracy than the short range one, also long range one does more damage at long range than short range one. i always use short range one since they shoot about the same speed, slow really isnt that slow
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