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19-07-2009, 10:50 PM | Post: #1
JeSTeRP1 
The Majority of players are not in the games to win the round. Instead they are more focused on their own personal statistics. It could be how many points they can get, how many kills, or how good a of a Kill to Death Ratio they can maintain. The ones who are only focused on kills will completely ignore flags, the Commandos owned by such players will Camp far from any flag area even when their team only has 1 Flag. He can alone get 20 Kills and still lose the round!? How?

Well boys and girls, Flags do actually matter. If you hold three flags its really difficult to lose unless the teams are very much unbalanced. This is because for every flag you have more then the enemy, the enemy loses more then 1 Ticket for every 1 death, Meaning the enemy team has to kill you a lot more times in order to bring your Tickets to 0. The exact math behind it I don't know, I doubt anybody on these forums has that information.

So for every map your primary Goal is to secure 3 flags, any three flags (The 3 Closest to your main base is best) and simply defend those points. No round I have ever played in, and I have played in over 2000 rounds, have I seen a team actually defend. Instead the team pushes on offense the whole time, even after getting all four flags they keep pushing.... WHY?. You do know that "BaseRaep" [intentional typo] has been a problem in almost all Battlefield games, so to fix this problem they have it so if anyone on the enemy team is standing in your only remaining spawn location, you spawn over an enemy flag and parachute down. So you really don't want to go up there because you won't find very many players to kill as they are now scattered around the map capturing your flags. Its a harsh penalty for even having the idea of ruining someones fun by shooting the crap out of them before they get a chance to move.

Apply To All Maps

As stated above you should always try to get Three Flags. You can win with both teams having 2 Flags each but to succeed there you need to hope you have the most skilled team of the two. This is because in that scenario both teams lose tickets at the same rate, so the team with the better KDR will come out on top.

Every time someone dies, it brings their team slightly closer to defeat. So you really want to minimize casualties as best you can.
*If your a Commando you should have Max Stealth and Rank 1 Elixir [ASAP]
*If your a Soldier you should have Max Combat Medicine [ASAP]
*If your a Gunner you should have Max Shield [Don't Need To Get As Soon as Possible]

What Flags you own Does Not Matter, all that really matters is How Many Flags you have more then the enemy. The first Capture point for your enemy is NEVER a spawn point for you, but this doesn't mean you shouldn't capture it. It all depends on the map and situation for that particular flag and I will explain in detail every map as we work our way down.

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19-07-2009, 10:51 PM | Post: #2
JeSTeRP1 
Coastal Clash

Starting with this one because it is the easiest map to win on. If anyone caught my post a few weeks ago discussing why this map doesn't really work you will obviously find me repeating myself.

The characteristic that really stands out that separates this Map from the other 3 is that its very Narrow. There is no sneaking around unless you want to walk out of bounds along the cliffs or take a very long swim by the coast, both of which I really don't recommend as its a waste of time.

The most useful flag to own on Coastal Clash is without a doubt, The Lookout. The High ground is a big advantage and from there you can defend well due to a sandbag perimeter, tree foliage cover and a building by the cliffs to heal near. You can all go to this flag first to guarantee your team gets it first, the enemy can have the Windmill for now if that ends up being the case. To win this map you only need to capture and hold two flags essentially. So after capturing the Lookout, several teammates can remain there while the rest waste no time and head straight for Windmill.
*Ignore ALL Enemy's going towards your first flag.
You can let the enemy have your first flag at the beginning as you Fight Over Windmill and Defend The Lookout
The reasoning behind this is that even if they have your first flag, they can't spawn there so its just another flag for them that you will easily recapture as soon as you have The Lookout and Windmill Secure. If they did send men to your first flag you should have little difficulty taking Windmill because you should have them out numbered by a few guys.

Defending

The Lookout and The Windmill are the only places you should see teammates, You don't need to go on offense anymore. These Flags as a pair are the easiest to defend in the game. The Lookout can only be commonly approached from two sides so its easy to predict where the enemy's going to attack from. The Windmill is only safely attacked from the Bridges due to cover of Crates and Tree Foliage. The Defenders Occupying The Windmill should have no trouble covering the Bridges because the enemy should only be coming across one of them, No Enemy should be able to get behind you as all other approaches can be covered by The Lookout.

Win

Defend The Lookout and The Windmill. Wait for the enemy to come to you through the 'Bottlenecks'.

Victory Village

This is the map people need to most help with because it has been played wrong since someone started saying "Roadblock is the most important flag, you need it to win" if not for as long as the maps been out.

This map is by far the best of the four. Its designed really intelligently and plays really nice, unlike Coastal Clash. But its not without flaws, its got one Big One and that is Roadblock.

What everyone has right is that Roadblock is the best flag to have on Victory Village. Its the easiest to defend, which makes it the most difficult to capture. It is the hardest flag to capture in the game due to its poorly sized Capture Zone. Its so tiny and to make it worse its got lots of clutter in it to reduce further the places you can walk around in.

The Flag used to be nearly impossible to capture due to Maximum Level Grenade Spam being Overpowered and Broken. This is why I think the flag became so popular as it was a Goldmine for getting easy kills for the Soldier Class.

Exclamation Roadblock is only good because of foolish players who try relentlessly to capture it and just get Slaughtered Like Pigs every time. This is why you lose at Victory Village most of the time, I can guarantee this. Remember, Its not what flags you own, its how many more you have then the enemy.

What You Should Be Doing Every Time

At the start of the round, the Jeep should have at least 2 people in it and head straight for the Roadblock. You leave as soon as possible, so don't wait for a 3rd person to get in the Jeep if there's nobody nearby because you want to get there first but you shouldn't go alone because its doubtful the enemy is going to arrive with just one person. If you capture the flag, Great!, now you should defend it. If you don't capture it, don't sweat it and let it go.

Map Locations +Tips

Town Center - It may not be the center of the map and doesn't give you a spawn point but if you take all the obstacles away, all the buildings. All flags are about Equal distance away from the Town Center. Its for this reason I believe that its not a spawn location, it would be to much of a tactical advantage. This flag gets the most attention even if its the worst one, if the enemy has Roadblock and sends a group to capture Town Center, this is your opportunity to attack Roadblock.

Guard Post/ Orchard - When the enemy is in possession of Roadblock these are the flags you want to bring attention to. They can have Roadblock all they want if you have three flags they likely won't win. Usually the enemy is to busy defending Roadblock from the Foolish ones and can't pull themselves away from the action to retake the flags they have lost. If they do decide to leave to recapture, now is the time to take Roadblock for yourself.

What You Should Never EVER Do

If your team only has ONE Flag [or none...], Never EVER! challenge Roadblock.

Please Remember

Exclamation [See Above]

Win

Defend The Roadblock or,
Don't Kamikaze The Roadblock, Especially When Your Behind In Flags.

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19-07-2009, 10:53 PM | Post: #3
JeSTeRP1 
I really haven't given these any thought prior to starting this topic, so I am just going to wing it as I go.

Buccaneer Bay

People aren't taking full advantage of whats available to them on this map. You can take advantage of that fact if you know what your doing. If you read this you will know exactly what I am talking about.

The round starts and I am quite sure everyone spawns at Farm/Mansion. What you don't see any or very many players do is head back towards the main base to grab either the Plane or more useful, The Tank and bring it to the battle sooner rather then later. Sadly what is true for this map and Seaside Skirmish is that Tanks make a huge difference if the person in control of them doesn't allow himself to get destroyed easily.

***JeSTeR's Start of Round Tactic: Start of the round grab the plane as soon as you can, don't wait for passengers, just take off. Fly it straight at the enemy Airstrip, point it straight at the typical location the enemy plane would be getting lift.
Three Possibility can occur:
1. You spawned so far from the plane that the enemy gets in the air just before you or at about the same time and you have to either shoot them down or just get around them.
2. They are just taking off and are not yet at full speed, giving you a relatively easy target to shoot down on your way.
3. The plane is still on the runway, if its got people in it, go ahead and blow it up. But if nobody is using it just shoot it till you see smoke/flames then bypass it. Nobody wants to get into a plane that's smoldering, and few are smart enough to blow it up to get a fresh one to spawn.
After your passed their first flag turn the Plane upside down and bail out over their Uncaptureable Base and Steal The Tank! assuming nobody on their team was bright enough to go get it. Use it to challenge/capture their first flag.

The most important flag to have on this map is your own Flag. Farm/Mansion supply's you with a Tank, Plane and Multiple Jeeps. It is also a spawn location for you that is nearest to your other vehicle spawn. If at any moment you see that you've lost that flag you must go to get it again immediately. The enemy can't keep it from you for to long because they can't respawn at that location.

The Flags you want are your First Flag, The Town and the enemy's First Flag. The Ship isn't bad at all when you also own Town, but its when the enemy is in control of the Town that the Ship becomes a Death Trap. Its worth capturing but you better defend the Town, if the enemy wants to take the Ship from you, don't sweat losing it because you can just slaughter them afterwards.

Just as important as securing three flags, is stealing the enemy's Tanks. As long as a Tank hasn't been destroyed it will not respawn so if you manage to take an enemy's Tank you really want to keep it intact, keep your distance with it and spam fire. Its worth the risk getting in a enemy's heavily damaged tank and repairing it as you flee because if you get away with it, it can be a big advantage.

Remember

If you have a Tank that belongs to the enemy, use it cautiously. Because for as long as you have it, the enemy doesn't.

Win

Rush The Town and towards any neutral vehicles that the enemy left behind.
Keep Stolen Tanks Healthy and Safe. Always Have Defense At The Town.


Seaside Skirmish

This map is very similar to Buccaneer Bay, the same ***Tactic applys here. [Should See Above]

This map has even more Tanks to steal and even more room to park them safely while you spam fire at the enemy. [The reason why its the most disliked map among the community]

**JeSTeR's Advice: If you manage to grab a Fresh Tank out of the enemy's Farm while multiple enemy's are running around, instead of staying in the area and trying to capture the flag just run away with it.

Just like Buccaneer Bay, the two most important Flags are the Farms, where you get all your vehicles. The two center flags are equally valuable, both supply you with a Tank and a Jeep. From a Defending standpoint the Lighthouse is much better. Its higher ground and it doesn't have really sneaky capture spots like the Village does where you can capture it from the passageway at the base of the building.

Defending

This map is so large and to spread out, It is far to boring to defend on. Its best to just rush this map really fast, grab as many Tanks as you can get your hands on and Mobilize them all to push the enemy back into a corner. Doesn't sound very nice, but don't hate the player, hate the game.

Win

Steal Tanks, Overpower The Enemy. Take Lighthouse.

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19-07-2009, 11:19 PM | Post: #4
ZubZub 
Thanks for the flag information, I was still wondering how they worked.

Looking forward to the rest of your guide.

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19-07-2009, 11:27 PM | Post: #5
Dogletta 
That was extremely helpful, I had no idea that the flags did anything but let you spawn there, thanks.
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19-07-2009, 11:30 PM | Post: #6
Ennead 
Too bad not everyone is going to read this Tongue

Awesome advice though, looking forward to the rest!

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19-07-2009, 11:33 PM | Post: #7
Felipe1919 
Wow, i never thought flags did that! Thanks for the info, man.

Rentago Wrote:Every one of them wished there was a way to give themselves god like powers, because this is the needs of dumb pubbie gamers.

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20-07-2009, 01:42 AM | Post: #8
JeSTeRP1 
(19-07-2009 11:30 PM)Ennead Wrote:  Too bad not everyone is going to read this Tongue

Awesome advice though, looking forward to the rest!

Keeping it on the first page is the best we can hope for.

I'll gladly respond to any questions or if you want my opinion on something.

For now I believe I finished... spent a lot of time on it.

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20-07-2009, 05:15 AM | Post: #9
Masandre 
nice stuff on there!

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20-07-2009, 07:47 AM | Post: #10
EvilLincoln 
I just want to highlight one thing you covered here that I think is more important than all of the strategies in the world. For the love of god play as a team with your team. 2-3 people sticking together can win a map with almost any strategy so please, take what jester said and use it for sure, just try and work together better and you'll win more.

I could use all the help I can get with this: http://www.battlefieldheroes.com/forum/s...#pid477270
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20-07-2009, 07:50 AM | Post: #11
Libbe 
I'm surprised at the number of people who didn't know about the flags' ticket multipliers. Great guide, I'm not going to disagree on any points. I just hope enough people read this, but did you have to include the Veggie Shop cap at Village? I like to keep that secret... Tongue

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20-07-2009, 08:08 AM | Post: #12
W3gro! 
Lol, this kind of helped me, but I wouldn't max my Stealth for the moment, I'm still a low level.

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20-07-2009, 09:04 AM | Post: #13
Dadome 
(19-07-2009 10:51 PM)JeSTeRP1 Wrote:  Victory Village

Exclamation Roadblock is only good because of foolish players who try relentlessly to capture it and just get Slaughtered Like Pigs every time. This is why you lose at Victory Village most of the time, I can guarantee this. Remember, Its not what flags you own, its how many more you have then the enemy.

It's not really right what you're sayin.
Roadblock is not only good because you can easily kill people who try to capture it.
That it has a spawnpoint in the middle of the map (between the other two flag points)
So if people die around this place they spawn there! That means you can easily attack church square and defend roadblock. You cannot hold church square and easily attack roadblock because you always spawn miles away.
and from roadblock you have a good view to the streets headed for the royals and if you go around a corner a good view to the nats.

And you say it doesn't matter which flags you have
thats not really true

the 3 closest to your mainbase are always the best 3 to get
maybe orchard is the only one where you can say that it is good for you to capture it (short way, but only if enemy has roadblock)
on SS the way is much too far
on BB it's too far, too
on CC you will die Wink (if you go alone)

and the important thing, it really takes the fun
I'm one of the guys watching flags, if someone takes hillside farm or farm on SS I am one of the people tryin to get it back (hillside as nat, farm as royal ofc)

And if you did not see anyone defending in 2000 rounds you maybe did not play with me
on SS I'm all the time at lighthouse and village, even if the whole team is raping the enemy base

raping suxx!!!!

hope more people will defend and less will base rape after reading your guide
ty

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And your choice is who you choose to be and if you're causin' no harm you're alright with me"
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20-07-2009, 10:53 AM | Post: #14
Diavolo 
Great guide! I also agree that baseRaping is seriously uncool. Hope people start playing like you have described here, would make for better and more fun rounds Big Grin

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20-07-2009, 03:06 PM | Post: #15
JH305 
Nice guide.
Hate it when I'm the only defending the flag.

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20-07-2009, 03:29 PM | Post: #16
Johnnyburma 
My second post. This deserves a bump... great info here!
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20-07-2009, 05:45 PM | Post: #17
doomtints 
As always another great guide from the Jester.

The main thing with the roadblock is that if the Nats have the flag, they have a huge advantage because they will be spawning so much closer to the other flags. If the Royals own it, they can still lose, but the Nats have a slam dunk win if they can hold that flag. For some reason, some Royals players are mesmerized by the town center and focus their efforts there, probably because for Royals players spawning at the roadblock is less of an advantage for them.

It's true that since Grenade Spam was fixed, Nats tend to now ignore the roadblock flag more than they used to. And the Nats also lose many more matches than they used to....
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20-07-2009, 06:49 PM | Post: #18
JeSTeRP1 
(20-07-2009 09:04 AM)Dadome Wrote:  
(19-07-2009 10:51 PM)JeSTeRP1 Wrote:  Victory Village

Exclamation Roadblock is only good because of foolish players who try relentlessly to capture it and just get Slaughtered Like Pigs every time. This is why you lose at Victory Village most of the time, I can guarantee this. Remember, Its not what flags you own, its how many more you have then the enemy.

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It's not really right what you're sayin.
Roadblock is not only good because you can easily kill people who try to capture it.
That it has a spawnpoint in the middle of the map (between the other two flag points)
So if people die around this place they spawn there! That means you can easily attack church square and defend roadblock. You cannot hold church square and easily attack roadblock because you always spawn miles away.
and from roadblock you have a good view to the streets headed for the royals and if you go around a corner a good view to the nats.

Before I get started here let me just say this is for everyone and not just for Dadome, I am sure he is not alone in his confusion.

Roadblock is not in the middle its more off to the side. The Town Center [Yes I know its called Church Square but I'm not religious] is in the middle of the map as you can see, all spawn areas are of nearly equal distance from it. I'll point out that you can almost draw a straight line from Guard Post, through Town Center, to Orchard. Roadblock is the odd flag, its not closer or farther away, its not special other then being a real pain to capture. Its the only flag on the map that can be a spawn point for both teams, which is one characteristic about this map that makes it unique.
---
Doomtints brings up something that is very true about this map. When the Nationals have Roadblock they have a much easier time assaulting the Orchard compared to when the Royals have Roadblock its not as easy to keep the enemy pinned at Guard Post. In fact I would assume it to be impossible. This is because from Roadblock, looking at Orchard you can see through rows of buildings that the enemy has no choice but to pass through in order to get to the Town Center and beyond. They all have to come through a really small area due to the water and a wall of enemy's standing on the edge of Roadblock looking towards Orchard. At Guard Post the Nationals don't have that problem and can find a way through without getting shot at before getting to Town Center.

This map favors the National Side significantly.

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20-07-2009, 07:14 PM | Post: #19
itsme_me 
you can go behind the orchard flag, through the gap in the wall then between the small building and the cliff and into the open area next to the roadblock flag from the royal side without being seen

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20-07-2009, 07:15 PM | Post: #20
Enjoy^^ 
gj nice guid hope ppl read this.
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