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09-03-2013, 05:23 PM | Post: #1
PipAntarctic 

Fire Grenade Launchers!


Hello Heroes! This might be suggested already, but it's maybe somewhere in the long history. So, why not post this idea! It's about new weapon for soldiers, to make a new prototypes of playing, so i hope you will enjoy this suggestion. (Grammar does not approve?)

The Concept


[Image: grenadefire.png]

The possible look of Launchers (Epic skills!). They would work like other launchers, but recoil will be bigger, so it will be harder to use. Slower fire of rate makes this greande more strategic, and it also cannot like MGL travel 126 meters out from you. It explodes in air after 2.5 seconds, and it causes burning. Yes, these grenades lits enemy on fire, weaker but worth it! Also, this greande does not bounce everything, but instead sticks! You you can stick it on tank, jeep and even Infantry if you are lucky! These grenades also have constant damage on everything, so tank will get damaged in same manner as Infantry. But beware, this launcher does not work on Longer ranges, because it either explodes before it gets too close!

Stats:

Damage:
[Image: grenadefireinfantry.png]
ROF (Rate of Fire): 1.5 seconds delay before another shot
Recoil: 1.215 force UP
Ammo: 1
Reload: 2 seconds
Explosion delay: 1 second after stick
Burning damage: 2
Burning time: 5 seconds
Explosion radius: 3 meters
Critical damage: None
Critical chance: None
Velocity: 255

The Reason Why it should be used?


I think, that this grenade launcher will improve tactic gameplay. Some Soldiers are bored of MGL, or just want to try something new, and this is the perfect thing. Improved damage and Burning on explosion, with drawbacks like Recoil force, slower fire rate, Very limited ammo or explosion ''In Air'' makes this balanced. It will also lower the number of MGL users, giving more diversity. It requires tactics, and not only Spray-n-Prey with one button.

So, will you support this?

(This post was last modified: 09-03-2013 07:44 PM by PipAntarctic.)
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09-03-2013, 05:24 PM | Post: #2
PipAntarctic 

SIGN LIST!

1:DutchEmbassy
2:Phire
3:Runescape_XENOS!
4:CesarKpo
5:Richardmami
6:XxD3aDsH0txX
7:
8:
10:
11:
12:
13:
14:
15:

(This post was last modified: 10-03-2013 07:11 PM by PipAntarctic.)
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09-03-2013, 05:33 PM | Post: #3
DutchEmbassy 
Like Smile
/Sign
But how fast do these grenades travel?
(This post was last modified: 09-03-2013 05:34 PM by DutchEmbassy.)
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09-03-2013, 05:39 PM | Post: #4
RommelD 
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09-03-2013, 05:41 PM | Post: #5
PipAntarctic 
(09-03-2013 05:39 PM)RommelD Wrote:  [Image: images?q=tbn:ANd9GcTM8MOaFcqhFGVO28ag8ww...GAztI3cNC9]

Any Nerfs then?

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09-03-2013, 05:41 PM | Post: #6
Phire. 
/sign.
Hopefully you can improve it by keeping it balanced by having a small clip.

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09-03-2013, 05:43 PM | Post: #7
PipAntarctic 
(09-03-2013 05:41 PM)Phire. Wrote:  /sign.
Hopefully you can improve it by keeping it balanced by having a small clip.

Decerased the clip from 3 to 2.

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09-03-2013, 05:46 PM | Post: #8
!Nefarius!
would 2 hit a mando, thats far to strong .
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09-03-2013, 05:49 PM | Post: #9
PipAntarctic 
(09-03-2013 05:46 PM)!Nefarius! Wrote:  would 2 hit a mando, thats far to strong .

Decerased to 1 bullet then.
This weapon also do not have crit chance and damage.

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09-03-2013, 05:52 PM | Post: #10
Phire. 
1 clip and long reload balances the fire effect. Now it's good.

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09-03-2013, 06:02 PM | Post: #11
PipAntarctic 
Added Velocity info.

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09-03-2013, 07:06 PM | Post: #12
Runescape_XENOS! 
/sign . I suppose it could be eaten by IEG right ?

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09-03-2013, 07:43 PM | Post: #13
PipAntarctic 
(09-03-2013 07:06 PM)Runescape_XENOS! Wrote:  /sign . I suppose it could be eaten by IEG right ?

EDIT: Yes it is! Like any other grenades.

(This post was last modified: 09-03-2013 07:46 PM by PipAntarctic.)
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09-03-2013, 08:22 PM | Post: #14
Badenweiler 
/sign.

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09-03-2013, 08:42 PM | Post: #15
Deeadly_bullets 
(09-03-2013 05:41 PM)PipAntarctic Wrote:  
(09-03-2013 05:39 PM)RommelD Wrote:  [Image: images?q=tbn:ANd9GcTM8MOaFcqhFGVO28ag8ww...GAztI3cNC9]

Any Nerfs then?

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10-03-2013, 09:42 AM | Post: #16
THE-KILLER$$ 
Wait, 2 of burning damage? Don't you mean 20?

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10-03-2013, 10:03 AM | Post: #17
PipAntarctic 
(10-03-2013 09:42 AM)THE-KILLER$$ Wrote:  Wait, 2 of burning damage? Don't you mean 20?

Nope, that would be OP.
I'm trying to get this gun balanced.

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10-03-2013, 04:18 PM | Post: #18
PipAntarctic 

Antention!


I'm finding a support banner. If anyone could (I'm shitty at this, i can do only text links), and support this idea, can you make it?

Please?

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10-03-2013, 04:37 PM | Post: #19
Bansheebot 
Incendiary Ammo for the mgl is likely going to come in one of the two currently unused WB tabs.

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10-03-2013, 05:38 PM | Post: #20
PipAntarctic 
(10-03-2013 04:37 PM)Bansheebot Wrote:  Incendiary Ammo for the mgl is likely going to come in one of the two currently unused WB tabs.

Maybe.
But if not, this suggestion is here.
(That would be a overkill.)
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