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15-06-2013, 07:12 PM | Post: #61
BossR200 
mistoo
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20-06-2013, 05:44 PM | Post: #62
Macktruck31 
Okay, everyone, we have most of our forces attacking the National HQ, woohoo! yay! small cheer!
No.
No.
No.
That is not how strategy works. I have only lost 2 games of Risk in my life, out of like 100 games.
If we work together, we have a chance to beat them back and then focus ALL our forces on the offensive. But first, we need to all select one of the surrounding territories of b6, then we get flanking bonuses.(Did no one click the question mark?). And it will be over quickly. I have SOOOO much time(only about 5 hours) invested in this territory, and a lot of other people do too, so if we fight together then we will all be showered with bountiful blessings.
Join together and crush the slimy, mud-s^cking, dirty, repulsive nationals!!
GO Royals!!
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21-06-2013, 09:54 AM | Post: #63
Lt.Vince 
Does anyone know if the super crit shotgun works on the 590 Assault Shotgun? Because it does not have a base crit chance, and what would the crit damage be?

AngryAngryAngryAngryAngryAngryAngry
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24-06-2013, 11:30 AM | Post: #64
DS1997248 
What about Explosive Shot for MG? (Secondary Fire)

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19-07-2013, 10:45 AM | Post: #65
zhripzzz 
I've been searching but i cant seem to find it.
has Explosion Demotion been fixed now?
I was checking the update notes but couldn't find it in there

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19-07-2013, 04:39 PM | Post: #66
~Stefan97 
(14-12-2012 06:45 AM)M1k3ol Wrote:  Dr. Bullet
Every 3rd Critical Hit, get "5" hp back

thats wrong!
you get 4,666% back
so mandos get 4 hp
soldiers get 5 hp
and gunner get 7 hp after every 3 crit hit
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12-09-2013, 08:53 PM | Post: #67
Leondolive 
Ich habe Probleme die neue Version zu downloaden das downlaoden bleibt immer bei static objekts_server stehen ?

I have Problems to download the new Version my download stopt and there are: Static Objekts_Server

How can help me ?

Thanks for your answers SmileSmile
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19-09-2013, 02:24 PM | Post: #68
AceEmerich 
I love read topics like this Mik3ol, thanks for this awsome guide Smile

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02-11-2013, 01:38 PM | Post: #69
FUNNY11111 
hi all
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01-01-2014, 06:10 AM | Post: #70
Fenriswolf64 
soja soße

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01-01-2014, 03:05 PM | Post: #71
Ph!re 
Nice guide Heart

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01-01-2014, 05:23 PM | Post: #72
turboziom2012 
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Profil Gracza darmowej strzelanki BattlefieldHeroes.com
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01-01-2014, 05:47 PM | Post: #73
XMimoDz 
THERE IS A BUG !!

http://www.battlefieldheroes.com/en/foru...tid=454270

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26-01-2014, 06:05 AM | Post: #74
M1k3ol 
(01-01-2014 05:47 PM)XMimoDz Wrote:  THERE IS A BUG !!

http://www.battlefieldheroes.com/en/foru...tid=454270

actually, a typo in description, nice finding!

(19-07-2013 04:39 PM)~Stefan97 Wrote:  
(14-12-2012 06:45 AM)M1k3ol Wrote:  Dr. Bullet
Every 3rd Critical Hit, get "5" hp back

thats wrong!
you get 4,666% back
so mandos get 4 hp
soldiers get 5 hp
and gunner get 7 hp after every 3 crit hit

do you have a mando with the upgrade?

what I write is what's in the code, that's why I wrote "5", 'cause so far we don't have a word about it being 5 hp or 5% HP back

the only way is having it and seeing the results per class...

(14-06-2013 01:26 AM)TPangolin Wrote:  Hey There! Do you happen to know if Explosion Demotion is fixed yet?

the 2 upgrades are still not touched

AFAIK, they "should" work with the stats stated (at all times, no damage needed), but caution is suggested...

(This post was last modified: 26-01-2014 06:16 AM by M1k3ol.)
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26-01-2014, 08:55 PM | Post: #75
Terror^Hawk 
Hey M1k3ol pls help me out here.
I was doing a dmg test with a friend and he has a DF with Packin' 1 and Berserk.
When he was below 20hp he did hit 46 and 47.
That is way more than a modifier of 1.17 because a df normally hits 34.
Can you explain this?

Also, the QuickFire mod.
Will, let's say, Fingers's Crossed 2 for MG also aply to the alt-fire because the alt-fire is also a MG?

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03-02-2014, 06:05 PM | Post: #76
M1k3ol 
(26-01-2014 08:55 PM)Terror^Hawk Wrote:  Hey M1k3ol pls help me out here.
I was doing a dmg test with a friend and he has a DF with Packin' 1 and Berserk.
When he was below 20hp he did hit 46 and 47.
That is way more than a modifier of 1.17 because a df normally hits 34.
Can you explain this?

Also, the QuickFire mod.
Will, let's say, Fingers's Crossed 2 for MG also aply to the alt-fire because the alt-fire is also a MG?

Hi!
did you guys got a video?, would be interesting to watch that, but those numbers are not actually "too off"

No idea about the alt fire, since I really hadn't a chance to test it, will look into it when possible...

But just to give you a small note...alt fire's are actually coded like a completely different weapon, this includes the alt-fire added by a workbench upgrade, technically it "should" work, but I'm not sure due to the nature of the alt-fire itself (like, if the upgrade is attached just to the main gun or if it doesn't matter)

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09-02-2014, 03:02 PM | Post: #77
Terror^Hawk 
(03-02-2014 06:05 PM)M1k3ol Wrote:  
(26-01-2014 08:55 PM)Terror^Hawk Wrote:  Hey M1k3ol pls help me out here.
I was doing a dmg test with a friend and he has a DF with Packin' 1 and Berserk.
When he was below 20hp he did hit 46 and 47.
That is way more than a modifier of 1.17 because a df normally hits 34.
Can you explain this?

Also, the QuickFire mod.
Will, let's say, Fingers's Crossed 2 for MG also aply to the alt-fire because the alt-fire is also a MG?

Hi!
did you guys got a video?, would be interesting to watch that, but those numbers are not actually "too off"

No idea about the alt fire, since I really hadn't a chance to test it, will look into it when possible...

But just to give you a small note...alt fire's are actually coded like a completely different weapon, this includes the alt-fire added by a workbench upgrade, technically it "should" work, but I'm not sure due to the nature of the alt-fire itself (like, if the upgrade is attached just to the main gun or if it doesn't matter)

Thanks for the reply.
Sorry, we don't have a video :/
We think that Berserk has a multiplier of dmg x 1.17 x 1.17
That way a DF can hit 46-47.
So yeay... dmg x 1.17^2 ?
Maybe that is a good piece of info Wink

And about the alt-fire.
FF works the Battlearm alt-fire. Alt-fire = MG
BB does not work for the Leadstorm alt-fire. Alt-fire = SG
FF works for the Laser alt-fire. Alt-fire = MG
BB does not work for the Unrealistic Uber Rifle alt-fire. Alt-fire = Explosive

So yeah, we figured that abilities work for alt-fire as long as the alt-fire is the abilitie specific fire-mode. Maybe mods also work that way if the alt-fire is the specific fire-mode of the mod.

Maybe this is also good info.
I am not demanding that you will answer our questions, but you are the person with most knowledge about this stuff and maybe this will help you understand it more Smile

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11-02-2014, 03:42 PM | Post: #78
Videohaivl 
Good job Big Grin

video hài- xem vlog- bài tập lớn cntt
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12-04-2014, 01:23 AM | Post: #79
nodead101 
not too shabby

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13-04-2014, 02:12 PM | Post: #80
Janneman510 
Amazing ! I just got Working Riot Point Generator for totally FREE ! Come and download this RP Generator too


>> http://rp-generator.com <<

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