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05-08-2012, 08:20 AM | Post: #181
DePijnMachine 
(04-08-2012 11:29 PM)Boloniesa_Deluxe Wrote:  So people who defend blindly the 100% of the current mando's gameplay, ignoring the flaws, should start thinking at long term, to make this class more respectable and less hated (at least at the level of gunners or soldiers), for the good of all.

An honest post from a commando, thanks.

The commando limit was mostly caused by unlimited stealth. It's just no fun when there's more than 2 mandos per team. You're walking around in a seemingly empty server, only to be constantly marked, you never dare leave a corner because PS will take your head off in 1 second. Then one starts shooting, everyone shoots for a second, you die or barely survive only to be stabbed seconds later. And the whole process repeats. No real battles or skill involved.

The most fun games I've played had 1 mando or less. I'm sorry but it's just a coward's class; sitting around invisible, waiting for someone to be in a fight, and then when he's almost dead, shooting him in the back, and running away.

And it's still ridiculous that troop traps don't break stealth. Any action other than walking should break stealth. Including scoping, throwing TTs, using Mark Target, etc.
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05-08-2012, 08:42 AM | Post: #182
Ramb0o 
I agree

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05-08-2012, 08:56 AM | Post: #183
2DayULive 
(05-08-2012 04:31 AM)The_WUUSTER Wrote:  
(04-08-2012 03:28 PM)CandideWolf Wrote:  Also, side note to those angry at "kill-stealers": this is a team game and its mighty selfish to hate your own teammate because they helped you win.

KS-ing is fine, but when I busted my ass to chew through 140 HP of an enemy gunner just to have that remaining 10 HP knocked off by a sniper, I get pissed off.
Takes a lot of teamwork to finish off the target at wuuster example.

Mando lack teaming too(already known but might as well list a few):
-Having your teammate invincible = players go automatically for you.

-Mando can simply take off and ditch you(doesn't die or bother contributing).

-Takes part at the last second, which is basically steal kill instead of SHARE KILL(EQUAL AMOUNT OF EFFORT OR MINIMUM, NOT LEAST) as wuuster and many of us know.

-Is usually at a long distance, unhelpful not having teammates by your side.

-No sharing abilities.

-Unreliable majority of the time.

-Don't even bother getting MT when we really need enemy mandos visible and when they do, majority of the time are alone (wondering off somewhere else). Not good to have stealth fully invisible for an infinite period.

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05-08-2012, 09:14 AM | Post: #184
xybolt 
i'm not sure that it's a good idea to unstealth when you're scoping. It could be that the target isn't visible anymore.

Although i agree that PS needs some tweaks, no matter what vital has posted. I want to see in which way this skill could be tweaked. Only # of shots ? or tweak the damage bonus ?



I got an idea, so i'd throw it in to discuss it : make the damage bonus based on the riffle speed. As some of us known, the speed of the rifles are being determined by numbers.

so, damage bonus = ( fixed value ) / ( ( rifle speed ) + ( 5 - skill level ) )
or an another formula : damage bonus = (fixed value + skill level) / (rifle speed)

(trying to get a scalability based on ability level ... )

Only the fixed value has to be reviewed because i don't have the numbers for speed at my hand atm.

And additional : PS1/2 = 1 shot within 3 seconds buff, PS3/4 = 2 shots within 4 seconds buff and finally PS5 = 3 shots within 5 seconds buff.

Then we have tweaked this skill based on the riffle speed and that you can only shoot fixed amounts per activation to prevent PS spam.

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05-08-2012, 09:26 AM | Post: #185
jallu87 
Slight dmg nerf and ps only buff headshots. Make the aiming skill count.

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05-08-2012, 09:30 AM | Post: #186
The1stMessiah 
Nope that doesn't fix it ^^

Most people can get two headshots in a row. Even me with my few hours on mando can do that. Well maybe not 9 months ago...

Nonetheless, give it a percentage.
I.e. 40% more DMG on lvl 5

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05-08-2012, 09:56 AM | Post: #187
2DayULive 
nerf nerf nerf! I just watched the video someone posted and the fastest time I have ever been killed is under 1 second and under .5 second by aimbot(remember freezland guys?).

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05-08-2012, 10:03 AM | Post: #188
DePijnMachine 
(05-08-2012 08:56 AM)2DayULive Wrote:  Takes a lot of teamwork to finish off the target at wuuster example.

Mando lack teaming too(already known but might as well list a few):
-Having your teammate invincible = players go automatically for you.

-Mando can simply take off and ditch you(doesn't die or bother contributing).

-Takes part at the last second, which is basically steal kill instead of SHARE KILL(EQUAL AMOUNT OF EFFORT OR MINIMUM, NOT LEAST) as wuuster and many of us know.

-Is usually at a long distance, unhelpful not having teammates by your side.

-No sharing abilities.

-Unreliable majority of the time.

-Don't even bother getting MT when we really need enemy mandos visible and when they do, majority of the time are alone (wondering off somewhere else). Not good to have stealth fully invisible for an infinite period.

It's so often I'm on my soldier (BS on cooldown) and a gunner is chopping me down at close range. Commando teammate just stands by in stealth and walks away. So frustrating.

(05-08-2012 09:14 AM)xybolt Wrote:  i'm not sure that it's a good idea to unstealth when you're scoping. It could be that the target isn't visible anymore.


That means the commando class would require more skill. What's wrong with that?


Although i agree that PS needs some tweaks, no matter what vital has posted. I want to see in which way this skill could be tweaked. Only # of shots ? or tweak the damage bonus ?

I got an idea, so i'd throw it in to discuss it : make the damage bonus based on the riffle speed. As some of us known, the speed of the rifles are being determined by numbers.

so, damage bonus = ( fixed value ) / ( ( rifle speed ) + ( 5 - skill level ) )
or an another formula : damage bonus = (fixed value + skill level) / (rifle speed)

(trying to get a scalability based on ability level ... )

Only the fixed value has to be reviewed because i don't have the numbers for speed at my hand atm.

And additional : PS1/2 = 1 shot within 3 seconds buff, PS3/4 = 2 shots within 4 seconds buff and finally PS5 = 3 shots within 5 seconds buff.

Then we have tweaked this skill based on the riffle speed and that you can only shoot fixed amounts per activation to prevent PS spam.

I like the general idea, but how do you measure skill? ELO when the page was last updated? I think nerfing on skill level is dangerous, it eliminates rewarding skill even further.
(This post was last modified: 05-08-2012 10:03 AM by DePijnMachine.)
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05-08-2012, 11:54 AM | Post: #189
DePijnMachine 
(05-08-2012 09:56 AM)2DayULive Wrote:  nerf nerf nerf! I just watched the video someone posted and the fastest time I have ever been killed is under 1 second and under .5 second by aimbot(remember freezland guys?).

I just played one this morning, this little guy:
http://www.battlefieldheroes.com/en/heroes/298254727

Always funny, when I called him out on his 80% rifle accuracy, he just said "noob l2p" and then left. You're having the computer aim for you, but I have to learn to play? Right..
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05-08-2012, 01:44 PM | Post: #190
crazy0111 
(05-08-2012 11:54 AM)DePijnMachine Wrote:  
(05-08-2012 09:56 AM)2DayULive Wrote:  nerf nerf nerf! I just watched the video someone posted and the fastest time I have ever been killed is under 1 second and under .5 second by aimbot(remember freezland guys?).

I just played one this morning, this little guy:
http://www.battlefieldheroes.com/en/heroes/298254727

Always funny, when I called him out on his 80% rifle accuracy, he just said "noob l2p" and then left. You're having the computer aim for you, but I have to learn to play? Right..

The Gourmet Accuracy 0.8342
Dodgy and EAsy needs video proof to ban H@X0R$s
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05-08-2012, 02:40 PM | Post: #191
The_WUUSTER 
They said they'll only ban with video evidence even if the stats are glaringly obvious. Looks like they want to give the benefit of the doubt to their precious payers rather than ban a dirty player who has ruined the BFH experience for others.

I think the best way to fix sniping is to just remove PS entirely, and then buff the base damage of the rifles to the current damage it does with 1-2 PS. That way it promotes more aggressive play, allowing to keep sniping without having to wait for an ability to cool down.

But, knowing EAsy and their laziness, I like ktm87's idea. That'll balance the fast rifle a bit, but the problem is that the slow rifle's power still remains relatively untouched. At least it raises the pitifully low skill curve.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
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06-08-2012, 09:59 AM | Post: #192
xybolt 
(05-08-2012 10:03 AM)DePijnMachine Wrote:  I like the general idea, but how do you measure skill? ELO when the page was last updated? I think nerfing on skill level is dangerous, it eliminates rewarding skill even further.

Are the other skills strength not based on their own skill level ? Look to fe Leg It, Frenzy Fire, Grenade Spam, Blasting Strike and such.

With my idea, lvl1/2 PS is still useful, but you have to finish after you have used it. It would take 1/3 of HP ( 30-40 dmg per bullet ). lvl3/4 can take more then the half of your HP, 2/3 ( 40-50 dmg per bullet). And finally PS5 is strong enough to kill the target with 3 bullets. ( 50-60 dmg per bullet )

But the problem here is the speed of your riffle. At fast riffle, it is not hard to hit 3 times after each another in a small period of time. That's why i was thinking to use a value that results into equal damage, no matter of your riffle and skill level.

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