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Ability Changes In Patch |
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20-06-2012, 02:39 AM |
Post: #561
butchthedoggy
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As long as now less people think that gunners are OP I'm happy. I really haven't noticed much of a difference so I'm fine with this update.
All I want is a
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20-06-2012, 09:30 AM |
Post: #562
xybolt
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(20-06-2012 01:55 AM)Cinzu Wrote: This doesn't changes anything, to have a balanced game must remove tonic! the steel hand grenade has been same as before ( same for Bill's Bomb) |
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20-06-2012, 09:38 AM |
Post: #563
mnjcompagnie
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I don't like the issue GS can now insta-kill a commando. My pistolero has a really hard time. This means commando's are going to take more distance, thus more campy snipers. This is not what I want.
Easy put: Buff IEG, not to what it was before, but personaly I feel like it should be worse at lvl1 as it was before, but a little better at lvl5 than it was before. So there is actually a difference. Same goes for gs. Make it at lvl1 deals a little less than the pre-buff dmg, at lvl5 like it is now (no insta-kills allowed.) This makes the game more balanced I guess. (but ofcourse it should be tested first) These
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21-06-2012, 03:27 PM |
Post: #564
:DEATHMAN:
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pls you got to change this back in the way it was before it is horrible !
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21-06-2012, 06:03 PM |
Post: #565
TheRockDrummer8
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Yesterday I tried 1 IEG. It didn't even eat up tts when I was right on them and got it. EA, put IEG back to where it was. I know you might be trying to "make IEG worth investing in" but maybe having it like it was helps keep the balance between classes.
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21-06-2012, 06:20 PM |
Post: #566
waffelschnapp
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I miss the updates, where all was happy with it.
But this days are over. EAsy can´t make this Game perfect. EA try to make it for everybody perfect. But not everybody is with every update happy. Also learn to deal with it. Learn with it. And when the guys who complained everytime so quit BFH. |
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21-06-2012, 06:47 PM |
Post: #567
JesusOfSuburbia?
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I think the classes were quite balanced before the patch, but now the soldier is OP.
On long range the soldier is almost as strong as a mando with the lr pistol. in mid-range the soldier's the best class. and in short range soldiers are now almost as strong as gunners, with that overpowered grenade spam. In my opinion the grenade spam buff is okay, but you should choose between keg or ieg nerf. you should nerf th ekeg, not IEG i think. |
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21-06-2012, 09:58 PM |
Post: #568
Cinzu
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(21-06-2012 06:47 PM)mybestkings Wrote: I think the classes were quite balanced before the patch, but now the soldier is OP. I don't think so, mando's are really better than soldiers in long range, if they use a good sniper and the piercing shot they can kill soldiers with just 2 hits. And in close-range, gunners are still better, they can also eat the grenades. |
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21-06-2012, 10:03 PM |
Post: #569
Hirokid
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Lvl 1 IEG, is it even worth it now? 3 seconds and a cool down time of 30?
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21-06-2012, 10:33 PM |
Post: #570
Brutalny_Roman
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(13-06-2012 12:10 PM)JKool Wrote: Hmmm the Keg is no Problem, the CM isnt, too, but the IEG is a bit too much in my Opinion...It's making the DF too strong again and I guess it's possible that the number of Dual (Long Range) Shotgun-Gunners will raise (which is not really liked by the Community), since they need to have IEG 5 but don't want to give their Keg or FF for that. So I'd like you to buff the IEG again a bit I haven't play yet but i agree with this, IEG was ok against tank, mgl, df campers |
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22-06-2012, 09:22 AM |
Post: #571
D.C.V.
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(13-06-2012 11:11 AM)Tobi.Dexter Wrote: Most stupid changes ever! Really. EXACTLY my thoughts on this. I would also like to add: F*CK EA. F*CK THEM ALL. ![]() |
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23-06-2012, 12:28 AM |
Post: #572
The_WUUSTER
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I just played in a round that demonstrates just the impact of nerfing IEG.
It was during PP, and I was one of 2 gunners, using 3 IEG due to a lack of HP to rank it up more. Coincidentally, that round happened to feature an unholy amount of TT, MGL, and GS spam. If you're going to keep this change, at least nerf the MGL and the DF, and other various noob weapons that require no skill whatsoever. |
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23-06-2012, 12:01 PM |
Post: #573
Tattahousu
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I think ive already posted here, but since now I give feedback about this I decide to be serious.
Since I mostly play with gunners and love them, this patch got me really angry. About IEG: I can honestly say that I liked that IEG works for bit less longer time, but that it only works like 3 seconds depending on what level you have it, when compared to about 30 seconds reload time is pretty ridicilous. And now IEG is ability that would need atleast three of our ability points, it just doesn't feel very nice since every class has ability that works nicely when only 1 ability point in it (beforepatch IEG, Marktarget and 6th sense). And now it seems IEG takes longer to eat nades (and specially TTs) so I usually just use my legit when keg or GS comes. That you need more than 1lvl IEG to eat troop traps is just ridicilous. I think IEG was all ok before this patch, maybe that it doesn't work as long as it used could be like it was, but other updates in it ruined it. About Keg: Keg still feels useable for me, but only if it is on level 4 or 5. I think keg was alright before this patch, it wasn't overpowered or anything, just like IEG (when compared to current GS). Only thing I liked about this new keg update was that you don't get the slowing effect with level 1 keg. Keep that and put the rest as it was. Overall view: Gunner is now the worst class. Everybody knows it, but gunner lovers still try to play with their gunners. I have three gunners of my five heroes, and I gotta say I have mainly just played with my soldier and commando lately. Gunner isn't good at close to medium range anymore. Only way I have gotten as good scores and K/Ds as I used to get (when on rank servers), have been with long range weapons and not attacking at all. Now the best weapon setup for gunner is LR MG and LR SG. Id recommend to put these nerfed abilites back to how they were, maybe keep few things like they were in this patch, but fix the rest back. ![]() |
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23-06-2012, 03:53 PM |
Post: #574
dajurgen
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23-06-2012, 03:58 PM |
Post: #575
Tattahousu
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(23-06-2012 03:53 PM)dajurgen Wrote:(23-06-2012 12:01 PM)Tattahousu Wrote: I think keg was alright before this patch, it wasn't overpowered or anything. when compared to current GS, definately wasn't.. With keg over 100points to group was pretty good, now with GS you always get atleast 150points and about 300 points is good hit with it :/ ![]() |
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23-06-2012, 04:59 PM |
Post: #576
xybolt
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(23-06-2012 12:28 AM)The_WUUSTER Wrote: I just played in a round that demonstrates just the impact of nerfing IEG. in addition to here above; just played 3 rounds against 4 soldiers which is not doing more then lvl5 GS ( i checked their hero's ), MGL grenades and bill bombs. I really don't mind that HATE made this skill stronger but a lot people is just abusing the accident tweaks by being a LRG (Long Range Grenade) spammer. Really, when the round started, they started with throwing grenades from behind their wall and stood there until a gunner got courage to get out... I hoped that they would use GS reasonable, but no they don't. There was almost no one long moment where there was no grenades on the fields. i don't mind to die, but if it happens constantly by GS and not by direct battle, then why should i play if most of them are just hiding and using bombs. |
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23-06-2012, 07:56 PM |
Post: #577
Dr.Overdose
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(21-06-2012 06:03 PM)TheRockDrummer8 Wrote: Yesterday I tried 1 IEG. It didn't even eat up tts when I was right on them and got it. EA, put IEG back to where it was. I know you might be trying to "make IEG worth investing in" but maybe having it like it was helps keep the balance between classes. +1 IEG lvl 1 is useless i couldnt eat TT either i think this patch is stupid as they buffed GS which is now like the DF i think and without counteract !!!! they also nerfed the keg which is stupidetly week ![]() |
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24-06-2012, 07:39 AM |
Post: #578
TheCerealGriller
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This messes up my whole gunner tactics! Now I have to waste a valuable AB on keg so that people slow down! :'(
:'('''''''''' “Failure is simply the opportunity to begin again, this time more intelligently.” – Henry Ford Need to report someone? Click here! Or here for some info! |
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24-06-2012, 10:30 AM |
Post: #579
F.e.a.r.-Zocker
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Love it for Soldier.
BUT IEG lvl.1: -TTs explode before i eat them -Soldiers are just spamming grenades -and Gunners with Dragons Fire rule the game This patch buffed CAMPING! |
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24-06-2012, 08:48 PM |
Post: #580
batuone
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this patch is make the game sh.t
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