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20-05-2012, 07:15 AM | Post: #1
Ub3rCharged 
When the vehicle mayhem sets were released, all the classes got their own anti-vehicle weapons.

Mandos got a 1-shot anti-tank rifle, gunners got an anti-air Rocket Launcher, soldiers get a blowtorch that barely has any range.

...wait what?

I just thought... maybe soldiers could get something more practical against tanks. Something that suits the class's personality more. Instead of the blowtorch, maybe a new grenade that explodes on impact with a surface. It could have the same blast radius as the normal grenade we have now, but it could do more damage to tanks- about 40-45 max. And to balance it out in infantry gameplay (which is what everyone loves), it could do less damage to doughy human flesh, and it could do about 30 max. (and it won't launch players up into the air like RPGs do.)

I think it's a cool idea. A little somethin'-somethin' to make vehicle maps more fun for casual soldiers. Just an idea of mine. :P What do you guys think about it?

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20-05-2012, 07:23 AM | Post: #2
Ironstan 
the snipers for comando's are also not strong. 1 bullet (for a sniper???) and it hits 25 on a tank. So you have to reload about 7 times... i think i'm killet before ik kan schoot 4 times... or he has to git 70 on an infanterie without piersingshot or more bullets...
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20-05-2012, 12:36 PM | Post: #3
Knifes...:D 
Dude
Ever tried the blowtorch?
It takes no more then 4 seconds up close to wittle an enemy tank down to 0 armor from full armor.

How can this not be good.

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20-05-2012, 02:00 PM | Post: #4
FlaSh[b]aCk 
(20-05-2012 12:36 PM)Knifes...:D Wrote:  Dude
Ever tried the blowtorch?
It takes no more then 4 seconds up close to wittle an enemy tank down to 0 armor from full armor.

How can this not be good.

Well. About getting close to the tank as a class with no gap-closer and a knock back.

Do the math.

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20-05-2012, 04:33 PM | Post: #5
Ub3rCharged 
(20-05-2012 12:36 PM)Knifes...:D Wrote:  Dude
Ever tried the blowtorch?
It takes no more then 4 seconds up close to wittle an enemy tank down to 0 armor from full armor.

How can this not be good.

Actually, I have. You can look at my national soldier's stats. I know it's really powerful against tanks, but it's hard to get up close and use it; you either get tank smashed, or the guy uses common sense and backs away from you and continues blasting you with shells. I know it has potential to be powerful, but it's just hard trying to actually sneak up on a tank, get close enough, and use it.

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21-05-2012, 03:37 PM | Post: #6
Knifes...:D 
Looking form the perspective, Tanks with common sense...

Or you can be smart yourself, and try ambushing from the side (Hiding behind crates/rock at BB), or use teammates as cover to get close.

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21-05-2012, 07:12 PM | Post: #7
Shermantje 
MAYBE

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22-05-2012, 12:39 AM | Post: #8
WorldBosh 
Nice idea, but how about tweaking the blowtorch to fire off fire balls with the same RoF as the LR SG and giving it a range where the fire dissipates so people don't QQ? I think that would be alot more effective at dealing with tanks.

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(This post was last modified: 22-05-2012 12:40 AM by WorldBosh.)
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22-05-2012, 03:40 AM | Post: #9
Crowley69 
(20-05-2012 02:00 PM)FlaSh[b]aCk Wrote:  Well. About getting close to the tank as a class with no gap-closer and a knock back.

Do the math.

If your running up to a tank to use it, your using it wrong. It does a hefty amount of damage as it is, you just gotta get a tank in an enclosed area, or blast it into a wall to stun it momentarily. If your not in an enclosed area, its not going to work and you might want to leave that tank chase to the gunners.

When charging a tank with a gunner, its to support the gunner to do some damage incase it scrapes by you or something, if you happen to kill a tank driver by yourself when it spotted you first then your just lucky or the driver is horrible.

Its good enough for a class that was never suppose to have anything against a tank in the first place.

And hey, I'm not giving up my lil hand-held tank splicing cheeser for an anti-tank nade.

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(This post was last modified: 22-05-2012 03:45 AM by Crowley69.)
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22-05-2012, 06:29 PM | Post: #10
FlaSh[b]aCk 
(22-05-2012 03:40 AM)Crowley69 Wrote:  If your running up to a tank to use it, your using it wrong. It does a hefty amount of damage as it is, you just gotta get a tank in an enclosed area, or blast it into a wall to stun it momentarily. If your not in an enclosed area, its not going to work and you might want to leave that tank chase to the gunners.

When charging a tank with a gunner, its to support the gunner to do some damage incase it scrapes by you or something, if you happen to kill a tank driver by yourself when it spotted you first then your just lucky or the driver is horrible.

Its good enough for a class that was never suppose to have anything against a tank in the first place.

And hey, I'm not giving up my lil hand-held tank splicing cheeser for an anti-tank nade.

Let's say you're playing BB (as everyone hates SS, SS2 and AA). As royal, the enemy tank will be standing near the slope by the bridge to nats first flag or town, depending which flag is owned by who, and will easily spot anyone comping for them. As nat, the tank will be wither standing next to town by the road that leads to royal first flag, or by the ship, again depending on which flag the have and they too will easily spot incoming soldiers.

In any case, kinda hard to reach them. And only stupid tank drivers do not tank.

OT: I saw a fanboy of yours yesterday. He had your exact outfit .__.

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22-05-2012, 08:07 PM | Post: #11
Crowley69 
(22-05-2012 06:29 PM)FlaSh[b]aCk Wrote:  Let's say you're playing BB (as everyone hates SS, SS2 and AA). As royal, the enemy tank will be standing near the slope by the bridge to nats first flag or town, depending which flag is owned by who, and will easily spot anyone comping for them. As nat, the tank will be wither standing next to town by the road that leads to royal first flag, or by the ship, again depending on which flag the have and they too will easily spot incoming soldiers.

Then the weapon will be useless, its like trying to kegzooka someone with IEG on.

Its not a charge up and attack weapon its a surprise weapon. Keep it hidden until a tank gets close and then melt his armor, or sneak up behind it.

And FYI, Seaside Skirmish is my favorite map.

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(This post was last modified: 22-05-2012 08:08 PM by Crowley69.)
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23-05-2012, 09:04 PM | Post: #12
FlaSh[b]aCk 
^But the thing is, no tank driver who thinks will ever drive up close to a soldier, since even if they don't know they've got a panzercutter, they're afraid of being blasted.

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24-05-2012, 01:08 PM | Post: #13
Crowley69 
(23-05-2012 09:04 PM)FlaSh[b]aCk Wrote:  ^But the thing is, no tank driver who thinks will ever drive up close to a soldier, since even if they don't know they've got a panzercutter, they're afraid of being blasted.

Two things:

1) Charge a tank with a gunner, he activates IEG and the tank will try to smash him or run away. If it runs your safe, if it tries to smash this is where you pull out the torch and when it scrapes past you use it.

2) If you are going to vs a tank alone, the tank needs to be in a enclosed area (SS2 Church hill) as most of the time you use the torch your most likely not going to win against the driver if your alone.

I don't use it because its reliable, I use it cause its fun. Ya just gotta know when to use it and when not to use it.

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24-05-2012, 05:29 PM | Post: #14
FlaSh[b]aCk 
I suppose you're right. And after all, most drievrs aren't smart ones, so they do go to enclosed areas like the Chirch Hill on SS2. Btw, you are Roflcopter, right?

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