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19-06-2012, 08:24 AM | Post: #81
mnjcompagnie 
is it just me, or is GS post-buff more OP than keg pre-nerf?

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19-06-2012, 09:56 AM | Post: #82
dajurgen 
(19-06-2012 08:24 AM)mnjcompagnie Wrote:  is it just me, or is GS post-buff more OP than keg pre-nerf?

not only u , i get killed 50% in each round by GS instead of anything that can kill >_>
(This post was last modified: 19-06-2012 09:57 AM by dajurgen.)
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19-06-2012, 02:18 PM | Post: #83
Drugie 
(19-06-2012 04:47 AM)Pedrollipe Wrote:  
(19-06-2012 02:46 AM)Drugie Wrote:  The update to keg is a good one. The slow was the worst thing about it, and this problem has been tackled. The damage has barely been changed. The explosion radius has also been reduced, which was again a problem with it, since you could be slowed from miles away. And at the same time the radius for the max damage to be achieved has been increased. Add this together and you get a keg that is very rewarding if aimed well.
(Stop worrying ill Report you,you made a good commentary here,but if you don't mind ill disprove it)
The slow was(And still is if you level it to 2) the ultimate meaning to the Keg,i wondered how players got along with the keg Abefore the Uptade what allowed Gunner to share shields and gave is keg slow
Whitout Keg One-Point-Wonder,you can go spend you Abbility points on something else,Say Hero Shield/Leg It...Hell,maybe even IEG if they manage to buff it enough afterwards.
Of course,you can't make everything get out of One-Point-Wonder:If nothing is like that,then Starter Charaters will have Trouble.(Hello level 2-6,im talking about ye)Witch is...Unrewarding for lower level players,who normally have worse Aim,can only try to stack on their starting abbility or keep dieing untill they reach a decent level.
Gee,competive balance is hard ins't it?

But at a low level, none of the other classes have many ability points to use. In the level 2-6 range you speak of, soldiers will typically have level 2-4 CM, while commandos will generally have 2-4 stealth (as most people seem to think it is of vital importance when, in reality, it isn't). That, and most other low level players also will not be able to aim very well, so really gunners will be winning most fights even without a slowing keg.

On higher levels though, a well placed keg now is just as rewarding, if not more so, than in was before. Spammed kegs, on the other hand, are practically useless.

(06-06-2012 02:32 PM)The_WUUSTER Wrote:  Then I'm putting it in.

What happens in BF:H stays in BF:H

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19-06-2012, 04:52 PM | Post: #84
mnjcompagnie 
^^
This seems reasonable to me.

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