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29-04-2012, 06:48 PM | Post: #101
HEAVYLUC 
you better try to balance all this EA game - I play for over 3 years and I'm very disappointed now - no more balance, in most of the games nationals are winning so easy cause in royals are too many new players and when they see the power of nationals, all are going to their team and for that, royals team are most of the time so bad... Please make some really balance here - this game is no more funny Sad
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29-04-2012, 09:42 PM | Post: #102
BerniTheKing 
buff 6th sense:
see stealthed mandos in an open area

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29-04-2012, 09:49 PM | Post: #103
Fanis. 
1.I dont agree with the huge FF change
2. 6th sense should see stealthed mandos
3.CM should give more heal (60%)
4.10 more hp on soldier

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29-04-2012, 09:51 PM | Post: #104
temito 
(MY default class is Gunner...) nerf keg and nerf the easy ff lvl 5 ability a true gunner play without ff lvl 5, who need a auto healing ability? (in my opinion thats for weaks) and i dont have vp for bandages so i dont even use it.

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29-04-2012, 10:00 PM | Post: #105
Zellron 
Nerf sniper rifles, don't touch soldiers nor gunners. Removing piercing shot, for example. They have one more ability anyway.

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29-04-2012, 10:04 PM | Post: #106
Skillica 
(23-04-2012 03:06 PM)AceryX^^ Wrote:  Nothing! It only ruins the original game!
Disappointed about the BS nerf!
The classes are good like this.
No changes needed in my opinion...

Yoy^^

+1

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29-04-2012, 10:05 PM | Post: #107
The_WUUSTER 
I think the heal % of soldiers' CM is fine (if you think it's too low, stop being selfish and share it to get more health).

SS shouldn't reveal stealthed commandos, but it should probably reveal vehicles, and work at all quality levels (SS doesn't work well at lower quality).

As for the soldier, I think the soldier should have a slightly faster movement speed.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
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29-04-2012, 10:20 PM | Post: #108
2DayULive 
Nerf keg ---> disable legit, lower speed, or decrease seconds lasting when ability gets used while activating keg. Running with a keg at full speed, hmmm.

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29-04-2012, 10:30 PM | Post: #109
Mr-erik4boss 
(23-04-2012 03:06 PM)The_WUUSTER Wrote:  Buff GS by tightening the spread (making it consistent) and making it arm faster (insta-throw probably).

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29-04-2012, 10:37 PM | Post: #110
The_WUUSTER 
(29-04-2012 10:20 PM)2DayULive Wrote:  Nerf keg ---> disable legit, lower speed, or decrease seconds lasting when ability gets used while activating keg. Running with a keg at full speed, hmmm.

No, just no.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
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29-04-2012, 10:43 PM | Post: #111
temito 
(29-04-2012 10:37 PM)The_WUUSTER Wrote:  
(29-04-2012 10:20 PM)2DayULive Wrote:  Nerf keg ---> disable legit, lower speed, or decrease seconds lasting when ability gets used while activating keg. Running with a keg at full speed, hmmm.

No, just no.

NO and NO dont touch my leg it

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29-04-2012, 11:08 PM | Post: #112
Jolly_Jonny 
(26-04-2012 05:53 PM)2DayULive Wrote:  
(26-04-2012 10:48 AM)Jolly_Jonny Wrote:  It is but you can appreciate why it's set up that way. Undecided

P.s Can't understand all the complaining about FF, Gunners need to heal too. When I play against Gunners using FF I just find cover and wait until it has elapsed. In close quarters team fight situations throw yourself infront of a Gunner who is targeting a team mate with FF then back off to break up his FF heal. Simples.
FF offers too many advantages. Just like you said, take cover and wait for it to elapsed? Way to fight back, especially when he can come at you(assuming you are playing with the average) -.-"

Soldiers are verry strong at indirect fire MGL, Bills/Steel, GS, plus try using a LR Shotty of pistol for pop up attacks. I use MGL, GS5 and Assault Shotty, this combo makes mince meat out of FF users unless you're remiss enough to get caught in the open or at point blank (even then you have BS to fall back on.)

P.s Try shooting those Kegs before they reach you.

P.p.s If they balanced Widgets properly, Gunners might have to slow their advance.

(This post was last modified: 29-04-2012 11:16 PM by Jolly_Jonny.)
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29-04-2012, 11:27 PM | Post: #113
The_WUUSTER 
^FF does make a gunner very powerful, but he doesn't become invincible.

There are several ways to counter a FF gunner, for both soldiers and gunners (mandos just need to improve their sniping aim and they're good):

Soldier:
- Your best option is to stay away, and prevent the gunner from getting close to you; best way to solve a problem is to prevent it in the first place
- Use BS to give yourself distance for your LRP
- Throw grenades at them. GS and the single nade to heavy damage and bounce the gunner, so unless the gunner wants to take immense damage, he'll have to put IEG (which cancels their OP FF)

Gunner:
- Leg-it; FF only works if you can aim. If you can't hit your target, FF is useless
- RPG/Kegzooka; again the enemy will put up IEG (or be r4p3d by the OP combo). Or you can use only your RPG, and just pop the gunner into the air and disorient him.


TL;DR - make the gunner cancel his FF with nades/Kegs, or nullify FF's usefulness by making it hard for the gunner to aim at you. Distance also helps if you're a soldier.

Honestly I don't really like using FF that much. Gameplay's too slow; I prefer faster, more dynamic games with Leg-it, IEG, and Keg.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
(This post was last modified: 29-04-2012 11:28 PM by The_WUUSTER.)
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30-04-2012, 12:14 AM | Post: #114
Prototype-U07X6 
BS just needs to be re-buffed, and widgets need to be nerfed. The game is pretty balanced otherwise imo.

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30-04-2012, 12:56 AM | Post: #115
The_WUUSTER 
(30-04-2012 12:14 AM)Prototype-U07X6 Wrote:  BS just needs to be re-buffed, and widgets need to be nerfed. The game is pretty balanced otherwise imo.

Speaking of buffing BS, there's a topic that the familiar 2DayULive QQ'd for days on. Locked now, but if you read it you can obviously tell his stupidity.

Anyways, BS doesn't need re-buffing. In fact, it wasn't really nerfed in the first place; it was fixed, since full-health insta-kills are stupidly OP, and go against the "casual" nature of this game. The devs never wanted insta-kills.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
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30-04-2012, 01:00 AM | Post: #116
qqqqqqe 
Ok how about a new soldier buff

A skill that kills everyone around you in one hit, no matter what health they had.....Oh wait that was blasting strike!!!
Get my point???
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30-04-2012, 01:08 AM | Post: #117
Crowley69 
Make all guns deal no damage and reskin all the weapons into nerf guns.

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30-04-2012, 01:43 AM | Post: #118
2DayULive 
(29-04-2012 11:27 PM)The_WUUSTER Wrote:  Honestly I don't really like using FF that much. Gameplay's too slow; I prefer faster, more dynamic games with Leg-it, IEG, and Keg.
Which is why

(29-04-2012 10:43 PM)temito Wrote:  
(29-04-2012 10:37 PM)The_WUUSTER Wrote:  
(29-04-2012 10:20 PM)2DayULive Wrote:  Nerf keg ---> disable legit, lower speed, or decrease seconds lasting when ability gets used while activating keg. Running with a keg at full speed, hmmm.

No, just no.

NO and NO dont touch my leg it
Hmm, no one mention the impact those two skills combine does(good reaction guys)? Lol..., my bad. Rolleyes

(30-04-2012 01:00 AM)qqqqqqe Wrote:  A skill that kills everyone around you in one hit, no matter what health they had.....Oh wait that was blasting strike!!!
Get my point???
Nope, you make that look simple and frequent for the players getting killed(or should I say noobs).

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(This post was last modified: 30-04-2012 01:45 AM by 2DayULive.)
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30-04-2012, 01:43 AM | Post: #119
The_WUUSTER 
Then the gunner would obviously be OP with that gatling gun Tongue

Frick, ninja'd by that guy.

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(23-12-2012 06:57 AM)TPangolin Wrote:  I've always enjoyed reading your posts.
(This post was last modified: 30-04-2012 01:44 AM by The_WUUSTER.)
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30-04-2012, 06:53 AM | Post: #120
RR0IALss
i want hands, legs and head to cut off after sniped, creating a rainbow of blood while the hero is desperately screaming till he finally die out..
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