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20-04-2012, 10:28 AM | Post: #81
Tomonor 
(20-04-2012 10:17 AM)h3r0s Wrote:  
(19-04-2012 05:32 PM)Captian_kotov3 Wrote:  
(19-04-2012 05:32 PM)SilencedSnipe Wrote:  No, dont nerf it or 1v1 vs gunner is going to be unfair.

use tonics

Fking r-tard.

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20-04-2012, 10:37 AM | Post: #82
2DayULive 
(20-04-2012 06:40 AM)^iBangZ^ Wrote:  Gunner > Soldier now.
Now? NOW? I believe gunner have been > than soldier since CB. Miracle that they can't combine abilities now.

(20-04-2012 06:51 AM)Diggidy Wrote:  
Quote:#7 Single Nade > Keg

I don't know you and you seem like a smart guy, but you lose a lot of credibility if you honestly believe this to be true.
He seems to lack experience since he speaks... with-not-so-much-knowledge.

Next nerf, an ability that does 36 dmg and can heal opponents. Really... I am still laughing at this nerf. There goes the only instant kill a soldier can do. Now let see, while mando can do instant kills with troop traps, gunner can do instant kills with a single rocket in fact. Soldiers are left with nothing, yet again. ohhhh the horror... Oh well, not like it matter since it was rare but meh, no such thing as balance, specially for soldiers to be precise.

Recent stats:
Interest in soldier - 30% (not because the BS is lost but the changes being made. My routines are being change and I do not enjoy having my routines changed!)
Time playing - daily 20 mins.
Mando interest- 55 %
Time playing - 1 hour

Old stats
interest - 80%
time playing - 2 hours least
weekly score gain - 500k+, even check week 2! rank 34
time played - 23 hours.

BASED on my DATA, I AM losing INTEREST. Satisfaction is going down down down. Time playing other games, 1 hour plus.

Feedback:

0+ gain 5+ lost.
Combat details - DULL

Enemies laughing at you, many. Commando risk of random BS dealing high amount of dmg/instant kill, very low. Gunner status, very feared.

FAIRNESS/JUST? Negative to N/A

Comment: Touching soldier abilities at this moment were VERY unnecessary. Despite little was taken, little was all it HAD. Power blast increased? Nope.

This is what I have so far. Currently playing other classes for more details. Not avoiding BS and enchanting its motion with speed abilities. Results still favoring the enemies. BB seems to be most effective without the use of widgets. GS for second place despite the flaws, somewhat useful when used on groups at the right time.

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20-04-2012, 10:49 AM | Post: #83
orpheus###### 
I don't want BB to be nerfed but I want it to be redone so that it rewards skill and not just spray and pray, because the fact that you only need to land one shot annoys me.
Oh and tbh instincts i dont think anybody cares what you are interested in.

duck this game, that is all.
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20-04-2012, 10:53 AM | Post: #84
Notyou 
(20-04-2012 10:37 AM)2DayULive Wrote:  BASED on my DATA, I AM losing INTEREST.

In other words, you're about to have a period. Good to know.

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20-04-2012, 11:00 AM | Post: #85
2DayULive 
(20-04-2012 10:49 AM)orpheus###### Wrote:  I don't want BB to be nerfed but I want it to be redone so that it rewards skill and not just spray and pray, because the fact that you only need to land one shot annoys me.
Oh and tbh instincts i dont think anybody cares what you are interested in.
Oh, don't mind that, just data that can be used for other things and not just interest/caring. For instance, business/costumer satisfaction, blah blah...

I do have a few words about what you stated about BB. Redone/nerfed is the same but meh, back on subject! BB can be "spray" in a way of hitting multiple opponents and not just stacking(stacking, meaning, each bullet does 36 dmg and not stacking, single hit does 36 dmg). Meaning it rewards skills, just not how you want it to. Logic, 1 burning bullet to leave you on fire/severed burned. In short, nothing should be changed simply because it annoys you. I would have been in favor if you provided anything useful(not like it would matter since I would assume you would also say sumthing liek "your vote wouldn't matter either").

LOL @ SimsVVV, Soldiers should go on "blast strike"(my jokes aren't lame!) and stop healing other classes. Other classes save a lot of money to repeatedly buy healing widgets because of soldiers and remain strong WHILE soldier lose 44 hp for a period of 12 sec(other gets strong, soldier temp gets WEAKER). Maybe if soldiers stop supporting other classes, they will become weaker and more balanced for once!

[Image: 89]El Hermoso Instincts! (This post was last modified: 20-04-2012 11:08 AM by 2DayULive.)
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20-04-2012, 11:00 AM | Post: #86
MisterSims 
Gunners need a nerf.
Commandos need a nerf (PS at least).

Like 2Day said, gunners and commandos CAN insta kill you.
Now soldiers can't.

That's why there's many camping soldiers around, if you get closer you got r4ped by a FF5 gunner, not to mention how easy a sniper can put soldiers down.

Soldier's life is hard actually, and then a tryhard-unskilled-pro-wannabe-gunner start btching if you use widgets like bandages,tonics or just camp.

When i see a commando or gunner asking for my Heal, i LAUGH AT THEIR FACES!! and i heal them ofc

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20-04-2012, 11:05 AM | Post: #87
h3r0s 
(20-04-2012 10:28 AM)Tomonor Wrote:  
(20-04-2012 10:17 AM)h3r0s Wrote:  
(19-04-2012 05:32 PM)Captian_kotov3 Wrote:  
(19-04-2012 05:32 PM)SilencedSnipe Wrote:  No, dont nerf it or 1v1 vs gunner is going to be unfair.

use tonics

Fking r-tard.

http://img38.imageshack.us/img38/140/hemadtomo.jpg

Cut the bs and come up with something worth of responding with.

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20-04-2012, 11:23 AM | Post: #88
orpheus###### 
(20-04-2012 11:00 AM)2DayULive Wrote:  
(20-04-2012 10:49 AM)orpheus###### Wrote:  I don't want BB to be nerfed but I want it to be redone so that it rewards skill and not just spray and pray, because the fact that you only need to land one shot annoys me.
Oh and tbh instincts i dont think anybody cares what you are interested in.

I do have a few words about what you stated about BB. Redone/nerfed is the same but meh, back on subject! BB can be "spray" in a way of hitting multiple opponents and not just stacking(stacking, meaning, each bullet does 36 dmg and not stacking, single hit does 36 dmg). Meaning it rewards skills, just not how you want it to. Logic, 1 burning bullet to leave you on fire/severed burned. In short, nothing should be changed simply because it annoys you. I would have been in favor if you provided anything useful(not like it would matter since I would assume you would also say sumthing liek "your vote wouldn't matter either").

Well i was thinking something more like if you can land more hits the intensity of the burning goes up and greater damage from burning will occur then if you just landed one bullet instead of just a set amount of damage.But that was only just what i was thinking. So it rewards skill but doesn't gimp soldier but buffs those who can aim slightly better.

duck this game, that is all.
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20-04-2012, 12:06 PM | Post: #89
Notyou 
I'll go play soldier right now and I'll do a good job. Cya. Heart

E: Plus the usual post-update lag.

(This post was last modified: 20-04-2012 12:09 PM by Notyou.)
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20-04-2012, 12:10 PM | Post: #90
Tomonor 
(20-04-2012 11:05 AM)h3r0s Wrote:  
(20-04-2012 10:28 AM)Tomonor Wrote:  
(20-04-2012 10:17 AM)h3r0s Wrote:  
(19-04-2012 05:32 PM)Captian_kotov3 Wrote:  
(19-04-2012 05:32 PM)SilencedSnipe Wrote:  No, dont nerf it or 1v1 vs gunner is going to be unfair.

use tonics

Fking r-tard.

http://img38.imageshack.us/img38/140/hemadtomo.jpg

Cut the bs and come up with something worth of responding with.

Oh, in that case lemme report you for inappropriate attitude.

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20-04-2012, 12:16 PM | Post: #91
MisterSims 
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20-04-2012, 02:37 PM | Post: #92
Zwegaphant 
Have been playing with BS2 like 2DayULive. and there was no change in damage....

Its as good as BS 5 imo.

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20-04-2012, 03:01 PM | Post: #93
Notyou 
The range of BS2 is much lower compared to BS5, plus putting those 3 points in anything else is a waste of points.

(This post was last modified: 20-04-2012 03:07 PM by Notyou.)
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20-04-2012, 03:11 PM | Post: #94
Zwegaphant 
(20-04-2012 03:01 PM)Notyou Wrote:  The range of BS2 is much lower compared to BS5, plus putting those 3 points in anything else is a waste of points.

It seems to work quite fine.

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20-04-2012, 03:22 PM | Post: #95
Diggidy 
someone brought up a ranged dynamic to burning bullets which I thought was a good idea: meaning it does more DOT damage the closer you are, the same at midrange, and less at long range. that's a nice compromise, a small buff to close range and nerf to long range - definitely cuts down on the spray and pray element.

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20-04-2012, 03:32 PM | Post: #96
Zwegaphant 
(20-04-2012 03:22 PM)Diggidy Wrote:  someone brought up a ranged dynamic to burning bullets which I thought was a good idea: meaning it does more DOT damage the closer you are, the same at midrange, and less at long range. that's a nice compromise, a small buff to close range and nerf to long range - definitely cuts down on the spray and pray element.

It should do single damage when you shoot the enemy first and then just damage per second like now.

Like 20-25 DMG on lvl 5?

And like 10-15 if they hit Mandos?

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(This post was last modified: 20-04-2012 03:36 PM by Zwegaphant.)
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20-04-2012, 04:04 PM | Post: #97
WeepulizatioN 
the only way blasting strike could possible be over powered is IF the soldier had some kind of native speed boost......like the OTHER CLASSES!

the slow running pace of the soldier makes blasting strike fine the way it is

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20-04-2012, 04:09 PM | Post: #98
Graven. 
(20-04-2012 04:04 PM)WeepulizatioN Wrote:  the only way blasting strike could possible be over powered is IF the soldier had some kind of native speed boost......like the OTHER CLASSES!

the slow running pace of the soldier makes blasting strike fine the way it is

you mean: the slow running pace of the soldier makes blasting strike fine the way it WAS

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20-04-2012, 04:16 PM | Post: #99
WeepulizatioN 
(20-04-2012 04:09 PM)Graven. Wrote:  
(20-04-2012 04:04 PM)WeepulizatioN Wrote:  the only way blasting strike could possible be over powered is IF the soldier had some kind of native speed boost......like the OTHER CLASSES!

the slow running pace of the soldier makes blasting strike fine the way it is

you mean: the slow running pace of the soldier makes blasting strike fine the way it WAS

*sniffles*
as an avid soldier, the class is grossly underpowered. they took the only shred of power the soldier has. burning bullets are laughable.....

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20-04-2012, 04:22 PM | Post: #100
Paul1858 
soldier class is useless now -.-

they needed the instakill when the enemy was low on health and you were out of ammo. thx ea for ruining the game again

ea fail list:
gunner buff
pp nerf
bs nerf
fail support and service
funds cost to much money
sponsorpay doesnt work

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