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[Heroic Moments] The KegZooka [70+ signs] |
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15-04-2012, 02:42 PM |
Post: #21
mrSilkie
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Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.
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15-04-2012, 02:50 PM |
Post: #22
zutalors
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(15-04-2012 02:42 PM)SuperSilkie Wrote: Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control. wadafaq.l2read. Helplz Class: Soldier
Race: Dark Demon Weapons: Two pistols, grenade Distinctive sings: Dark Demon face, horns and body colour. Dark coat, robotic legs. Medical case, criminal record, other: Lost his legs by jumping on a troop trap, replaced by well functioning robotic legs. Numerous acts of violence out of war. Slight psychologic troubles. |
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15-04-2012, 03:04 PM |
Post: #23
Paul1858
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(15-04-2012 11:45 AM)killasistent001 Wrote: /antisign , too bad hah and why ?? please tell me !! and the awesome guy who got this idea ok ??!! its a very good idea because the soldier can do sucker punch, the mando headshot and (sometimes) ballastic), the gunner doesnt have his own heroic moment so the "kegzooka" is a very good idea. butttttttt i signed already soooooo
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15-04-2012, 03:07 PM |
Post: #24
Paul1858
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(15-04-2012 02:42 PM)SuperSilkie Wrote: Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control. On topic please ??? its just a new herioc moment suggestion, not a suggestion to make the rpg more powerfull ??!! and yes l2read plz |
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15-04-2012, 03:47 PM |
Post: #25
register_header
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(15-04-2012 03:07 PM)Paul1858 Wrote:(15-04-2012 02:42 PM)SuperSilkie Wrote: Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control. Thanks for supporting me mate
^My suggestion (70+ supporters)^
Group: Kegzooka fans.
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15-04-2012, 03:56 PM |
Post: #26
Paul1858
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(15-04-2012 03:47 PM)register_header Wrote:(15-04-2012 03:07 PM)Paul1858 Wrote:(15-04-2012 02:42 PM)SuperSilkie Wrote: Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control. Np
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16-04-2012, 04:25 PM |
Post: #27
Treeby
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/Anti sign
Why? Because if this happened then soldiers would want a special thing I don't know like Blasted if they kill someone with blasting strike, then the mandos would want one like Troop Trapped for a insta kill with a TT all this would mean EAsy would have to work which they wouldn't do. ![]() |
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16-04-2012, 06:13 PM |
Post: #28
Abricola
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/antisign
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16-04-2012, 06:35 PM |
Post: #29
register_header
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(16-04-2012 04:25 PM)Treeby Wrote: /Anti sign Soldiers have sucker punch. @Abricola,don't hate on my suggestion because i didn't like your guide... ^My suggestion (70+ supporters)^
Group: Kegzooka fans.
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16-04-2012, 06:38 PM |
Post: #30
Addiict
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/sign
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16-04-2012, 07:49 PM |
Post: #31
Skillica
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/Sign
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16-04-2012, 08:56 PM |
Post: #32
SpenserRyan
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/antisign it happens to much to be heroic.
[URL=http://www.battlefieldheroes.com/en/forum/showthread.php?tid=299027]
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17-04-2012, 03:34 PM |
Post: #33
register_header
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(16-04-2012 08:56 PM)SpenserRyan Wrote: /antisign it happens to much to be heroic. (16-04-2012 08:56 PM)SpenserRyan Wrote: /antisign it happens to much to be heroic. And HeadShot is rare? ^My suggestion (70+ supporters)^
Group: Kegzooka fans.
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17-04-2012, 03:36 PM |
Post: #34
TFMeaic
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/Antisign gunner class will be Overpowerd -.-
Btw can u make a Anti sign list
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17-04-2012, 03:52 PM |
Post: #35
register_header
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(17-04-2012 03:36 PM)TFMeaic Wrote: /Antisign gunner class will be Overpowerd -.- Your such a pity... ^My suggestion (70+ supporters)^
Group: Kegzooka fans.
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17-04-2012, 03:57 PM |
Post: #36
EvilGuy#1
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I think that's practically impossible. Since a death can only predict one type of weapon you were killed by. In this case you would get killed OR by a keg OR by the RPG. The computer finds it hard to detect whether it was a KegZooka kill or not. So..
/anti-sign |
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17-04-2012, 03:57 PM |
Post: #37
AlphaDawg
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(17-04-2012 03:36 PM)TFMeaic Wrote: /Antisign gunner class will be Overpowerd -.- The ability to earn 5 points with a kill hardly makes a class overpowered.
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17-04-2012, 03:59 PM |
Post: #38
AlphaDawg
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(17-04-2012 03:57 PM)EvilGuy#1 Wrote: I think that's practically impossible. Since a death can only predict one type of weapon you were killed by. In this case you would get killed OR by a keg OR by the RPG. The computer finds it hard to detect whether it was a KegZooka kill or not. So.. That is an excellent point. Perhaps they could code it to where it becomes one explosion.
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17-04-2012, 04:32 PM |
Post: #39
battlepe
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/sign
My youtube Channel : http://www.youtube.com/user/aggelos6899/videos |
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20-04-2012, 02:57 PM |
Post: #40
xHbIk
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/antisign, cuz i like /antisigning stuff.
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