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15-04-2012, 02:42 PM | Post: #21
mrSilkie 
Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.

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15-04-2012, 02:50 PM | Post: #22
zutalors 
(15-04-2012 02:42 PM)SuperSilkie Wrote:  Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.

wadafaq.l2read.

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15-04-2012, 03:04 PM | Post: #23
Paul1858 
(15-04-2012 11:45 AM)killasistent001 Wrote:  /antisign , too bad hah

and why ?? please tell me !! and the awesome guy who got this idea ok ??!!

its a very good idea because the soldier can do sucker punch, the mando headshot and (sometimes) ballastic), the gunner doesnt have his own heroic moment so the "kegzooka" is a very good idea.

butttttttt i signed already soooooo Tongue

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15-04-2012, 03:07 PM | Post: #24
Paul1858 
(15-04-2012 02:42 PM)SuperSilkie Wrote:  Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.

On topic please ??? its just a new herioc moment suggestion, not a suggestion to make the rpg more powerfull ??!! and yes l2read plz

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15-04-2012, 03:47 PM | Post: #25
register_header 
(15-04-2012 03:07 PM)Paul1858 Wrote:  
(15-04-2012 02:42 PM)SuperSilkie Wrote:  Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.

On topic please ??? its just a new herioc moment suggestion, not a suggestion to make the rpg more powerfull ??!! and yes l2read plz

Thanks for supporting me mate Smile

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15-04-2012, 03:56 PM | Post: #26
Paul1858 
(15-04-2012 03:47 PM)register_header Wrote:  
(15-04-2012 03:07 PM)Paul1858 Wrote:  
(15-04-2012 02:42 PM)SuperSilkie Wrote:  Antisign, if you think really hard you'll find that the game already features a similar weapon, the drakes fire. Adding a slowing effect would that it would reveal comandos which makes it OP and it would be too good at crowd control.

On topic please ??? its just a new herioc moment suggestion, not a suggestion to make the rpg more powerfull ??!! and yes l2read plz

Thanks for supporting me mate Smile

Np Big Grin

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16-04-2012, 04:25 PM | Post: #27
Treeby 
/Anti sign
Why? Because if this happened then soldiers would want a special thing I don't know like Blasted if they kill someone with blasting strike, then the mandos would want one like Troop Trapped for a insta kill with a TT all this would mean EAsy would have to work which they wouldn't do.

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16-04-2012, 06:13 PM | Post: #28
Abricola
/antisign
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16-04-2012, 06:35 PM | Post: #29
register_header 
(16-04-2012 04:25 PM)Treeby Wrote:  /Anti sign
Why? Because if this happened then soldiers would want a special thing I don't know like Blasted if they kill someone with blasting strike, then the mandos would want one like Troop Trapped for a insta kill with a TT all this would mean EAsy would have to work which they wouldn't do.

Soldiers have sucker punch.
@Abricola,don't hate on my suggestion because i didn't like your guide...

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16-04-2012, 06:38 PM | Post: #30
Addiict 
/sign

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16-04-2012, 07:49 PM | Post: #31
Skillica 
/Sign

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16-04-2012, 08:56 PM | Post: #32
SpenserRyan 
/antisign it happens to much to be heroic.


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17-04-2012, 03:34 PM | Post: #33
register_header 
(16-04-2012 08:56 PM)SpenserRyan Wrote:  /antisign it happens to much to be heroic.


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(16-04-2012 08:56 PM)SpenserRyan Wrote:  /antisign it happens to much to be heroic.



And HeadShot is rare?

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17-04-2012, 03:36 PM | Post: #34
TFMeaic 
/Antisign gunner class will be Overpowerd -.-
Btw can u make a Anti sign list Smile
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17-04-2012, 03:52 PM | Post: #35
register_header 
(17-04-2012 03:36 PM)TFMeaic Wrote:  /Antisign gunner class will be Overpowerd -.-
Btw can u make a Anti sign list Smile

Your such a pity...

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17-04-2012, 03:57 PM | Post: #36
EvilGuy#1 
I think that's practically impossible. Since a death can only predict one type of weapon you were killed by. In this case you would get killed OR by a keg OR by the RPG. The computer finds it hard to detect whether it was a KegZooka kill or not. So..

/anti-sign

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17-04-2012, 03:57 PM | Post: #37
AlphaDawg 
(17-04-2012 03:36 PM)TFMeaic Wrote:  /Antisign gunner class will be Overpowerd -.-

The ability to earn 5 points with a kill hardly makes a class overpowered.

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17-04-2012, 03:59 PM | Post: #38
AlphaDawg 
(17-04-2012 03:57 PM)EvilGuy#1 Wrote:  I think that's practically impossible. Since a death can only predict one type of weapon you were killed by. In this case you would get killed OR by a keg OR by the RPG. The computer finds it hard to detect whether it was a KegZooka kill or not. So..

/anti-sign

That is an excellent point. Perhaps they could code it to where it becomes one explosion.

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17-04-2012, 04:32 PM | Post: #39
battlepe 
/sign

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20-04-2012, 02:57 PM | Post: #40
xHbIk 
/antisign, cuz i like /antisigning stuff.

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