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[Guide] Weapons |
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21-05-2009, 09:49 PM |
Post: #1
AlfonsKraut
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Welcome to the most readed tread in Tutorials and Guides part of this Forum.
Before you read this guide i warn you all: THE STATS ARE NOT UP TO DATE And now listen to some history: Long time ago was a some Onlinegamer, a real freak, he play online games every time he turn his computer on. He played shooter like BF 1942, BF Vietnam, BF2 and BF2142, his love to Dice was endless. One day in summer 2008 he hear about new BF Game and he think: "Hey Dice thats great, a funshooter, that must be great" and since this day he wait for a betakey. And he wait and wait and wait...yes patience was his second name, but he never get a key from Dice. It was someone other who give him this key. At this day was this freak we call him now AK very happy. He read the great words: WE WILL NEVER SELL ITEMS FOR REAL MONEY, THEY CHANGE THE GAMEPLAY. AK was more as happy, he spend 40 Euro for Battlefounds because he want to help Developers to end the beta of this great game. He write some guides to help community. Then he get error #15 and it was not easy to join a server but he dont give up. And a bigger catastrophe happen, it was a patch maybe 1.01.xxxxxx maybe other one this is not really important. After this patch BFH crash every time he want to join a server. But what i say hes second name was patience and he install all the patches, and try to play, but no way it was imposible. All other Games run without a problem but BFH not. One of the latest patches let him play for a day, one day later come the patch with matchmaker changes and he can´t play again. His patience was not endless and he get angry but this was only a tip of a iceberg. Next days he read about weapons that cost big money and they was better than the standarts and he remember: WE WILL NEVER SELL ITEMS FOR REAL MONEY, THEY CHANGE THE GAMEPLAY. He hate liar, his life long so he have to hate Dice too. He will NEVER pay for a Game by Dice its enough. Most of you think this freak is AlfonsKraut, yes thats me. And now AlfonsKraut will die, no no i dont suicide its only one of my Chars. I will never come back to this forum or this website. And last question: You know why Ability Refund button is so small? Think about it you will find the answer next time in the shop. Now i say bye to all we will never meet on the battlefield. But maybe i will come back when Dice let me pay from my Betacreditcard with my betamoney and this will never happen. Bye, bye have many fun with this NOMOREFREEGAME. Sniper Rifles The Gourmet/Oscar's Farshot short Distance (<18m) Damage 5-19 medium Distance (18-23m) Damage 15-21 long Distance (>23m) Damage 22-24 mag Size 8 recoil Moderate recoilForceUp /0.35/0.75/0 recoilForceLeftRight /0/0/0 rounds Per Minute 120 velocity 1200 critical Hit Chance 0.06 critical Hit Damage 15 reload Time 2,5 sec. Stefan's Sharpshooter/Pipsqueak's Popper short Distance (<20m) Damage 5-19 medium Distance (20-35m) Damage 33-39 long Distance (>35m) Damage 38-40 mag Size 5 recoil very high recoilForceUp /3.5/4/0 recoilForceLeftRight /-3/0/0 rounds Per Minute 90 velocity 1200 critical Hit Chance 0.06 critical Hit Damage 18 reload Time 4 sec. The Groundbreaker/Roderick Rifle short Distance (<8m) Damage 5-19 medium Distance (8-18m) Damage 18-22 long Distance (>18m) Damage 19-23 mag Size 6 recoil Moderate recoilForceUp /1/0.9/0 recoilForceLeftRight /-1.5/0/0 rounds Per Minute 200 velocity 1200 critical Hit Chance 0.06 critical Hit Damage 12 reload Time 3 sec. |
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21-05-2009, 09:50 PM |
Post: #2
AlfonsKraut
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SMG´s
The Kommandant/Charlie's Chopper short Distance (<18m) Damage 5-9 medium Distance (18-23m) Damage 8-12 long Distance (>23m) Damage 5-9 mag Size 30 accuracy moderate deviation 0.6 rounds Per Minute 300 velocity 500 critical Hit Chance 0.025 critical Hit Damage 20 reload Time 2 sec. The Wacky Machine Gun/Greg's Greasy Gun short Distance (<22m) Damage 1-3 medium Distance (22-35m) Damage 7-15 long Distance (>35m) Damage 7-11 mag Size 25 accuracy high deviation 0.3 rounds Per Minute 200 velocity 600 critical Hit Chance 0.025 critical Hit Damage 20 reload Time 2 sec. Rudolf's Rescue/Tommy's Typewriter short Distance (<22m) Damage 9-15 medium Distance (22-35m) Damage 7-9 long Distance (>35m) Damage 3-11 mag Size 40 accuracy low deviation 0.9 rounds Per Minute 450 velocity 450 critical Hit Chance 0.025 critical Hit Damage 20 reload Time 2 sec. |
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21-05-2009, 09:50 PM |
Post: #3
AlfonsKraut
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Shotgun´s
Steiner's Shotgun/Hubble's Double Trouble short Distance (<15m) Damage 1,5-44 medium Distance (15-24m) Damage 1-36 long Distance (>24m) Damage 0,75-16 mag Size 10 batch Size 8 spread moderate deviation 0 deviation subprojectile 1.5 rounds Per Minute 150 velocity 350 critical Hit Chance 0.05 critical Hit Damage 2-16 reload Time 3,5 sec. Friedrich's Fly Swatter/Stewart's Shotty short Distance (<15m) Damage 1-48 medium Distance (15-18m) Damage 1-24 long Distance (>18m) Damage 1-12 mag Size 12 batch Size 12 spread high deviation 0,5 deviation subprojectile 2,2 rounds Per Minute 225 velocity 350 critical Hit Chance 0.05 critical Hit Damage 2-24 reload Time 2 sec. Uwe's Overpowered/Slugger short Distance (<15m) Damage 1-12 medium Distance (15-26m) Damage 1-12 long Distance (>26m) Damage 1-48 mag Size 8 batch Size 12 spread low deviation 0 deviation subprojectile 1 rounds Per Minute 60 velocity 425 critical Hit Chance 0.05 critical Hit Damage 2-24 reload Time 4 sec. |
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21-05-2009, 09:50 PM |
Post: #4
AlfonsKraut
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Pistol´s
Gerhart's Greatest/Harry's Hand Cannon short Distance (<8m) Damage 2-8 medium Distance (8-18m) Damage 5-11 long Distance (>18m) Damage 10-20 mag Size 8 accuracy high deviation 0.2 rounds Per Minute 225 velocity 550 critical Hit Chance 0.03 critical Hit Damage 10 reload Time 3 sec. Ludwig's Loaded/Carl's Cold Comfort short Distance (<12m) Damage 3-9 medium Distance (12-20m) Damage 13-15 long Distance (>20m) Damage 3-9 mag Size 6 accuracy moderate deviation 0.9 rounds Per Minute 450 velocity 300 critical Hit Chance 0.03 critical Hit Damage 10 reload Time 2 sec. Florenz' Flurry/Garreth Custom short Distance (<10m) Damage 11-13 medium Distance (10-15m) Damage 2-10 long Distance (>15m) Damage 1-2 mag Size 12 accuracy moderate deviation 0.8 rounds Per Minute 900 velocity 300 critical Hit Chance 0.04 critical Hit Damage 10 reload Time 3 sec. |
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21-05-2009, 09:50 PM |
Post: #5
AlfonsKraut
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MG´s
Rudi's Ridiculous/Maxwell's Machinegun short Distance (<18m) Damage 5-15 medium Distance - long Distance (>18m) Damage 3-7 mag Size 110 accuracy moderate deviation 1.4 rounds Per Minute 600 velocity 600 critical Hit Chance 0.03 critical Hit Damage 8 reload Time 4 sec. Wolfgang's Wonderful/Bernie's Bone Chewer short Distance (<13m) Damage 3-7 medium Distance (13-20m) Damage 7-15 long Distance (>20m) Damage 3-11 mag Size 120 accuracy moderate deviation 1.3 rounds Per Minute 450 velocity 600 critical Hit Chance 0.03 critical Hit Damage 8 reload Time 4 sec. The Backscratcher/The Cheeser short Distance (<13m) Damage 5-9 medium Distance (13-18m) Damage 2-4 long Distance (>18m) Damage 2-4 mag Size 90 accuracy moderate/low deviation 1.6 rounds Per Minute 900 velocity 600 critical Hit Chance 0.025 critical Hit Damage 8 reload Time 3 sec. |
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21-05-2009, 09:51 PM |
Post: #6
AlfonsKraut
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Knife
Damage 28-35 Radius 2m rounds Per Minute 120 critical Hit Chance 0.08 critical Hit Damage 15 TNT explosion Radius 10 explosion Force 12 explosion Damage 80(can´t find the DMG modificator for Vehicles) reload Time 5 sec. Grenade explosion Radius 5 explosion Force 8 explosion Damage 50 reload Time 6 sec. Anti-Tank Update next Time Free to play, because you have free choice to play or not to play.
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21-05-2009, 09:51 PM |
Post: #7
AlfonsKraut
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Here some numbers
![]() Next time i will add critical hits and missing weapons But think about it, this is only possible DMG. What you do with this is your skill ![]() The Gourmet/Oscar's Farshot 120 bullets per minute = 2 per second Ø dmg for over 35m = 23 dmg output per second with PS LVL5: 2*(23+23)=92dmg after 2 seconds 4*(23+23)=184dmg after 4 seconds empty clip 8*(23+23)=368dmg (368dmg/4sec. or 92dmg/second reload time 2,5 sec. next clip without PS: 8*23=184dmg together: 552dmg/10,5seconds or 52,5dmg/second Stefan's Sharpshooter/Pipsqueak's Popper 90 bullets per minute = 1,5 per second Ø dmg for over 35m = 39 dmg output per second with PS LVL5: 1,5*(39+23)=124dmg after 2 seconds 3*(39+23)=186dmg after 3,3 seconds empty clip 5*(39+23)=310dmg (310dmg/3,3sec. or 93dmg/second) reload time 4 sec. next clip without PS: 5*39=195 together: 505dmg/10,6seconds or 47,6dmg/second The Groundbreaker/Roderick Rifle 200 bullets per minute = 3,3 per second Ø dmg for over 35m = 21 dmg output per second with PS LVL5: 3,3*(21+23)=142dmg after 1,8 sec empty clip 6*(21+23)=264dmg (264dmg/1,8 or 146dmg/second) reload time 3sec. next clip without PS 6*23=138dmg together: 402dmg/6,6sec or 60,9dmg/second Now Shotguns for they best ranges like rifles too ØDMG Friedrich's Fly Swatter/Stewart's Shotty 225 bullets per minute = 3,75 per second after 2 seconds 7,5*24dmg=180dmg after 3,2 seconds first clip is empty 12*24dmg=288dmg (288dmg/3,2sec or 90dmg/second) reload time 2sec second clip too in 3,2sec together: 576dmg/8,4sec or 68,5dmg/second SMG best range ØDMG Rudolf's Rescue/Tommy's Typewriter 450 bullets per minute = 7,5 per second after 2 seconds 15*12dmg=180dmh after 4 seconds 30*12dmg=360dmg after 5,3 seconds empty clip 40*12dmg=480 (480dmg/5,3sec or 90,6dmg/second) reload time 2 sec. after next 5,3 seconds second clip empty together: 960dmg/12,6 seconds or 76,2dmg/per second (without BB) MG best range ØDMG The Backscratcher/The Cheeser 900 bullets per minute = 15 per second after 2 seconds 30*7dmg=210dmg after 4 seconds 60*7dmg=420dmg after 6 seconds empty clip 90*7dmg=630 (630gmg/6sec or 105dmg/sec.) reload time 3 sec next clip next 6 sec. together: 1260dmg/15sec. or 84dmg/second Free to play, because you have free choice to play or not to play.
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21-05-2009, 09:51 PM |
Post: #8
AlfonsKraut
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reserved
Free to play, because you have free choice to play or not to play.
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21-05-2009, 09:56 PM |
Post: #9
AlfonsKraut
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reserved
Free to play, because you have free choice to play or not to play.
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21-05-2009, 10:07 PM |
Post: #10
Jashiat
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Wow, very nice guide, how do you determine those values?
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21-05-2009, 10:10 PM |
Post: #11
thecrazyman96
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nice!! u getz a pie!!!
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21-05-2009, 10:19 PM |
Post: #12
AlfonsKraut
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(21-05-2009 10:07 PM)Jashiat Wrote: Wow, very nice guide, how do you determine those values? I read the game code and read and read...
Free to play, because you have free choice to play or not to play.
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22-05-2009, 08:33 AM |
Post: #13
wakko
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txs nice info
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22-05-2009, 08:42 AM |
Post: #14
KudjoMD
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Thx, interesting & useful. And now I know what are Royal and National guns names for 'same' guns
I'm here to kick ass & chew bubblegum ![]() Russian player.MyBrute |
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22-05-2009, 08:46 AM |
Post: #15
KudjoMD
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BTW, check the order of names in Sniper section. Oscar/Gourmet seems reversed to other names.
I'm here to kick ass & chew bubblegum ![]() Russian player.MyBrute |
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22-05-2009, 09:12 AM |
Post: #16
AlfonsKraut
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Thx for move /bow @ mods
Edit small mistakes with shotgun DMG (22-05-2009 08:46 AM)KudjoMD Wrote: BTW, check the order of names in Sniper section. Oscar/Gourmet seems reversed to other names. Sure is the only one Roy/Nat. Free to play, because you have free choice to play or not to play.
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23-05-2009, 02:50 PM |
Post: #17
WinterDuitser
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Very nice!
30.11.09 -Battlefield Heroes, RIP. |
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23-05-2009, 04:38 PM |
Post: #18
japan4
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Does that mean the Kommandant and Charlie's Chopper are the same weapon? It seems to me that their accuracy is not the same..maybe that's just me.
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23-05-2009, 04:43 PM |
Post: #19
AlfonsKraut
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Both teams have same weapons, different are only names.
Free to play, because you have free choice to play or not to play.
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24-05-2009, 10:11 AM |
Post: #20
WinterDuitser
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(23-05-2009 04:43 PM)AlfonsKraut Wrote: Both teams have same weapons, different are only names. Back in the old beta that wasn't entirely correct.
30.11.09 -Battlefield Heroes, RIP. |


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