Hello There, Guest!

21-05-2009, 09:49 PM | Post: #1
AlfonsKraut 
Welcome to the most readed tread in Tutorials and Guides part of this Forum.
Before you read this guide i warn you all:
THE STATS ARE NOT UP TO DATE

And now listen to some history:

Long time ago was a some Onlinegamer, a real freak, he play online games every time he turn his computer on. He played shooter like BF 1942, BF Vietnam, BF2 and BF2142, his love to Dice was endless. One day in summer 2008 he hear about new BF Game and he think: "Hey Dice thats great, a funshooter, that must be great" and since this day he wait for a betakey.
And he wait and wait and wait...yes patience was his second name, but he never get a key from Dice. It was someone other who give him this key.
At this day was this freak we call him now AK very happy.
He read the great words:
WE WILL NEVER SELL ITEMS FOR REAL MONEY, THEY CHANGE THE GAMEPLAY.
AK was more as happy, he spend 40 Euro for Battlefounds because he want to help Developers to end the beta of this great game. He write some guides to help community.
Then he get error #15 and it was not easy to join a server but he dont give up.
And a bigger catastrophe happen, it was a patch maybe 1.01.xxxxxx maybe other one this is not really important. After this patch BFH crash every time he want to join a server.
But what i say hes second name was patience and he install all the patches, and try to play, but no way it was imposible. All other Games run without a problem but BFH not.
One of the latest patches let him play for a day, one day later come the patch with matchmaker changes and he can´t play again.
His patience was not endless and he get angry but this was only a tip of a iceberg.
Next days he read about weapons that cost big money and they was better than the standarts and he remember:
WE WILL NEVER SELL ITEMS FOR REAL MONEY, THEY CHANGE THE GAMEPLAY.
He hate liar, his life long so he have to hate Dice too.
He will NEVER pay for a Game by Dice its enough.

Most of you think this freak is AlfonsKraut, yes thats me.

And now AlfonsKraut will die, no no i dont suicide its only one of my Chars.
I will never come back to this forum or this website.

And last question: You know why Ability Refund button is so small? Think about it you will find the answer next time in the shop.

Now i say bye to all we will never meet on the battlefield.
But maybe i will come back when Dice let me pay from my Betacreditcard with my betamoney and this will never happen.

Bye, bye have many fun with this NOMOREFREEGAME.

Sniper Rifles

The Gourmet/Oscar's Farshot

short Distance (<18m) Damage 5-19
medium Distance (18-23m) Damage 15-21
long Distance (>23m) Damage 22-24
mag Size 8
recoil Moderate
recoilForceUp /0.35/0.75/0
recoilForceLeftRight /0/0/0
rounds Per Minute 120
velocity 1200
critical Hit Chance 0.06
critical Hit Damage 15
reload Time 2,5 sec.


Stefan's Sharpshooter/Pipsqueak's Popper

short Distance (<20m) Damage 5-19
medium Distance (20-35m) Damage 33-39
long Distance (>35m) Damage 38-40
mag Size 5
recoil very high
recoilForceUp /3.5/4/0
recoilForceLeftRight /-3/0/0
rounds Per Minute 90
velocity 1200
critical Hit Chance 0.06
critical Hit Damage 18
reload Time 4 sec.


The Groundbreaker/Roderick Rifle

short Distance (<8m) Damage 5-19
medium Distance (8-18m) Damage 18-22
long Distance (>18m) Damage 19-23
mag Size 6
recoil Moderate
recoilForceUp /1/0.9/0
recoilForceLeftRight /-1.5/0/0
rounds Per Minute 200
velocity 1200
critical Hit Chance 0.06
critical Hit Damage 12
reload Time 3 sec.
(This post was last modified: 08-12-2009 12:53 AM by AlfonsKraut.)
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21-05-2009, 09:50 PM | Post: #2
AlfonsKraut 
SMG´s

The Kommandant/Charlie's Chopper

short Distance (<18m) Damage 5-9
medium Distance (18-23m) Damage 8-12
long Distance (>23m) Damage 5-9
mag Size 30
accuracy moderate
deviation 0.6
rounds Per Minute 300
velocity 500
critical Hit Chance 0.025
critical Hit Damage 20
reload Time 2 sec.


The Wacky Machine Gun/Greg's Greasy Gun

short Distance (<22m) Damage 1-3
medium Distance (22-35m) Damage 7-15
long Distance (>35m) Damage 7-11
mag Size 25
accuracy high
deviation 0.3
rounds Per Minute 200
velocity 600
critical Hit Chance 0.025
critical Hit Damage 20
reload Time 2 sec.


Rudolf's Rescue/Tommy's Typewriter

short Distance (<22m) Damage 9-15
medium Distance (22-35m) Damage 7-9
long Distance (>35m) Damage 3-11
mag Size 40
accuracy low
deviation 0.9
rounds Per Minute 450
velocity 450
critical Hit Chance 0.025
critical Hit Damage 20
reload Time 2 sec.
(This post was last modified: 12-06-2009 11:21 PM by AlfonsKraut.)
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21-05-2009, 09:50 PM | Post: #3
AlfonsKraut 
Shotgun´s

Steiner's Shotgun/Hubble's Double Trouble

short Distance (<15m) Damage 1,5-44
medium Distance (15-24m) Damage 1-36
long Distance (>24m) Damage 0,75-16
mag Size 10
batch Size 8
spread moderate
deviation 0
deviation subprojectile 1.5
rounds Per Minute 150
velocity 350
critical Hit Chance 0.05
critical Hit Damage 2-16
reload Time 3,5 sec.


Friedrich's Fly Swatter/Stewart's Shotty

short Distance (<15m) Damage 1-48
medium Distance (15-18m) Damage 1-24
long Distance (>18m) Damage 1-12
mag Size 12
batch Size 12
spread high
deviation 0,5
deviation subprojectile 2,2
rounds Per Minute 225
velocity 350
critical Hit Chance 0.05
critical Hit Damage 2-24
reload Time 2 sec.


Uwe's Overpowered/Slugger

short Distance (<15m) Damage 1-12
medium Distance (15-26m) Damage 1-12
long Distance (>26m) Damage 1-48
mag Size 8
batch Size 12
spread low
deviation 0
deviation subprojectile 1
rounds Per Minute 60
velocity 425
critical Hit Chance 0.05
critical Hit Damage 2-24
reload Time 4 sec.
(This post was last modified: 12-06-2009 11:28 PM by AlfonsKraut.)
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21-05-2009, 09:50 PM | Post: #4
AlfonsKraut 
Pistol´s

Gerhart's Greatest/Harry's Hand Cannon

short Distance (<8m) Damage 2-8
medium Distance (8-18m) Damage 5-11
long Distance (>18m) Damage 10-20
mag Size 8
accuracy high
deviation 0.2
rounds Per Minute 225
velocity 550
critical Hit Chance 0.03
critical Hit Damage 10
reload Time 3 sec.


Ludwig's Loaded/Carl's Cold Comfort

short Distance (<12m) Damage 3-9
medium Distance (12-20m) Damage 13-15
long Distance (>20m) Damage 3-9
mag Size 6
accuracy moderate
deviation 0.9
rounds Per Minute 450
velocity 300
critical Hit Chance 0.03
critical Hit Damage 10
reload Time 2 sec.


Florenz' Flurry/Garreth Custom

short Distance (<10m) Damage 11-13
medium Distance (10-15m) Damage 2-10
long Distance (>15m) Damage 1-2
mag Size 12
accuracy moderate
deviation 0.8
rounds Per Minute 900
velocity 300
critical Hit Chance 0.04
critical Hit Damage 10
reload Time 3 sec.
(This post was last modified: 12-06-2009 11:33 PM by AlfonsKraut.)
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21-05-2009, 09:50 PM | Post: #5
AlfonsKraut 
MG´s

Rudi's Ridiculous/Maxwell's Machinegun

short Distance (<18m) Damage 5-15
medium Distance -
long Distance (>18m) Damage 3-7
mag Size 110
accuracy moderate
deviation 1.4
rounds Per Minute 600
velocity 600
critical Hit Chance 0.03
critical Hit Damage 8
reload Time 4 sec.


Wolfgang's Wonderful/Bernie's Bone Chewer

short Distance (<13m) Damage 3-7
medium Distance (13-20m) Damage 7-15
long Distance (>20m) Damage 3-11
mag Size 120
accuracy moderate
deviation 1.3
rounds Per Minute 450
velocity 600
critical Hit Chance 0.03
critical Hit Damage 8
reload Time 4 sec.


The Backscratcher/The Cheeser

short Distance (<13m) Damage 5-9
medium Distance (13-18m) Damage 2-4
long Distance (>18m) Damage 2-4
mag Size 90
accuracy moderate/low
deviation 1.6
rounds Per Minute 900
velocity 600
critical Hit Chance 0.025
critical Hit Damage 8
reload Time 3 sec.
(This post was last modified: 18-06-2009 07:11 PM by AlfonsKraut.)
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21-05-2009, 09:51 PM | Post: #6
AlfonsKraut 
Knife

Damage 28-35
Radius 2m
rounds Per Minute 120
critical Hit Chance 0.08
critical Hit Damage 15

TNT

explosion Radius 10
explosion Force 12
explosion Damage 80(can´t find the DMG modificator for Vehicles)
reload Time 5 sec.

Grenade

explosion Radius 5
explosion Force 8
explosion Damage 50
reload Time 6 sec.

Anti-Tank

Update next Time

Free to play, because you have free choice to play or not to play.
(This post was last modified: 28-05-2009 03:29 PM by AlfonsKraut.)
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21-05-2009, 09:51 PM | Post: #7
AlfonsKraut 
Here some numbers Wink
Next time i will add critical hits and missing weapons
But think about it, this is only possible DMG. What you do with this is your skill Wink

The Gourmet/Oscar's Farshot
120 bullets per minute = 2 per second
Ø dmg for over 35m = 23
dmg output per second with PS LVL5:
2*(23+23)=92dmg
after 2 seconds
4*(23+23)=184dmg
after 4 seconds empty clip
8*(23+23)=368dmg (368dmg/4sec. or 92dmg/second
reload time 2,5 sec.
next clip without PS:
8*23=184dmg
together:
552dmg/10,5seconds or 52,5dmg/second

Stefan's Sharpshooter/Pipsqueak's Popper
90 bullets per minute = 1,5 per second
Ø dmg for over 35m = 39
dmg output per second with PS LVL5:
1,5*(39+23)=124dmg
after 2 seconds
3*(39+23)=186dmg
after 3,3 seconds empty clip
5*(39+23)=310dmg (310dmg/3,3sec. or 93dmg/second)
reload time 4 sec.
next clip without PS:
5*39=195
together:
505dmg/10,6seconds or 47,6dmg/second

The Groundbreaker/Roderick Rifle
200 bullets per minute = 3,3 per second
Ø dmg for over 35m = 21
dmg output per second with PS LVL5:
3,3*(21+23)=142dmg
after 1,8 sec empty clip
6*(21+23)=264dmg (264dmg/1,8 or 146dmg/second)
reload time 3sec.
next clip without PS
6*23=138dmg
together:
402dmg/6,6sec or 60,9dmg/second

Now Shotguns for they best ranges like rifles too ØDMG

Friedrich's Fly Swatter/Stewart's Shotty
225 bullets per minute = 3,75 per second
after 2 seconds
7,5*24dmg=180dmg
after 3,2 seconds first clip is empty
12*24dmg=288dmg (288dmg/3,2sec or 90dmg/second)
reload time 2sec
second clip too in 3,2sec
together:
576dmg/8,4sec or 68,5dmg/second

SMG best range ØDMG

Rudolf's Rescue/Tommy's Typewriter
450 bullets per minute = 7,5 per second
after 2 seconds
15*12dmg=180dmh
after 4 seconds
30*12dmg=360dmg
after 5,3 seconds empty clip
40*12dmg=480 (480dmg/5,3sec or 90,6dmg/second)
reload time 2 sec.
after next 5,3 seconds second clip empty
together:
960dmg/12,6 seconds or 76,2dmg/per second (without BB)

MG best range ØDMG

The Backscratcher/The Cheeser
900 bullets per minute = 15 per second
after 2 seconds
30*7dmg=210dmg
after 4 seconds
60*7dmg=420dmg
after 6 seconds empty clip
90*7dmg=630 (630gmg/6sec or 105dmg/sec.)
reload time 3 sec
next clip next 6 sec.
together:
1260dmg/15sec. or 84dmg/second

Free to play, because you have free choice to play or not to play.
(This post was last modified: 24-06-2009 08:43 PM by AlfonsKraut.)
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21-05-2009, 09:51 PM | Post: #8
AlfonsKraut 
reserved

Free to play, because you have free choice to play or not to play.
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21-05-2009, 09:56 PM | Post: #9
AlfonsKraut 
reserved

Free to play, because you have free choice to play or not to play.
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21-05-2009, 10:07 PM | Post: #10
Jashiat 
Wow, very nice guide, how do you determine those values?

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21-05-2009, 10:10 PM | Post: #11
thecrazyman96 
nice!! u getz a pie!!!

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21-05-2009, 10:19 PM | Post: #12
AlfonsKraut 
(21-05-2009 10:07 PM)Jashiat Wrote:  Wow, very nice guide, how do you determine those values?

I read the game code and read and read... Wink

Free to play, because you have free choice to play or not to play.
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22-05-2009, 08:33 AM | Post: #13
wakko 
txs nice info
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22-05-2009, 08:42 AM | Post: #14
KudjoMD 
Thx, interesting & useful. And now I know what are Royal and National guns names for 'same' guns Smile

I'm here to kick ass & chew bubblegum
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22-05-2009, 08:46 AM | Post: #15
KudjoMD 
BTW, check the order of names in Sniper section. Oscar/Gourmet seems reversed to other names.

I'm here to kick ass & chew bubblegum
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22-05-2009, 09:12 AM | Post: #16
AlfonsKraut 
Thx for move /bow @ mods

Edit small mistakes with shotgun DMG

(22-05-2009 08:46 AM)KudjoMD Wrote:  BTW, check the order of names in Sniper section. Oscar/Gourmet seems reversed to other names.

Sure is the only one Roy/Nat.

Free to play, because you have free choice to play or not to play.
(This post was last modified: 22-05-2009 11:23 AM by AlfonsKraut.)
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23-05-2009, 02:50 PM | Post: #17
WinterDuitser 
Very nice!

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23-05-2009, 04:38 PM | Post: #18
japan4 
Does that mean the Kommandant and Charlie's Chopper are the same weapon? It seems to me that their accuracy is not the same..maybe that's just me.
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23-05-2009, 04:43 PM | Post: #19
AlfonsKraut 
Both teams have same weapons, different are only names.

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24-05-2009, 10:11 AM | Post: #20
WinterDuitser 
(23-05-2009 04:43 PM)AlfonsKraut Wrote:  Both teams have same weapons, different are only names.

Back in the old beta that wasn't entirely correct. Smile

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