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27-04-2011, 10:38 PM | Post: #1
microfurz 
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pls read before posting!

Hi i'm Microfurz and this is my new suggestion "Tank Mines for Commandos".

Why should this be integrated into the game?

Gunners can use three explosives: tnt, rocket launcher and grenade launcher.
Soldiers can use three explosives, too: tnt, single grenade and grenade launcher.
Commandos can use two explosives only: tnt and grenade launcher.
So why should'nt it be fair and all classes should have the same number of explosives?


Why tank mines?

Because Commandos are quite weak against Tanks and also should have a chance to kill or even damage a tank.


How will this work?

The tank mine is like a big troop trap wich damages vehicles. It's bigger than the troop trap and will look like the ones u can equipe in store. It can be destroyed by tanks and planes only. It does around 70 damage if a tank or car drives over it. It has a 15 sec refresh time. You can drop only 2 tank mines, if you drop a third one the first one explodes automaticly. It costs 560 bf for unlimited use.


Images
[Image: 2lscqoj.png] [Image: kain93.png]

Royal mine National mine

--Looking for better pics--

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List of supporters:

01. SimonRaideagle
02. GunBoy678
03. ThePorcelainGod
04. Dito529
05. xxXXSturmXXxx
06. staticdragonx
07. shadowslayer84
08. dragonflame2141
09. DamielIsHere
10. ComputerGeek01
11. SILVA13
12. timmyeatworldxD
13. StgJack12
14. Hub
15. [|=.MA$TER-P.=|]
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19. Hacker_Joe
20. Megafurz
21. Bond4141
...

(This post was last modified: 04-12-2011 10:24 AM by microfurz.)
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27-04-2011, 10:40 PM | Post: #2
SimonRaideagle 
/sign
It should even out of the playing field. However, do you have a damage radius for it?
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27-04-2011, 10:42 PM | Post: #3
microfurz 
(27-04-2011 10:40 PM)SimonRaideagle Wrote:  /sign
It should even out of the playing field. However, do you have a damage radius for it?

i'm working on it Wink

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27-04-2011, 10:44 PM | Post: #4
GunBoy678 
sign mandos are weak

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27-04-2011, 10:48 PM | Post: #5
ThePorcelainGod 
Already exists dude its called a troop trap -.-

BTW

Gunners have 4
TnT
Rocket Launcher
Gernade Launcher
Keg
(This post was last modified: 27-04-2011 10:50 PM by ThePorcelainGod.)
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27-04-2011, 10:48 PM | Post: #6
ThePorcelainGod 
Double post bug
(This post was last modified: 27-04-2011 10:49 PM by ThePorcelainGod.)
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27-04-2011, 10:53 PM | Post: #7
Dito529 
/sign
Great Idea

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27-04-2011, 10:54 PM | Post: #8
xxXXSturmXXxx 
/sign

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27-04-2011, 10:58 PM | Post: #9
staticdragonx 
Microfuzz I think this will be better as a widget or ability

then I will think about it
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27-04-2011, 11:30 PM | Post: #10
shadowslayer84 
/sign

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27-04-2011, 11:47 PM | Post: #11
hiIgotHACKED 
(27-04-2011 10:48 PM)ThePorcelainGod Wrote:  Already exists dude its called a troop trap -.-

BTW

Gunners have 4
TnT
Rocket Launcher
Gernade Launcher
Keg

+1
there have also been many suggestions about it

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27-04-2011, 11:48 PM | Post: #12
dragonflame2141 
/ [Image: stop%252520sign%25252007%25252028%25252002.jpg] hehe
it's a picture of a sign XD
get it?..no?Tongue
/sign
(This post was last modified: 27-04-2011 11:52 PM by dragonflame2141.)
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27-04-2011, 11:49 PM | Post: #13
DamielIsHere 
/sign

make the radius a lil bit closer to what can TnT do.

I like to be anonymous
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27-04-2011, 11:50 PM | Post: #14
dragonflame2141 
damn these double posts...
(This post was last modified: 27-04-2011 11:50 PM by dragonflame2141.)
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28-04-2011, 12:01 AM | Post: #15
ComputerGeek01 
/sign

I think it should be able to be blown up by infantry like regular Troop Traps though. Other than that, it's a great idea.

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28-04-2011, 12:25 AM | Post: #16
SILVA13 
/sign

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28-04-2011, 12:30 AM | Post: #17
timmyeatworldxD 
/sign

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28-04-2011, 12:41 AM | Post: #18
StgJack12 
/sign This sounds like a realy good idea!

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<3 pops hehe Wink "Halt die fresse"
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28-04-2011, 01:39 AM | Post: #19
Hub 
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28-04-2011, 04:56 AM | Post: #20
[|=.MA$TER-P.=|] 
/sign

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