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[Weapons] Tank Mines for Commandos! 150+ Signs! |
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27-04-2011, 10:38 PM |
Post: #1
microfurz
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![]() pls read before posting! Hi i'm Microfurz and this is my new suggestion "Tank Mines for Commandos". Why should this be integrated into the game? Gunners can use three explosives: tnt, rocket launcher and grenade launcher. Soldiers can use three explosives, too: tnt, single grenade and grenade launcher. Commandos can use two explosives only: tnt and grenade launcher. So why should'nt it be fair and all classes should have the same number of explosives? Why tank mines? Because Commandos are quite weak against Tanks and also should have a chance to kill or even damage a tank. How will this work? The tank mine is like a big troop trap wich damages vehicles. It's bigger than the troop trap and will look like the ones u can equipe in store. It can be destroyed by tanks and planes only. It does around 70 damage if a tank or car drives over it. It has a 15 sec refresh time. You can drop only 2 tank mines, if you drop a third one the first one explodes automaticly. It costs 560 bf for unlimited use. Images ![]() Royal mine National mine --Looking for better pics-- Like my suggestion? Copy this in your signature: ![]() Code: [url=http://www.battlefieldheroes.com/en/forum/showthread.php?tid=232563][IMG]http://i53.tinypic.com/35arksm.png[/IMG][/url]List of supporters: 01. SimonRaideagle 02. GunBoy678 03. ThePorcelainGod 04. Dito529 05. xxXXSturmXXxx 06. staticdragonx 07. shadowslayer84 08. dragonflame2141 09. DamielIsHere 10. ComputerGeek01 11. SILVA13 12. timmyeatworldxD 13. StgJack12 14. Hub 15. [|=.MA$TER-P.=|] 16. Cypsain 17. padamlulek 18. Luuuukass 19. Hacker_Joe 20. Megafurz 21. Bond4141 ... |
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27-04-2011, 10:40 PM |
Post: #2
SimonRaideagle
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/sign
It should even out of the playing field. However, do you have a damage radius for it? |
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27-04-2011, 10:42 PM |
Post: #3
microfurz
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(27-04-2011 10:40 PM)SimonRaideagle Wrote: /sign i'm working on it
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27-04-2011, 10:44 PM |
Post: #4
GunBoy678
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sign mandos are weak
![]() |
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27-04-2011, 10:48 PM |
Post: #5
ThePorcelainGod
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Already exists dude its called a troop trap -.-
BTW Gunners have 4 TnT Rocket Launcher Gernade Launcher Keg |
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27-04-2011, 10:48 PM |
Post: #6
ThePorcelainGod
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Double post bug
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27-04-2011, 10:53 PM |
Post: #7
Dito529
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/sign
Great Idea ![]() |
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27-04-2011, 10:54 PM |
Post: #8
xxXXSturmXXxx
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/sign
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27-04-2011, 10:58 PM |
Post: #9
staticdragonx
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Microfuzz I think this will be better as a widget or ability
then I will think about it |
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27-04-2011, 11:30 PM |
Post: #10
shadowslayer84
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/sign
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27-04-2011, 11:47 PM |
Post: #11
hiIgotHACKED
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(27-04-2011 10:48 PM)ThePorcelainGod Wrote: Already exists dude its called a troop trap -.- +1 there have also been many suggestions about it |
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27-04-2011, 11:48 PM |
Post: #12
dragonflame2141
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/
hehe it's a picture of a sign XD get it?..no? ![]() /sign |
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27-04-2011, 11:49 PM |
Post: #13
DamielIsHere
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/sign
make the radius a lil bit closer to what can TnT do. I like to be anonymous
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27-04-2011, 11:50 PM |
Post: #14
dragonflame2141
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damn these double posts...
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28-04-2011, 12:01 AM |
Post: #15
ComputerGeek01
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/sign
I think it should be able to be blown up by infantry like regular Troop Traps though. Other than that, it's a great idea. |
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28-04-2011, 12:25 AM |
Post: #16
SILVA13
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/sign
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28-04-2011, 12:30 AM |
Post: #17
timmyeatworldxD
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/sign
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28-04-2011, 12:41 AM |
Post: #18
StgJack12
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/sign This sounds like a realy good idea!
<3 pops hehe "Halt die fresse"
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28-04-2011, 01:39 AM |
Post: #19
Hub
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28-04-2011, 04:56 AM |
Post: #20
[|=.MA$TER-P.=|]
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/sign
MMM // Frenz & Fannies // 2nd Acc. |


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