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16-10-2010, 10:43 PM | Post: #61
Jake10
How long does it take to download/install this?
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17-10-2010, 12:17 AM | Post: #62
techs181 
(16-10-2010 09:18 PM)Awkness Wrote:  Good job, mate. This is certainly gonna help a lot. Can I request something 'round here ? If so, could you please find the ground textures (Stone blocks on VV) Smile ? And in return I give you this. I guess you could add 'em to the library (:

Hmm...
Deal!
Smile

(16-10-2010 10:01 PM)Shia Wrote:  This is the front:

[Image: Lighthouse.png]


I will try do to do sides / back tomorrow. Off to bed!
Looks good. But! could you possibly try and make the railing a little more visible? Smile

(16-10-2010 10:43 PM)Jake10 Wrote:  How long does it take to download/install this?
Download depends on your internet speed. I believe it is about 50 MB.
Install is instant, you pretty much open the files and follow some set-up instructions.

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17-10-2010, 01:56 AM | Post: #63
techs181 
Here you go Awkness.
Found the ground files, oddly some were without any color. Can'y figure that out, but I believe this is what you are talking about:
[Image: attachment.php?attachhash=fb155761ad3f01...c44fe2f84a]
512 X512


The files are under "...Battlefield Heroes\mods\bfheroes\Common_client.zip\Terrain\Textures\Detail"

Attached File(s)
.png  West_Cobblefinal2.png (Size: 179.01 KB / Downloads: 927)


(This post was last modified: 17-10-2010 02:01 AM by techs181.)
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17-10-2010, 03:15 AM | Post: #64
Awkness 
Yeaahh, thanks! Lemme know if you find some more!

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17-10-2010, 04:49 AM | Post: #65
techs181 
(17-10-2010 03:15 AM)Awkness Wrote:  Yeaahh, thanks! Lemme know if you find some more!

Mkay. The other ones don't really look right but I will look. Wink

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17-10-2010, 05:33 AM | Post: #66
Hikaruonline 
Nice tech that ground looks like it would make an awesome siggy background O:

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17-10-2010, 11:28 AM | Post: #67
Shia 
(17-10-2010 12:17 AM)techs181 Wrote:  
(16-10-2010 10:01 PM)Shia Wrote:  This is the front:

[Image: Lighthouse.png]


I will try do to do sides / back tomorrow. Off to bed!
Looks good. But! could you possibly try and make the railing a little more visible? Smile

I'll do some repair work on the pixels, I actually erased it pixel by pixel at the railing, oddly enough not all pixels were connected, I'll provide a screen shot.

[Image: NewShiaSiggy-1.png]
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17-10-2010, 11:30 AM | Post: #68
Collin 
Send me the boat of BB.
I will do that.
I can't open program so...

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17-10-2010, 11:43 AM | Post: #69
HavokPL 
Please reupload it. I can't download from MU.


[Image: 21458557949598_anim5.gif]

(This post was last modified: 17-10-2010 01:35 PM by HavokPL.)
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17-10-2010, 12:05 PM | Post: #70
Shia 
(17-10-2010 11:30 AM)Collin Wrote:  Send me the boat of BB.
I will do that.
I can't open program so...

The psd files or the png screenshots?

*edit*
Here u can see the railing.

.png  Screenshot Pixels.png (Size: 198.38 KB / Downloads: 49)

[Image: NewShiaSiggy-1.png]
(This post was last modified: 17-10-2010 12:12 PM by Shia.)
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17-10-2010, 02:11 PM | Post: #71
techs181 
(17-10-2010 05:33 AM)Hikaruonline Wrote:  Nice tech that ground looks like it would make an awesome siggy background O:
Depends on who uses it. Wink

(17-10-2010 11:43 AM)HavokPL Wrote:  Please reupload it. I can't download from MU.
Specifically you or is the whole download down?
And where else should I upload?

(17-10-2010 11:30 AM)Collin Wrote:  Send me the boat of BB.
I will do that.
I can't open program so...

Did you see the possible fix a while back on page 2?
And I will send you a PM later with shipwreck.

(17-10-2010 12:05 PM)Shia Wrote:  
(17-10-2010 11:30 AM)Collin Wrote:  Send me the boat of BB.
I will do that.
I can't open program so...

The psd files or the png screenshots?

*edit*
Here u can see the railing.

I think Collin was talking to me.
And when you edit the railing get it to where the pixels meet. As in they have one flat edge to the next one. Not diagonal. Smile

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17-10-2010, 02:33 PM | Post: #72
Collin 
Yeah so I just had to drag the files into the map?
Still didn't worked...

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17-10-2010, 04:10 PM | Post: #73
Shia 
U gotta download the files previously ment, the runtime ones.
Then copy-paste them into C:Windows:System32
Open CMD with administrator rules afterwards and use the command: regsvr32 + file name from the error.

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17-10-2010, 06:09 PM | Post: #74
HavokPL 
(17-10-2010 02:11 PM)techs181 Wrote:  
(17-10-2010 11:43 AM)HavokPL Wrote:  Please reupload it. I can't download from MU.
Specifically you or is the whole download down?
And where else should I upload?
It's only me, I got some problems with this service...
I don't know. rapidshare, hotfile...


[Image: 21458557949598_anim5.gif]

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17-10-2010, 06:35 PM | Post: #75
techs181 
(14-10-2010 01:11 PM)techs181 Wrote:  
(14-10-2010 01:01 PM)NL-Biggar Wrote:  
(13-10-2010 10:15 PM)techs181 Wrote:  
(13-10-2010 10:12 PM)NL-Biggar Wrote:  Starting BFMeshView >

[Big cross] Component 'COMCTL32.OCX' or one of its dependencies not correctly tegistred: a file is missing or invalid [OK button]

Runtime DLLs
These libraries may, or may not, be needed to run BfMeshView on your computer. If BfMeshView refuses to start, place these files to the BfMeshView directory.
runtimes.zip

That should patch up your problems. Wink

Still not working Undecided
Damn! I wanna contribute Tongue

Hmm. I will look into tell me what Operating System you are using.

(14-10-2010 10:35 PM)techs181 Wrote:  Okay!
Try moving the file,COMCTL32.OCX, that is in that runtimes.zip folder to "C:\Windows\System32"
Then try the program.
If it still doesn't work:
Press "Start" and then search for CMD, when it comes up right click and choose"Run as an Administrator"
In the box type "regsvr32 comctl32.ocx" Without the quotations.
Then press Enter

Hope it works!

(17-10-2010 02:33 PM)Collin Wrote:  Yeah so I just had to drag the files into the map?
Still didn't worked...
Look at ^^.

(17-10-2010 06:09 PM)HavokPL Wrote:  
(17-10-2010 02:11 PM)techs181 Wrote:  
(17-10-2010 11:43 AM)HavokPL Wrote:  Please reupload it. I can't download from MU.
Specifically you or is the whole download down?
And where else should I upload?
It's only me, I got some problems with this service...
I don't know. rapidshare, hotfile...
Alright I will look into an alternate file hosting site.

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17-10-2010, 07:38 PM | Post: #76
Woudt 
Hey mate, hoped I'd have some english skills seems I dont have any. So... what is this thread about? cause I heard the word 'contributing' and that sounds fun enough for me :]. What I mean is what is this about and what do I have to do, feel free to use words you think non-english would understand cause I have google!

PS I enjoy the fact you're using megaupload and not some cr*ppy site such as sharecash (blegh)
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17-10-2010, 07:57 PM | Post: #77
Shia 
Are you dutch woudt, I'd be happy to translate.

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17-10-2010, 08:27 PM | Post: #78
Woudt 
(17-10-2010 07:57 PM)Shia Wrote:  Are you dutch woudt, I'd be happy to translate.
Yes I am, but I need to get around in the english section "/. And if you're gonna translate just PM so we don't bother the others. Thanks.
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18-10-2010, 12:15 AM | Post: #79
techs181 
(17-10-2010 08:27 PM)Woudt Wrote:  
(17-10-2010 07:57 PM)Shia Wrote:  Are you dutch woudt, I'd be happy to translate.
Yes I am, but I need to get around in the english section "/. And if you're gonna translate just PM so we don't bother the others. Thanks.

Hmmm...
Maybe I should have someone translate this post for others.

The idea of this topic is to create very high quality images of weapons and other such game objects.

translate.google.com (English to Dutch)
Het idee van dit onderwerp is het creëren van zeer hoge kwaliteit beelden van wapens en andere dergelijke spel objecten.

(This post was last modified: 18-10-2010 12:18 AM by techs181.)
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18-10-2010, 04:59 AM | Post: #80
Woudt 
Welcome to the magic of GOOGLE! And he already PM'ed the point, so I'm starting my DL now.
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