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29-04-2012, 12:07 AM | Post: #341
TPangolin 
Now I really want to see Lunar Landing Smile

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04-05-2012, 06:59 PM | Post: #342
ApacheThunder 
I am semi-working on getting that map ported to BF1942 at some point. Once that happens I will prepare it for lightmapping. So right now it's not in 3DS Max yet. Tongue

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05-05-2012, 02:28 AM | Post: #343
ApacheThunder 
Here's the last of them. Lunar Landing will be added once I get around to porting it to BF1942:

Sunset Showdown:

[Image: SS2_BirdsEyeView_Thumbnail.png]

[Image: SS2_Overhead_Thumbnail.png]


Wicked Wake

[Image: WW_BirdsEyeView_Thumbnail.png]

[Image: WW_OverheadView_Thumbnail.png]

That should be all of them. Winter/Night conversion of existing maps have been excluded. Lunar Landing will be added in the future once the content is ready. Big Grin

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22-05-2012, 07:47 AM | Post: #344
ApacheThunder 
It's finally here. Lunar Landing!

[Image: LL_BirdsEye_Thumbnail.png]

[Image: LL_Overhead_Thumbnail.png]

Lunar Landing is about 80% of the way converted. Just need to bake the lightmaps, create the flag and soldier spawn positions and port over the ambient sounds and make a couple new flashing lights matching the new ambient flashing light effects seen in verious places.

Most likely this map will not have singleplayer support due to the possible bugs with AI and the low gravity settings.

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01-06-2012, 02:02 PM | Post: #345
Pormcorn 
Very nice indeed Apache.

Btw, does any1 still have a render of the V2 rocket somewhere?

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01-06-2012, 04:32 PM | Post: #346
techs181 
SO SHINY *drools*

Heart Apache

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03-09-2012, 11:10 AM | Post: #347
TPangolin 
(01-06-2012 02:02 PM)Pormcorn Wrote:  Very nice indeed Apache.

Btw, does any1 still have a render of the V2 rocket somewhere?

This is always handy to have, can anyone provide?

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05-10-2012, 11:29 AM | Post: #348
jorge83 
@ApacheThunder nice work, thanks Wink Would you give a step by step on how to import the maps to max? With BFHMeshview I only can open staticmeshes but not the maps. Thanks and keep up the good work

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07-11-2012, 02:19 PM | Post: #349
(-:dennis:-) 
ICH LIEBE...



BFH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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11-01-2013, 08:07 PM | Post: #350
KABADAY1 
Quote:
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20-01-2013, 07:24 PM | Post: #351
KeshavPS3 
Hi, techs, nice work with that BFH mesh viewer. I have a question, is there any way I could import Royals and Nationals 3D body models in that program?

Also, is there any way to measure the 3D volume of the models?

Thanks.

(This post was last modified: 20-01-2013 07:27 PM by KeshavPS3.)
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23-01-2013, 07:41 PM | Post: #352
narutosasuke4 
Very nice idea
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28-01-2013, 05:29 PM | Post: #353
vincent9007 
LOL Tongue

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07-03-2013, 07:15 PM | Post: #354
Rafabeco 
POR FVR D FIUMDS

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07-03-2013, 07:20 PM | Post: #355
Runescape_XENOS! 
Nice Smile

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