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27-03-2012, 09:44 PM | Post: #401
Sargehhh 
Idk why the duck everybody is mad the ***** cheeser pisses me off the ***** jump in the air throw kegs at you and shoot it with the rocket the fly up in the air. they shoot you down - Boom dead.

/ sign

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27-03-2012, 09:47 PM | Post: #402
Skalee 
/anti anti anti anti SIGN!

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27-03-2012, 09:57 PM | Post: #403
thespy1.0 
/sign

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28-03-2012, 12:33 AM | Post: #404
SirLazarus 
(16-07-2010 08:14 PM)Gjdam Wrote:  I think that when a gunner uses leg it when they shoot it stops so that would prevent a lot of gunner problems reply and tell me what you guys think

ummm, no? it doesn't stop when they shoot. only when they use another skill, same with all skills on all classes.

anyway, /sign

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13-06-2012, 05:27 PM | Post: #405
moglin-killer 
/sign

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21-06-2012, 10:24 PM | Post: #406
Tpoyo 
When I'm playing sniper, I don't ever go after gunners cuz I know even if I headshot them he'll just use leg it and start runnin' around and I can't touch him. Sad Plz nerf leg it.

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02-07-2012, 09:03 AM | Post: #407
BTTLE-paul-BTTLE 
(16-07-2010 08:07 PM)SufferBaron Wrote:  Bazooka: Ok, This is a 3rd weapon for a Gunner, it does alot more damage on infantry than TNT. What's up with that? I Say make the Bazooka do nearly no damage (8,9,10, maybe 12 on a direct hit), on infantry. Keep it doing it's job on vehicles.

uhhh... tnt can hit 20-30, and arent grenades OP with their 80+ hits.....

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02-07-2012, 09:14 AM | Post: #408
fabrisius 
Shut up, just shut up. All classes are equal. Soldiers BS can kill a gunner in 1 single hit, or throw thm away and if you have pistol they're down. I bet you never played gunner. They aren't easy to play, like some people think.

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(This post was last modified: 02-07-2012 09:15 AM by fabrisius.)
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09-09-2012, 07:55 PM | Post: #409
Bixxy. 
Nerf? Jesus Christ, guys. You can't even kill a soldier as a gunner no matter how OP you are!

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27-09-2012, 07:21 PM | Post: #410
Thraol 
(28-03-2012 12:33 AM)SirLazarus Wrote:  
(16-07-2010 08:14 PM)Gjdam Wrote:  I think that when a gunner uses leg it when they shoot it stops so that would prevent a lot of gunner problems reply and tell me what you guys think

ummm, no? it doesn't stop when they shoot. only when they use another skill, same with all skills on all classes.

anyway, /sign
I think he means to say "when they shoot it should stop"

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18-03-2013, 01:13 PM | Post: #411
NoProblem123 
They shouldn't nerf gunner, they are overpowered at short range, but this class is made to play on short range. The soldier has a grenadespam, what can onehit gunners, just by throwing grenades.

The classes are very balanced at the moment, just hold this.

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18-03-2013, 01:15 PM | Post: #412
NoProblem123 
(02-07-2012 09:14 AM)fabrisius Wrote:  Shut up, just shut up. All classes are equal. Soldiers BS can kill a gunner in 1 single hit, or throw thm away and if you have pistol they're down. I bet you never played gunner. They aren't easy to play, like some people think.
He has the same opinion as me Big Grin, good good good

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18-03-2013, 01:52 PM | Post: #413
GreenLawGER 
/anti-sign

Every class has its pro and cons, so the Gunner, too.

Counters against Gunners:

Soldier
- "Blasting Strike" --> Getting distance to make the Gunner less effective
- Use "Grenade Spam" and Long-Range-Pistol to harass/even kill the Gunner on distance (long-range)

Commando
- A good Mando always stay as far/unreachable as possible for Gunners (in general: enemies)
- Snipers are most effective against Gunners, to take more advantage from this max. "Piercing Shot" and aim on head ---> Death within 2-3 shots


So here's my formula: Solider = Gunner = Commando = equal = balanced

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(This post was last modified: 18-03-2013 01:54 PM by GreenLawGER.)
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18-03-2013, 02:17 PM | Post: #414
Shellfisch 
a sniper cant 2-3shot a gunner. except if hes using a panzerhunter and uses an aimbot... otherwise the gunner would react/hide.

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18-03-2013, 04:17 PM | Post: #415
Bansheebot 
I remember when this thread was first posted.

And it's still people saying the same things over and over again.

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21-03-2013, 03:19 PM | Post: #416
t0nyGEO 
/anti-sign

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