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16-05-2010, 04:17 PM | Post: #1
Pinto19 
Flooded Fight-So you're on the battlefield and the sun is just too intense but wait what is that! Some clouds roll in and let go of their rainy load, so about 30 seconds into the map the clouds come in and start raining. This raining goes on for about 15-20 minutes or until a team wins. The water level also rises about every minute. When 15-20 minutes are hit the rain stops and some parts of the map are totally flooded. The water level would reach about the height of the end of a roof. This would make for rooftop battles and such. You can also go into the hills on maps and fight from there because only the lower parts are flooded. This could be for the maps: VV, BB, RR, and CC. It would be the same as night maps, as in like it is the same map but with some rain and flooding and the boundaries would be pushed back a little for more room after it floods.

Riverside Rush
-Canals are filled only
-Planks are layed down for transfer from side to side

Victory Village
-Water starts rising at the dock and upward from there
-The water fills the road and is at the rooftops
-Certain crates float up with it so you can hop on them from roof to roof

Coastal Clash
-The water starts from around the windmill
-Slowly rises up to a thin layer of water around the windmill

Buccaneer Bay
-This one is interesting because the ship is actually not destroied but floating in water
-The water level rises taking the ship to shore
-The ships floats around as the water level rises and you can go in the ship and fight as well as the land around the ship

If anyone can illustrate how this would look like it would be appriciated!

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(This post was last modified: 12-06-2014 01:39 PM by Pinto19.)
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16-05-2010, 04:23 PM | Post: #2
Larkwater 
This would sound like a lot of work, but very fun.

/Sign
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16-05-2010, 04:25 PM | Post: #3
AssainDude 
/SIGNED!!!

Love baccaner bay!!

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7 Million! (This post was last modified: 25-11-2010 01:11 AM by AssainDude.)
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16-05-2010, 04:29 PM | Post: #4
Hiivi 
/sign

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16-05-2010, 04:30 PM | Post: #5
Larkwater 
To be honest Riverside Rush sounds the most realistic and doable.
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16-05-2010, 04:32 PM | Post: #6
fxdude26 
/sign

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16-05-2010, 04:36 PM | Post: #7
ChapieBoy. 
signed

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16-05-2010, 04:45 PM | Post: #8
Mc-O-Nald 
/Sign

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16-05-2010, 04:47 PM | Post: #9
Karvaparta 
/Signed for..
1.Coastal Clash ( The water rise near windmill )
2. Riverside Rush (Canals are filled only )

But sounds like too much work likely to Ea..
And seems unnecessary..

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16-05-2010, 04:47 PM | Post: #10
AluWambo 
/signed It Looks like this idea will have many signs^^

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16-05-2010, 04:50 PM | Post: #11
wour! 
even though this would be alot of work, and the rain and such seem unnecesary (just flood the map from the start), it sounds like alot of fun.
/signed

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16-05-2010, 04:51 PM | Post: #12
D-Zazzle 
/sign! EPIC /sign! great idea dude! It would be so cool to swim to the first layer of the church in VV, the canals ACTUALLY filled in RR, in CC up to your knees in water at the Windmill! This would be super epic!

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16-05-2010, 04:53 PM | Post: #13
MPA18 
/Signed

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16-05-2010, 05:50 PM | Post: #14
full_dutch 
/sing me in ist is an awesom idea
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16-05-2010, 07:16 PM | Post: #15
Hro_In_Grn 
/Sign

I've been wondering why the canals and rivers weren't filled.
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16-05-2010, 08:34 PM | Post: #16
WereWolfkills42 
/sign

support flurry fury map!
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17-05-2010, 12:06 AM | Post: #17
Pinto19 
Thanks for all the support everyone! I'm really glad you all love it!

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17-05-2010, 12:09 AM | Post: #18
YellowSubmarine9 
/signed

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17-05-2010, 02:17 AM | Post: #19
Pinto19 
Do you guys like that the boundaries have been moved back?

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17-05-2010, 02:35 AM | Post: #20
Loutsik 
/signed

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