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16-05-2012, 02:20 PM | Post: #5781
TheDarthFig 
Awesome!!!
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16-05-2012, 04:50 PM | Post: #5782
ToAs7 
/sign
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16-05-2012, 07:28 PM | Post: #5783
Rat702 
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
/sign /sign /sign
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17-05-2012, 10:38 PM | Post: #5784
nie_jedz_mnie 
/sign but still i don't believe that EA will check this page...pffff
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17-05-2012, 11:10 PM | Post: #5785
epicshoote 
Nice.
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18-05-2012, 01:22 PM | Post: #5786
MentorLAMA 
i like the idea and i think the first is better and more the style of bfh
adorable idea

[Image: gaylove.jpg]

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18-05-2012, 01:43 PM | Post: #5787
SirDa 
I don't know if anyone will read this, but I think there is a reason why EAsy wouldn't make a rank indicator like you guys want.

The reason is rather technical: there are 2 different ways to obtain a rank according to the BFH wiki:
Quote:Ranks are earned by the number of damage shots you hit on your enemy, there are no special requirements for ranks. Each rank is earned after you have hit 1600 (equal ~16000 damage) bullet/keg/rocket launcher etc. hits to your enemies.

So, the first way is hitting the enemy 1600 times, and the second one is dealing 16000 dmg. If one of those reqs if fulfilled you get your next rank. The solution is using the way that is closest to a new rank in your indicator. I know this isn't very clear in this text, but this is the only source I could find about it.

Also, it's hard to find out how ranks exactly work. I don't even know for sure if what I'm telling you is right. Mayby EAsy doesn't want us to find out how they exactly work Rolleyes

And yes, /sign Wink

[Image: erutangis.png]
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18-05-2012, 01:45 PM | Post: #5788
SirDa 
I don't know if anyone will read this, but I think there is a reason why EAsy wouldn't make a rank indicator like you guys want.

The reason is rather technical: there are 2 different ways to obtain a rank according to the BFH wiki:
Quote:Ranks are earned by the number of damage shots you hit on your enemy, there are no special requirements for ranks. Each rank is earned after you have hit 1600 (equal ~16000 damage) bullet/keg/rocket launcher etc. hits to your enemies.

So, the first way is hitting the enemy 1600 times, and the second one is dealing 16000 dmg. If one of those reqs if fulfilled you get your next rank. The solution is using the way that is closest to a new rank in your indicator.

Also, it's hard to find out how ranks exactly work. I don't even know for sure if what I'm telling you is right. Mayby EAsy doesn't want us to find out how they exactly work Rolleyes

And yes, /sign Wink

[Image: erutangis.png]
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18-05-2012, 02:22 PM | Post: #5789
delattreyht 
/ signed
: D: D: D: D: D: D: D: D: D: D: D: D
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18-05-2012, 03:35 PM | Post: #5790
Just0wn 
/sign

pr0 Heart
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18-05-2012, 06:58 PM | Post: #5791
ImSeeK 
/sign




[Image: NpT6XiT.png]
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18-05-2012, 08:58 PM | Post: #5792
ZzZSleepyZzZ 
please bfh team do this reallity!
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19-05-2012, 08:24 AM | Post: #5793
fenix010 
It's a great idea

[Image: 3]
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19-05-2012, 12:47 PM | Post: #5794
Peva3 
2 years later people still hope theyll add this?

[Image: 4]
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19-05-2012, 02:31 PM | Post: #5795
zukovski 
/sign This is a great i idea the first is a lil better, but if you could change 1 and 2 in the options?

[Image: 2]
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19-05-2012, 04:23 PM | Post: #5796
MR_NIGHT_HAWK 
PERFECT that is one of the last things Battlefield Heros need!!!!!

[Image: 6]
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19-05-2012, 04:25 PM | Post: #5797
MR_NIGHT_HAWK 
/sign

[Image: 6]
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19-05-2012, 06:56 PM | Post: #5798
D3R_2OCK3R 
/sign for first design

[Image: signatur2nz5dhpb1ya.png]
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19-05-2012, 07:54 PM | Post: #5799
bibin45 
/sign
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20-05-2012, 12:11 AM | Post: #5800
Zmyte 
that looks great!

[Image: 3]
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