Battlefield Heroes
How I do 2 Long pistols. - Printable Version

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How I do 2 Long pistols. - SweetName - 17-10-2010 02:34 AM

*DISCLAIMER: I don't feel this is the STRONGEST commando build, nor do I advise people actually do this.

Hey, I get asked sometimes when I'm playing how I play my dumb build. SO, here ya go.

Weapons: All the other guides do it.

Long pistol: This is your primary weapon. Long pistol: This is ALSO your primary weapon
NADE LAUNCHER: ok... I played with it briefly... and I'd say if you have the cash... go for it. rank 1 stealth makes TNT on tanks risky... at least the nade launcher can do SOMETHING. Plus, it gives you a shot at finishing off targets after they've run for cover. (Plus, I imagine it further unbalances RR against the nats.)

Abilities: In order of how you should level them, details afterwards.
Stealth Rank 1: If you need more than this you're doing it wrong
Elixer Rank 5: This is your bread and butter
MT Rank 1: Snipers with their pants down are easy kills.
TT Rank 1: At some point you'll want to camp for a bit, do it safely.
MT Rank 5: Commando rage in chat is priceless.
TT Rank 5: There really isn't anywhere else to put your points.

Stealth rank 1: Why? Because you don't need to be in stealth very often. The whole point of the two pistols is versitility, movement, and a high rate of accurate fire.

If you're stealthed you aren't shooting. If you aren't shooting you aren't killing. If you aren't killing GTFO off the server. With 2 pistols you don't need to reload. With pistols you don't need to sneak next to a target, you don't need to camp far away to line up shots. You need to dodge and spray bullets. (I should reinforce this. You do NOT need to sneak NEXT to ANYONE. So stop crying about BS, stop crying about gunners. )

Elixer rank 5: Why? Elixer is the whole secret to staying alive as a pistoler. You combine the amazing dodging power of leg it, with a hefty shield for yourself. You NEED both of these things to stay alive as a pistoler. Trust me, use it, and use it often.

MT rank 5: Why? You don't have alot of options on where to put points. MT is actually SUPRISINGLY useful. First of all, knifers and snipers can be a real biatch when you only have 80 health... Keep them marked = keep them off your jock. Secondly, MT has a side benefit of drawing your teams attention to the guy with the arrow on his head. Instead of just you shooting him, you'll find Half your team will open up on the target. Targets dying faster = your team taking less damage... Foucus fire FTW. Thirdly, MT works on vehicles... Planes/tanks get melted fast when they come from behind a cliff with a Mark on them. Fourth, POINTS! MT is free points, so why not? Fifth, MT lets you see things from muchf urther away than you normally should, lets you see through your elixer dustcloud.

TT Rank 5: What else are you going to use our points on? I dunno, I generally just toss em out... I mean, why not right? PROTIP: either put your trap out in advance, OR, throw a trap as you round a corner, then aim your pistol at it. When the enemy chases you around the corner, shoot the trap. Then shoot the (usually gunner) as he flies through the air... another neat option. If a gunner PACK, or a soldier/gunner duo is on your bacon. Deploy TT at feet, Pistol TT and LAUNCH your way to freeeeedom!

Thats it for abilities ya'll.

Counters: Commandos: sniper. Your advantages here are that you have an unlimited supply of bullets, that you can dodge while returning fire. If you see a sniper, swap to a fully loaded pistol... aim at sniper, dead in 1 clip. If the sniper fires at YOU, pop elixer, dance like you're a member of fishbone, spray bullets at the area.

Commandos: Knifer. The only time they're a threat is if they get you first... which isn't too hard, you are probably unstealthed. If you've been camping you'll have a TT in the area. Either they'll hit it before knifing, in which case you MT and LoL at free kill. Otherwise, Elixer, backpedal/circle, spray bullets. The only time its a REAL problem, is high level PB.

Soldiers: Soldiers CAN be tricky... but only if they're REALLY good at aiming... or get those huge smg crits. (BB is the problem of course.) How you fight them depends on the range they're at. The secret is that leg it > Lsmg for the most part. That 2 pistols > 1 pistol. Open fire, they SHOULD have to blow their CM before they find you and start returning bullets. Elixer, dodge, win. BB can ruin your day though. I tried fireproof panties once... felt like I was cheating. SO thats up to you. (Firepanties makes most soldiers ezmode these days imo.)

Gunners: If you're far away... they're a free kill. its RARE fora gunner to break the elixer shield from range before you kill them... no worries here. If the gunner leg its at you, you backpedal. you actually ARE faster.. your gun is WAY higher dps at range. If the gunner gets close to you though.. you pretty much just die... console yourself with the knowledge they don't get much of a health return from a lowly commando. (NOTE: I don't mean far away like... on a mountain somewhere... I mean far away like, the length of the ship on shipwreck.)

Basics of playstyle: First to note, you are playing an amazingly versitile build. You are effective at all but the CLOSEST of ranges. You are mobile enough that you can take part in soldier pushes. You are accurate enough that you can camp mountains... If you find there are too many MT snipers... hang with the soldiers. If you find their are too many gunners, go camp a mountain. IF you find you're up against a stacked team, flank and spary intot he group for big points.

I prefer a midranged mobile combat style... thats what i'll focus on. When unstealthed, I hang out 5-6 feet behind the soldiers, spraying at anything I see, and hopefuly catching incidental heals. When stealth is ready is when its time to flank. Duck down an alley, get behind/beside a group of guys, and unload!

Elixer and run if you get in trouble.

Sound is back!



*A bit more about the gameplay since apparently I didn't explains it well. I do one of two things when I play. My prefered method is as described above. Support your soldiers/ use them as human shields while you dance around pistoling. When stealth is ready, and your enemy is engaged with your team. Flank to the side of the group, and shoot all the occupied targets. (Stash a TT on your exit route first.... if possible, keep tossing them.... if you REALLY have time or want to be flashy, go ahead and set up a Jeep trap.)

When you're noticed and the enemy starts to persue, pop elixer, and run passed your TT to the soldier group. IDEALLY, your traps will do their job, your soldiers will heal you... continue fighting. Frequently what I find, is after I do my flanking, enough of the enemy team will break off to deal with me, that MY team pushes to the flag. (Or my damn team just camps around like babies... w/e)

The OTHER way I play (vehicle maps mostly) Is a zone defense. (... ok ok, camping.) A GREAT example of this is me on SS2. The church area is too tight for my build to be very effective. So I'm the jackass hanging out near the AA guns... marking targets, spamming at the red names hoping for a hit. (this is SUPRISINGLY effective) Knocking planes out of the sky.

BB is similar, If we own the town? I'm all good. If we need to ASSAULT the town? Count me out. no knife/short pistol = NOT going near that town flag. (I tend to tank morally challenged person BB... i'm sick of 24/7 BB servers.)

You... pick an area, roam around it, without using your stealth. (so that its ready when you actually NEED it.) tossing traps, spamming marks, and dumping bullets in the general direction of your enemies. (MT helps ALOT with this actually.)

I find the soldier/flanking medium range combat to be the most fun personally, but camping is suprisingly effective with 2 pistols... so w/e is clever really.

*Edited because of FREQUENT questions:
Why rank one stealth?

Let me explain, in probably too lengthy detail, the roles of the builds and then we'll see if it makes sense to you.

A knifer's job is to anger up the enemy team. They do so by selectively killing players in an obnoxious fashion. (requires high stealth)

A snipers job is to kill key targets (whatever is available/easiest usually) Using high burst damage.

A pistolers job, unlike the other common mmando builds, is not really to KILL targets. You lack the burst damage to make you better at this than either of the above builds. Instead, a pistolers job is to deal damage. *and get your kills as they come to you*

Unlike the other builds, 2x VLR pistols has a VERY high sustained damage output. Thats what you should focus on. Some people like to play the 2x pistol build as a modified sniper. While this works... it doesnt' work as WELL as a traditional sniper build does for the same task. (You lack the required burst damage. I mean, unlike a sniper.... a full health target has ample time to get away from a pistoler.) So focusing on stealth, trying to pop out, kill target, restealth... just makes you a poorly equipped sniper who doesn't do the job as well. In other words... 2x VLR pistol sniper is credit to enemy team.

The focus SHOULD be on assisting your teammates in dpsing targets, (you should be racking up ALOT of assists as 2x VLR pistol) and on pinning down the opposing team.

Example: 3 soldiers want to push out from the square on RR. A sniper will kill one of the soldiers. (maybe... depends on how on the ball the CM is.) A pistoler will half life the first soldier, makingh im blow CM... them half life the 2nd soldier... making him blow CM... then half life etc. YOU may not personally kill any of these 3.... but your teamates will have a very easy time of doing that for you won't they? (and you may still get the assist on all 3 regardless. Especially if you are able to KEEP dpsing them.)

Which leads to another thing I should have pointed out in the guide. 2x VLR pistol is much more team dependant/team supporting than the other builds of commando. If you are playing the build like a lonewolf sniper... you are not taking full advantage of the possibilities that 2x VLR pistol offers. Next time... try staying closer to the soldiers/gunners. You'll start receiving leg its... shields... combat meds... sixth sense. Your MT will guide people into shooting at the targets YOU select. (with ONE other on the ball player... every MT results in either a kill or an assist for you. It adds up fast.) Their BS will keep those knifers/gunners off your johnson.

Basically... its not at all uncommon, in my experience, For a 2x VLR pistoler to recieve the full benefit of leg it + HS + a heal afterwards... while being able to keep elixer as a personal back up when things get hairy.

When stealth is available and you see that your teammates and the enemy have stalemated into camping positions... or you see a soldier or gunner trying for a flanking run. You stealth up, follow that player off to the side, or from a good distance behind. Wait until combat has started.... and then provide a little suprise to the enemy by turning a 1v1 into a sneaky high damage 2v1.

2x VLR pistol works MUCH better when played as a support build rather than as a lone wolf.







RE: How I do 2 Long pistols. - Rayquaza52 - 17-10-2010 02:41 AM

nice vid you posted


RE: How I do 2 Long pistols. - PandaEnglish - 17-10-2010 02:44 AM

Great Advice


RE: How I do 2 Long pistols. - USMCRAIDER - 17-10-2010 02:44 AM

looks like a boring play style. you only have 1 thing and thats shoot from far or get owned


RE: How I do 2 Long pistols. - Uuniperuna - 17-10-2010 02:49 AM

I prefer 2 lr pistols with stealth instead of elixir.


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 02:49 AM

(17-10-2010 02:44 AM)USMCRAIDER Wrote:  looks like a boring play style. you only have 1 thing and thats shoot from far or get owned

Well... thats false bro.

It didn't come up much in THIS video. But I played half a round of VV after this with alot more close range combat... but my PC lagged like a MOFO during that round.

I pushed as close as my soldiers did. Why would I try and fight in the front lines? Thats just stupid.

Tongue Even if that WAS the case... SNIPERS have the same bit...e xcept they stand still while they do it. Most SOLDIERS do the same bit... except they spray fire when they do it.

Boring critique is boring.


RE: How I do 2 Long pistols. - Uuniperuna - 17-10-2010 02:55 AM

(17-10-2010 02:49 AM)SweetName Wrote:  SNIPERS have the same bit...e xcept they stand still while they do it.

What kind of ppl are you playing with? Usually the snipers i meet use elixir while scoping to increase moving speed and add shield O___o


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 02:58 AM

(17-10-2010 02:55 AM)Uuniperuna Wrote:  
(17-10-2010 02:49 AM)SweetName Wrote:  SNIPERS have the same bit...e xcept they stand still while they do it.

What kind of ppl are you playing with? Usually the snipers i meet use elixir while scoping to increase moving speed and add shield O___o

REally? They're zooming around at full speed while accurately returning fire?

Fact: A scoped sniper is ALWAYS less mobile than a pistoler.

Also, quote taken out of context. The relevant part of the quote was in regards to how boring my stand back and shoot playstyle is.... So my response was to indicate that SNIPERS stand far back and shoot... only they don't get to zoom around like i do.


RE: How I do 2 Long pistols. - Uuniperuna - 17-10-2010 03:03 AM

Ever heard of fast sniper? I use it with lr pistol at mid to long range. Works lice a charm.


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 03:08 AM

(17-10-2010 03:03 AM)Uuniperuna Wrote:  Ever heard of fast sniper? I use it with lr pistol at mid to long range. Works lice a charm.

...

Yeah... The fast rifle STILL requires you to scope while shooting. Scoping reduces your movement speed...

Ok, explain to me again how a gun that requires scoping is as mobile as a gun that doesn't.

Because frankly... you just seem to be randomly throwing stuff out.

I get it, you like sniping... What i DON"T get, is how that has any relevance to two pistols.


RE: How I do 2 Long pistols. - Uuniperuna - 17-10-2010 03:15 AM

(17-10-2010 03:08 AM)SweetName Wrote:  I get it, you like sniping... What i DON"T get, is how that has any relevance to two pistols.

I just want to point that fast rifle has almost the same firing speed and gets bonus from PS. It works great in tandem with lr pistol. Since lr pistol is the mobility wep & fast rifle is the hard hitting one Wink

This out the topic but just wanted to point it out Tongue


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 03:27 AM

(17-10-2010 03:15 AM)Uuniperuna Wrote:  
(17-10-2010 03:08 AM)SweetName Wrote:  I get it, you like sniping... What i DON"T get, is how that has any relevance to two pistols.

I just want to point that fast rifle has almost the same firing speed and gets bonus from PS. It works great in tandem with lr pistol. Since lr pistol is the mobility wep & fast rifle is the hard hitting one Wink

This out the topic but just wanted to point it out Tongue



OOOOH, well yeah, I know that though.

I've posted before... I just think the rifles are too easy. So I do this build instead. I have more fun running around like a spaz Big Grin

*I'll add a disclaimer


RE: How I do 2 Long pistols. - Uuniperuna - 17-10-2010 03:40 AM

Spaz? From jack the jackrabbit? xD (only spaz i know lmao)


RE: How I do 2 Long pistols. - 22ezarc - 17-10-2010 04:32 AM

dont forget that since you got 2 uber pistols you'll be hitting crits more than most people 13% if i'm not mistaken..


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 04:45 AM

(17-10-2010 04:32 AM)22ezarc Wrote:  dont forget that since you got 2 uber pistols you'll be hitting crits more than most people 13% if i'm not mistaken..

Yeah, although the MAIN reason I got a 2nd uber... I mess up my swaps all the time, I figured the extra 3 bullets would come in handy. (it doesn't, I just swap early and am left with a pistol with 1-2 bullets left Sad )


RE: How I do 2 Long pistols. - 22ezarc - 17-10-2010 04:50 AM

(17-10-2010 04:45 AM)SweetName Wrote:  I just swap early and am left with a pistol with 1-2 bullets left Sad )

i do that al lthe time lol and i have normal ones


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 05:16 AM

I've pretty much always used the UBER handcannon while I 2 pistoled... the Gerharts is pretty new for me though.

Its what I spent my Gunclub money on.

I've been purpsfuly trying to boost its stats though


RE: How I do 2 Long pistols. - theblackon - 17-10-2010 10:04 AM

Quite nice but since they buffed the mr pistol (at least it seems like) a mr/lr built aint neither bad.
Youd better exchange the tt lvl 5 with stealth lvl 5 cause only one good sniper would rip up ur *ss.


RE: How I do 2 Long pistols. - SweetName - 17-10-2010 07:28 PM

(17-10-2010 10:04 AM)theblackon Wrote:  Quite nice but since they buffed the mr pistol (at least it seems like) a mr/lr built aint neither bad.
Youd better exchange the tt lvl 5 with stealth lvl 5 cause only one good sniper would rip up ur *ss.

Right, because in all the time i've played i've never run into a good sniper right?

Exactly what good do you think level 5 stealth would do me against a good sniper?

If I'm stealthed... snipers can't see me regardless of the rank.

If i'm marked snipers CAN see me regardless of he rank.

If I stealth instead of elixer... a good sniper will spam into the stealthcloud and kill me anyways.


So even if you ignore my evidence of NOT being troubled by snipers (no more so than anyone else is at least.) Please explan to me how currently I'm dead meat, but with rank 5 stealth I'lll be immune to snipers.


RE: How I do 2 Long pistols. - LERN3R0S - 18-10-2010 05:22 PM

This is a commando abuse in my opinion Confused Why would you choose to do the same think a soldier can do better with a class that is just no t intended to play this way?? it like making a gunner a sniper! Confused (which you cant i am just saying it...)