Battlefield Heroes

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Personally i'm glad that people who are complaining about this needed nerf are leaving the game.
(21-04-2012 10:08 PM)orpheus###### Wrote: [ -> ]Personally i'm glad that people who are complaining about this needed nerf are leaving the game.

They'll never leave, they'd NEVER notice the difference because there hardly is any~
Main Reason why the soldiers aren't liking this is because commandos finally get a chance, especially knifers. Now they have to do 1 more thing which is seems like they can't. Before they just had to hit one button, no aiming and the knifer would die, now they have to hit a button, aim, and shoot, then he would die. As for fighting gunners, you have burning bullets, combat medicine and you could even use tonics. This could just be proof that soldiers are relying on their blasting strike to do the work for them instead of just aiming and shooting.
As a soldier i agree with the nerf as it was to OP. Still gunners need a nerf too to make the game balanced.
Hey Hate, what happened to that mando poision debuff you were talking about a few months ago?
(21-04-2012 09:21 PM)Deepwave Wrote: [ -> ]
(21-04-2012 09:16 PM)KNOW1NG Wrote: [ -> ]
(21-04-2012 09:15 PM)Deepwave Wrote: [ -> ]That doesn't make sense this nerfing after 3 years of bfh.

^these guy says it all.
+1

And the most sad thing is that many people that I know are quitting and leaving the game due useless updates..

B/c they don't know how to play?
Too start with...

I Disagree with the OP entirely.

I want EA to CONSTANTLY be nerfing/buffing abilities and weapons.

Why? Because I want to play the most balanced game possible.

You can't have a balanced game if you refuse to adjust abilities/weapons/maps.

It's a VERY immature playerbase who would rather the dev ignore the state of the game, rather than see THEIR playstyle potentialy hindered(or buffed) in the name of balance.
...

Regardless... as far as THIS adjustment is concerned the VAST majority of the players shouldn't notice ANY difference at all with the BS change.

The only people who should REALLY be effected by it... are people that routinely used sync blasts. (Which is generally just clanwar types, and pub stompers. Clanwar kids will adjust... pub stompers can go to hell anyways.)

1 shot kills with BS were only "reliable" in very select circumstances. The majority of the time all a player could EXPECT was do do some damage with their BS.

Know what? you can STILL expect BS to do some damage... so whats the problem? Why is the sky falling?

Jump BS a gunner... you still do 113 damage to him... making for a VERY easy follow up kill. (Which is the outcome you usually got from BS BEFORE the nerf. So why cry?)

Knifer attacks you? BS him into a wall... shoot ONE TIME with your pistol. Or set him on fire with BB1...
You know, just like you had to do MOST of the time before the nerf? Why Cry?

(21-04-2012 11:05 AM)Notyou Wrote: [ -> ]Can you show me a video of one single TT killing a full HP (100%) mando/soldier/gunner? Cause I don't think that ever happened.

Hmmm...

I don't have video, but if you feel like taking my word for it...

I've 1 shot full health soldiers/commandos with both the TT AND the RPG. (Archways + LUck + shared leg it.)



PS. @ Everyone: I started playing this game, way back when, with a BUCH of friends... ALL of those friends I started playing this game with... quit because EA was TOO SLOW to nerf/buff the class/guns. So the "my frienz r quitting!!!" argument goes both ways. For every person who loves a game because their class/gun/whatever is OP... (Or doesn't understand game balance... and won't acknowledge OPness) there is a person who hates a game because it isn't balanced.
(22-04-2012 12:57 AM)SweetName Wrote: [ -> ]I want EA to CONSTANTLY be nerfing/buffing abilities and weapons.

+10million

As for the 1 shot TT and RPG kills, are you 100% sure they were at full health?
I'm not saying it's not possible but it's extremely rare; much, much rarer than an insta-BS kill at full HP.
(22-04-2012 01:17 AM)Notyou Wrote: [ -> ]
(22-04-2012 12:57 AM)SweetName Wrote: [ -> ]I want EA to CONSTANTLY be nerfing/buffing abilities and weapons.

+10million

As for the 1 shot TT and RPG kills, are you 100% sure they were at full health?
I'm not saying it's not possible but it's extremely rare; much, much rarer than an insta-BS kill at full HP.

Positive.

Every time has been on RR. The commando time I actually WATCHED the commando and gunner spawn. Commando stealthed, gunner popped leg it, commando died in the arch.

But yeah, VERY VERY rare. Just saying it's possible is all. *TT is a little more possible now, if you allow the poison damage to count as a 1 shot.*
Most of the crying comes from those who use BS as a crutch. When really, all you have to do is shoot the commando/gunner/soldier before you use your BS and you can still insta kill them (which might I say, is very very rare when they have full life), so whats the problem? Is it really fair that you can insta someone before they can even fight back? No, that's why I think this nerf was good.
(22-04-2012 12:57 AM)SweetName Wrote: [ -> ]Too start with...

I Disagree with the OP entirely.

I want EA to CONSTANTLY be nerfing/buffing abilities and weapons.

Why? Because I want to play the most balanced game possible.

You can't have a balanced game if you refuse to adjust abilities/weapons/maps.

It's a VERY immature playerbase who would rather the dev ignore the state of the game, rather than see THEIR playstyle potentialy hindered(or buffed) in the name of balance.
...

Regardless... as far as THIS adjustment is concerned the VAST majority of the players shouldn't notice ANY difference at all with the BS change.

The only people who should REALLY be effected by it... are people that routinely used sync blasts. (Which is generally just clanwar types, and pub stompers. Clanwar kids will adjust... pub stompers can go to hell anyways.)

1 shot kills with BS were only "reliable" in very select circumstances. The majority of the time all a player could EXPECT was do do some damage with their BS.

Know what? you can STILL expect BS to do some damage... so whats the problem? Why is the sky falling?

Jump BS a gunner... you still do 113 damage to him... making for a VERY easy follow up kill. (Which is the outcome you usually got from BS BEFORE the nerf. So why cry?)

Knifer attacks you? BS him into a wall... shoot ONE TIME with your pistol. Or set him on fire with BB1...
You know, just like you had to do MOST of the time before the nerf? Why Cry?

(21-04-2012 11:05 AM)Notyou Wrote: [ -> ]Can you show me a video of one single TT killing a full HP (100%) mando/soldier/gunner? Cause I don't think that ever happened.

Hmmm...

I don't have video, but if you feel like taking my word for it...

I've 1 shot full health soldiers/commandos with both the TT AND the RPG. (Archways + LUck + shared leg it.)



PS. @ Everyone: I started playing this game, way back when, with a BUCH of friends... ALL of those friends I started playing this game with... quit because EA was TOO SLOW to nerf/buff the class/guns. So the "my frienz r quitting!!!" argument goes both ways. For every person who loves a game because their class/gun/whatever is OP... (Or doesn't understand game balance... and won't acknowledge OPness) there is a person who hates a game because it isn't balanced.

[Image: iqinpost.jpg]

Btw, how does shared Leg-it create insta-kills?
(21-04-2012 11:05 AM)Notyou Wrote: [ -> ]Can you show me a video of one single TT killing a full HP (100%) mando/soldier/gunner? Cause I don't think that ever happened. Maybe if he put 2-3 TT's or if the hero was at 50-70% of his health, then maybe if he's unlucky he'll be instakilled.
Oh, don't forget, for a TT insta-kill you must actually get the enemy to run under it..
And don't you dare to compare the RPG kills to BS kills, RPG requires aim and concentration while BS requires you to put a finger on a button.
This have already been cleared up and is also useless to even bother replying. You or someone else said earlier that no abilities should do instant kill, no matter how low the chances are. That is what was based on, plus, I am not going to give you a lesson on TT. I am not saying it instant kills for no reason. If it didn't, I would be mentioning it. Le sigh...

(21-04-2012 11:21 AM)HATE Wrote: [ -> ]Hopefully this will help pull in the one incorrect part of Bstrike so that we can look at how to give it a little more power VS vehicles or other target types.

Oh and on the Gspam bit; Grenade spam definitely needs love. Part of it is to review the damage curve and general explosion area coverage....how wide an area it hurts. Smile The other part is to look at IEG and choose the best option for how these two abilities interact.
This is the problem, you guys take away from soldiers, especially now when soldiers need the very little, and add nothing. Leaving it for the "future". It's not wise to make changes without considering all the angles. In short, you guys took something for soldiers without first thinking how to make it up for what you have taken. Equivalent/exchange, for this case was only to take and not give. At least considerations are being made...

(21-04-2012 02:24 PM)PeterZwegat^^ Wrote: [ -> ]Well if they buff the GS and gunners still suck all of it up with their IEG its quite useless isnt it?
... Don't bother with logic, doesn't seem to work well here.

(21-04-2012 02:57 PM)Deepwave Wrote: [ -> ]Ty EA! now you can remove the soldier class, it's useless...
WOW WOW WOW BUDDY! Soldier class isn't useless! All it does is heal = completely useful to your teammates. [/irony]

(21-04-2012 04:10 PM)KNOW1NG Wrote: [ -> ]NO. pls dont nerf or buff any more abilitys let them so they are.
let the classes and they're abilitys.Pls EAsy dont do that.
I am with you! This nerf made me realize how much they can messed up the game.

(21-04-2012 04:11 PM)Drew Wrote: [ -> ]
(21-04-2012 04:03 PM)PeterZwegat^^ Wrote: [ -> ]If GS gets a buff it will still be sucked up by all those gunners.
Which is why I suggested the buff is to force the GS throw to be instant (like the keg throw), so gunners have less time to activate IEG.
Not going to criticize your ideas but nice research on kegs being thrown instantly. I still wonder if they ever did manage to shoot kegs from a close distance before listing that keg quote.

(21-04-2012 04:45 PM)Fearless-Death Wrote: [ -> ]
(21-04-2012 04:41 PM)ardotschgi Wrote: [ -> ]alright, this has been said many times already but not many consider it, so i'm putting this in bold text for more visibility
here we go: BS didn't get nerfed. it still does the exact same damage. the only thing is, that it can't kill someone with full health anymore. so theoretically, you can do a maximum of 149 dmg to a gunner, but it was already almost impossible to do this much damage.

75% of 150 hp isn't 149 =P
150x0.75=112.5

Max damage possible to deal on gunner now: 112 (or 113)
Max damage possible to deal on soldier now: 82 (or 83)
Max damage possible to deal on a commando now: 60

I think that's a big deal of damage from a simple press of a button. How common was it to deal 150 damage before it was nerfed anyways??
Nice, saved me the time. Silly people...

(21-04-2012 09:15 PM)Deepwave Wrote: [ -> ]That doesn't make sense this nerfing after 3 years of bfh.
It's... It's... Beyond my logic. Especially something rare and unlikely to happen. I must be in dream land.

It's... ridiculous. My vacation plan: Go to a Buddhist temple and find my inner peaceRolleyes
(22-04-2012 03:12 AM)2DayULive Wrote: [ -> ]#1 took without giving.

#2 It didn't happen often anyways!!!!!!


I shortened the quote because... well most of it wasn't the type of thing a person could respond too.


So...
#1 It's better to adjust things one step at a time.

Nerf blasting strike. Then wait a while and see what happens.

See if BS was overnerfed... see if it was undernerfed.. see if the change highlights some other problem with the class that BS the skill was overshadowing.

THEN make your next change... and repeat the process. When you're done making changes? Stop and see how things work...

I mean... rome wasn't built in a day... class balance isn't achieved overnight.

Balance is a constant and ongoing process. One that SHOULD be done gradually. One step at a time. (Well... USUALLY one step at a time that is. IF they made a DRASTIC change to BS... then a different aspect of soldiers... or their competition, should probably bee changed at the same time... or at least very shortly after.)

Besides... Look at all the fuss caused by ONE change. Imagine what the community/forums would be like if they made a LOT of changes?! (CHAAAAOS!!!!!)

(If nothing else... making changes to the code... sometimes it leads to bugs. The fewer changes you make at any time, the easier it is to bugfix.)

#2 That's the thing... if 1 shot kills were so rare, and so random... then what difference does it make if they were removed?

(Besides... there was a situation where blasting strike 1-shots were actually pretty common. Stacked/synced blasting strikes were actually a pretty reliable 1-shot if done by people who know how it works. But synced BS isn't something that really happens in pub games... so it's something that doesn't really apply to the bulk of the playerbase.)

(22-04-2012 02:44 AM)The_WUUSTER Wrote: [ -> ]Btw, how does shared Leg-it create insta-kills?

OH, the commando/soldier can't leg it themselves. (Elixir? sure... but the shield would mitigate some of the damage.)

Impact damage relies on velocity when hitting a surface/object.

That velocity is going to be a combination of the hero's movement speed + The force of the blast.

Thus, catching the shared leg it would make the commando/soldier move faster. Which would result in more damage when they impact a wall. (In this case, the wall, then around the arch, then into the ground.)





-----------------------------------------------------------------------------
Here is the, in my opinion, more important thing to ask RE: Blasting strike nerf.

How does the 75% damage cap relate to shielded targets.

Is the value of the shield accounted for when it comes to BS? (Meaning...113 against an unshielded gunner... sure. But what happens when the gunner has HS1 running? Are we still capped at 113 damage?)
Reading through this thread, it seems like the ones that are really complaining about the nerf (And any other nerf that has happened) are the ones that had used the weapon/ability primarily.

Not to sound like another supporter of the nerf, but BS is adjusted to be the "Shoo fly" ability like I has always thought was meant to be.

BFH is definitely not the same as it used to be, but somewhat becoming more like it was intended to be.

With the PP debuff, Gunners can't snipe Commandos on the hills on the other side of the map (Of which I'm totally guilty of doing) and Soldiers can't simply cripple players with an ability not meant to do damage (At least heavily).

Regardless, Soldier has/and still is the pro class in my personal opinion. Sure they don't have the highest damage output, but can be brutal if the player in control is efficient (Those are the ones of whom likely won't be effected by the BS nerf).

I'm not sure about you bunch, but I enjoy all the classes, and Soldier is no exception. All classes have their strengths and weaknesses, and those have to be exploited and used to get the upper hand. When it comes to the Soldier's versatility, Soldier has always been the hardest class to kill, throughout all the ranges (Again, my own opinion).
(22-04-2012 07:02 AM)Welsh-Fury Wrote: [ -> ]Soldier has always been the hardest class to kill, throughout all the ranges (Again, my own opinion).

Only if the player is good. You need skill to play as a Soldier, but you only need simple aiming skills to play as a Gunner. Now that BS is getting a nerf, gunners won't be that scared to face soldiers in CQBs and will simply destroy them.
Now Soldiers will be the Camping class (If pistols won't be nerfed as well, just like the LR SMGs)
SweetName Wrote:*text*
Everything have already been answered. The little difference it makes, how BS works/increase chances of instant kills, impacts it does on soldier vs other classes, how the exchange was not equivalent(fair, nothing to gain, more lost, blah blah), and etc/so on. There is also a few more threads discussing this that can provide you with a lot of details. In short, go back a few pages, check a few threads through search... blah blah.

I'll sum them up...
1)"#1 It's better to adjust things one step at a time."
This is an opinion and I respect how you think businesses should operate.

2) "#2 That's the thing... if 1 shot kills were so rare, and so random... then what difference does it make if they were removed?" I believe I had this talk with drew but meh, this is a simple question. Difference? You no longer get a kill. More simple? One dollar can buy you a drink, why would you be OKAY on losing one dollar over nothing! Meaning? Why would I want to lose a dollar when it can buy me a drink? Related to BS? Why would I want to lose a skill that offers me something even though it rarely happens? Now, the skill offers me half a drink. Oh wait, I can't say half, more like three quarters of a drink! Which is good, really. At least they weren't insane enough to cut it to 25% or even 0%. But anyways, while other class are having fun with a full drink, here are soldiers, AGAIN, with three quarters of a drink! Nerf are intended to balance? I don't see any balance from this. Oh yeah! This was a hot fix. A HIT FIX THAT LASTED 3 DAM YEARS. My bad guys, my bad... Please, let's cut the bull SH%#%#.

Here's what people should really be asking! THE RIGHT QUESTIONS: Now, anyone care to explain how instant kills brings balance to the game? How rarely it happens? How other classes can do instant kills while soldiers can no longer do(Maybe while driving a jeep, plane, tank(these are from specific objects, not soldier class itself))? How something rare is even close to being UNBALANCE? BIG DMG AT THE COST OF A LOT OF TRIES, anyone see the link? It's in between. Now mandos with PS5, now how often does this happen? Gunners, there is just no end! Soldier, BS! Something very little that happens rare! OH wait, it was remove. Only one thing left to complain about! BB, that's right! BB, I am too cheap to buy fireproof pants, too lazy to bother using shield abilities, and too lousy to waste bandais(worst case)! But the skill is costing me money! Enough of this, I am suppose to believe, that something rare, ACTUALLY BRINGS MORE BALANCE THAN SOMETHING THAT CAN BE DONE CONTINUOUSLY? Please, I should take an early vacation and head to the ling yen temple.

Welsh-Fury Wrote:...
Thank you for your opinion, helps a lot! The power of positive thinking. No matter how bad something is, look at it positive. *giggles*

(22-04-2012 07:54 AM)The.Wolf. Wrote: [ -> ]
(22-04-2012 07:02 AM)Welsh-Fury Wrote: [ -> ]Soldier has always been the hardest class to kill, throughout all the ranges (Again, my own opinion).

Only if the player is good. You need skill to play as a Soldier, but you only need simple aiming skills to play as a Gunner. Now that BS is getting a nerf, gunners won't be that scared to face soldiers in CQBs and will simply destroy them.
Now Soldiers will be the Camping class (If pistols won't be nerfed as well, just like the LR SMGs)
True that this nerf benefits the skilled soldiers since they wont have much trouble killing their own class. Problem is, the soldier class doesn't offer much to below or average player. It is also not just the players, but the class itself. The soldier class gives too much and it has little for itself. To put it simple, commando and gunners will have a stronger advantage over soldiers, not just physically, but now mentally. You wont see people fearing anything out of it now... HOLY BRICKS, a WILD GUNNER APPEARED! or Common... common... when are you going to appear mando? BAM, too late!

I would have listed, "I'll be blasted into pieces!" but it's on the past, in case anyone wonders...
Do I really have to say it again?

The problem isnt that they nerfed it. The problem is, that they didnt nerf the other way superior classes before.

Why are they hitting on the "weak class" first?
You might want to rename "Battlefield Heroes" to "Battlefield Mandos", cause that's what this game turns into, with dev's approval Smile
(22-04-2012 08:10 AM)2DayULive Wrote: [ -> ]One dollar can buy you a drink, why would you be OKAY on losing one dollar over nothing! Meaning? Why would I want to lose a dollar when it can buy me a drink? Related to BS? Why would I want to lose a skill that offers me something even though it rarely happens?

WEll... thats a terrible analogy, but w/e.

More accurate would be to say you put a dollar in a vending machine and a cold coke comes out. Sometimes that coke is SUPER cold. The coke company has now fixed there machines so that, while the coke is still always guarenteed to be cold... it will NEVER be SUPER cold.

you pay a dollar... and you get the same product you would have before. You still get a full drink. All that changed is the temperature is more consistent now.

(22-04-2012 08:10 AM)2DayULive Wrote: [ -> ]A bunch of other stuff

Here's the real problem.

You appear to be one of those guys who gets their panties in a twist ANY TIME their class is nerfed... and then goes on lengthy rants about it.

Somewhere along the lines you decided that soldiers were the weakest class.
Which, to your way of thinking (apparently), means that EA is kicking the class while it's down.

A person like me, who thinks soldiers are the strongest class, see's the nerf as one that removes a poor game mechanic, while having very little impact on my day to day while playing as a soldier.


Insta kills from a single use of BS were rare... and only really benefited me when I accidentaly blasted a commando I was unaware of... and killed him in the process.

I never got in the habit of thinking BS was going to kill someone for me... I always prepared to follow up with my guns... so the nerf won't cost me any time.

Instakills from STACKED BS we're actually quite likely to kill people. Which had a BIG effect on game balance when employed as a regular tactic. In THIS case... BS instant kills were quite overpowered. I'm glad that they are removed.

/meh

If you've convinced yourself that soldiers are a "gimped" class already. Then I think it's safe to assume nothing is going to change your mind to the contrary? So you aren't really interested in a "discussion" You're just interested in venting your steam because the weak class got weaker.

So... have fun with that. (I personally only really feared gunners during ONE specific time-period of the game. That being the period between the intro of the PP and the nerf of the PP. Other than that, I've always felt quite confident in my ability to be succesful when it comes to dealing with gunners... and when it comes to my abilities as a soldier. I would much rather see SNIPERS adjusted... than see gunners nerfed or soldiers buffed.)
Would really like to see the BS nerf in a Clanwar Wink
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