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^ thx
And I think gunners aren't OP. I die a lot bcause of snipers and there is hardly anything to do about it. Furthermore, a soldier has more dmg output so if he has some really nice aiming he should be able to take out a gunner.
opinion
ok

and ´´The guid for fun´´ is very funny XD
(16-10-2011 12:53 AM)The_WUUSTER Wrote: [ -> ]I find it annoying that a lot of people think gunners are an easy, spray'n'pray class that doesn't take any skill. Skilled gunners have to juggle many things, from proper ability usage to good RPG usage. When did people ever get this crazy idea?
Gunners are easy to play. Their abilities can counter any skills, kegs and rpg sometimes does instant (accidental)kills, an overly excessive amount of HP, ability to take out tanks and most vehicle without a problem, fastests class, most useful skills with less durations, and etc. Players who can't play gunners will blame the class for sure. Only thing that saved other classes was nerfing PP and drakes fire. When I play gunner, I can maintain a good score while facing multiple opponents each time without any use of "bandais" due to FF. Second class to rule BFHeroes.
well in my 2 cents opinion gunner is forced to play in such style. either he runs you over or just being useless in range. All abilities designed in offensive frames that gunner does what he is made for, assaulting and raping.
(16-10-2011 01:59 AM)XXXKruszakus Wrote: [ -> ]I really don't care what you think about my gameplay based on crappy score, on a crappy team and a crappy map, Mr. Itonicalot.
haha, i didnt even read this one. you ******** xD
(23-02-2012 09:24 AM)mnjcompagnie Wrote: [ -> ]^ thx
And I think gunners aren't OP. I die a lot bcause of snipers and there is hardly anything to do about it. Furthermore, a soldier has more dmg output so if he has some really nice aiming he should be able to take out a gunner.
opinion
LoL
not opinion, fact!
(With the caveat that soldiers only have higher damage output at medium/long range... although the dps is actually VERY similar at close range as well... which doesn't matter because of the gunners much bigger hp pool... especial when combined with FF.)
People that think gunners are OP just don't know how to play the other classes right.
If all commandos knew how to use their rifles... and all the soldiers knew how to use their LR pistols... QQ about gunners would be DRASTICALLY reduced.
Ps. The nerfed DF STILL allows bad gunners to cheese spam their way to adequacy though.
If you got problems with gunners,
stay at range.
Get close, get killed, don't cry. He's just doing what he's supposed to do.
A gunner is CHANCELESS against a mando. Gunner has NOTHING AT ALL to counter snipers, not to mention pistol snipers. Also, soldiers have burning bullets, legit wallhack, grenade spam, instant heal, etc. So even soldiers who stay at range can take down gunners. If a gunner gets close, just use your blasting strike.
I'll be honest, gunners can and do make me RQ sometimes when there are enough of them permalegitting around, but that's because they're kind of OP against knifers, not OP in general. I actually think a soldier/gunner battle would be pretty balanced, and depending on the terrain the soldier would probably win. And gunners still get rocked by snipers, especially... PS five... fastriflers... Sorry. I had to spit that one out. *Scrubs tongue*
Of course, by now I'm pretty dead-set on thinking that EAsy has nearly given up on knifing (by itself) as a playstyle, so I'm raging a lot less now that I've realized I'm playing a build that is pretty useless in a battle with good teamwork. Choice of path I guess, now I'm dealin'.
Still frustrates me when I get 3 perfect stabs in on a dancing gunner and get kegzooka'd for my troubles. In my mind, the skill required to kill a dedicated knifer should be at least as hard as killing an average gunner. Maybe not the same, because then knifing would be fairly OP, but still, it's gotta be harder than throwing a zooka in his general direction every time he gets near to you again.
(23-10-2011 07:51 PM)The_WUUSTER Wrote: [ -> ]If you die a lot to knifing commandos without Leg-it, you're either doing it wrong or the knifer just happens to be really good (and that's rarely the case).
After I began to fully appreciate the RPG, I hardly ever die to knifers now, except for the guy that gets me while I'm occupied :<
...yeah...
Luckily for me, so many are Doing It Wrong (you want to try to shotgun me to death at knife range instead of using a fastzooka? That's cool too brochacho!). I will say this: Even if they aren't OP, gunners have few real reasons to complain.
(23-02-2012 03:19 PM)SweetName Wrote: [ -> ]and all the soldiers knew how to use their LR pistols... QQ about gunners would be DRASTICALLY reduced.
The use of the LR pistol becomes drastically reduced when your flung into the air and slowed down every five seconds from a keg-zooka, especially when every server I play on is VV CTF.
(23-02-2012 05:10 PM)Soppy_Hat Wrote: [ -> ]I'll be honest, gunners can and do make me RQ sometimes when there are enough of them permalegitting around, but that's because they're kind of OP against knifers, not OP in general. I actually think a soldier/gunner battle would be pretty balanced, and depending on the terrain the soldier would probably win. And gunners still get rocked by snipers, especially... PS five... fastriflers... Sorry. I had to spit that one out. *Scrubs tongue*
Of course, by now I'm pretty dead-set on thinking that EAsy has nearly given up on knifing (by itself) as a playstyle, so I'm raging a lot less now that I've realized I'm playing a build that is pretty useless in a battle with good teamwork. Choice of path I guess, now I'm dealin'.
Still frustrates me when I get 3 perfect stabs in on a dancing gunner and get kegzooka'd for my troubles. In my mind, the skill required to kill a dedicated knifer should be at least as hard as killing an average gunner. Maybe not the same, because then knifing would be fairly OP, but still, it's gotta be harder than throwing a zooka in his general direction every time he gets near to you again.
(23-10-2011 07:51 PM)The_WUUSTER Wrote: [ -> ]If you die a lot to knifing commandos without Leg-it, you're either doing it wrong or the knifer just happens to be really good (and that's rarely the case).
After I began to fully appreciate the RPG, I hardly ever die to knifers now, except for the guy that gets me while I'm occupied :<
...yeah...
Luckily for me, so many are Doing It Wrong (you want to try to shotgun me to death at knife range instead of using a fastzooka? That's cool too brochacho!). I will say this: Even if they aren't OP, gunners have few real reasons to complain.
For my commando, I knive a lot of gunners to death. But as a gunner myself, I haven't been killed by knives a lot... This is a little weird but lets just say that I am Or a good kniver, Or a good anti-kniver. Both are compliments.
But I must say indeed that kniving is given up by EA, which I honestly dislike. As a gunner, it is cool to fight against a skilled kniver. But as most knivers are noobs who don't know how to handle it, to bad

. And as a commando who dislikes the sniper (Yeah, they DO exist, look at me!) it just sux )':
off topic
(23-02-2012 10:01 AM)Tom_gun_98 Wrote: [ -> ]and ´´The guid for fun´´ is very funny XD
THX!
gunners are not OP. soldiers are. they are almost as deadly as a commando at long range and as deadly as a gunner at short range. BS is the only instant kill ability in the game and they can also camp forever since they have CM. in a high level server a gunner is mostly getting killed by BS(BS on a leg it gunner = 999 dmg) or long range pistols.
in closed beta everyone raged about how OP gunners are, then EA nerfed them and buffed soldiers. still no balance though.
(23-02-2012 05:50 PM)Crowley69 Wrote: [ -> ] (23-02-2012 03:19 PM)SweetName Wrote: [ -> ]and all the soldiers knew how to use their LR pistols... QQ about gunners would be DRASTICALLY reduced.
The use of the LR pistol becomes drastically reduced when your flung into the air and slowed down every five seconds from a keg-zooka, especially when every server I play on is VV CTF.
The rate of keg-zooka goes down dramatically when your gunners are eating. Which leads to an increase in LR pistol use!
(I hate VV ctf btw... especially those lame bugged CTF servers.)
Also...
Because this next guy has a lot of ALMOST accurate statements...
(23-02-2012 06:17 PM)D.C.V. Wrote: [ -> ]BS is the only instant kill ability in the game
Every class has ways to 1-shot other classes... soldiers just have the best "on demand" method.
(TT stacks under archways are a 1-shot... same with keg-zokas... and sometimes just the zooka if you're lucky against commandos.)
and...
(23-02-2012 06:17 PM)D.C.V. Wrote: [ -> ]in closed beta everyone raged about how OP gunners are, then EA nerfed them and buffed soldiers. still no balance though.
It is KIND of true that gunners had some issues way way WAY back in the EARLIEST stages of the game...
But soldiers got buffed... and then nerfed. (oh GS, how OP you were!)
Then gunners got buffed in two major ways:
1st the way cooldowns work was changed. (Ability refresh timers didn't start until the duration of an ability expired... regardless of whether that ability was canceled/broken prior to the duration elapsing. Gunners were and are the most duration/cooldown dependent class. So this change was a massive buff to gunners.)
2nd Gunners of the fall... a big buff to the MG's, a big buff to FF. (and some where along the way they fixed IEG also... it used to break on damage... and if I remember right it would only eat ONE explosive.)
Thus... both the above quotes... don't really tell the whole story.
eh, either way... gunners and soldiers are VERY tightly balanced... and I personally give the edge to soldiers. (At higher levels at least.)
(23-02-2012 07:14 PM)SweetName Wrote: [ -> ]The rate of keg-zooka goes down dramatically when your gunners are eating. Which leads to an increase in LR pistol use!
(I hate VV ctf btw... especially those lame bugged CTF servers.)
Sadly, one or two gunners on one team cant cycle IEG for the whole team so your still going to be bombarded, even if more gunners there most likely rocket jumping away from their team on a hill to go get a kill from someone who just spawned.
Especially in CTF where one half of a team is always sitting on the hill and the rest running to their death. So the keg-zooka issue is probably going to resolved for one or two soldiers game play, but not the rest of the team.
If your in a perfect world where IEG was cycled properly, yea LR pistol would be the answer.
Personally I think gunners a a bit OP Chiefly due to the fact that they are have the most health and are arguably one of the fastest if not the fastest class in the game. Not only that they have weapons that are very well suited for any range so long as you have an IQ over 10 and can fire an RPG, its not hard. Are they as OP as everyone makes them out to be? Hell no. Could they use a small nerf, yeah probably, but then again when is the last game you played where everything was completely balanced.
IMO (and I've said this before) The best way to fix the gunner is to simply make it so Leg it can be canceled by a certain amount of damage which hinders upon the level of leg it you have.
IE:
LVL1:35dmg
LVL2:45dmg
LVL3:55dmg
LVL4:65dmg
LVL5:75dmg
Basically if the gunner absorbs the amount of damage seen above (subject to change) the leg it stops working. That way Leg it can still be used to close distance between enemies but still needs some finesse to do also this way it wont effect the travel effectiveness of the ability.
TL;DR: Gunner is a class that has the most health, ability to armor themselves and become immune to explosives and tanks, all while having a very diverse and effect arsenal against any possible enemy type. Not only that they are also the second fastest class in the game. What did you expect people to think?
It's incredibly annoying whenever I hop into a server and find myself pitted against a team of LR pistol spamming soldiers... and even worse when half of those soldiers are spamming 5 BB.
But I think what makes the Gunner harder to play than the other classes (in one aspect at least) is the fact that you can't concentrate on doing one thing while playing gunner. Soldiers can simply stay at a difference spamming their LRP's, and activate an ability every now and then, same goes for commandos (snipers; knifers are the hardest class to play). With the gunner you're always on the watch, ready with your RPG and your abilities. If you just concentrate on one thing while playing gunner, you're just going to get pwned by another smart player.
(24-02-2012 08:21 AM)The_WUUSTER Wrote: [ -> ]It's incredibly annoying whenever I hop into a server and find myself pitted against a team of LR pistol spamming soldiers... and even worse when half of those soldiers are spamming 5 BB.
But I think what makes the Gunner harder to play than the other classes (in one aspect at least) is the fact that you can't concentrate on doing one thing while playing gunner. Soldiers can simply stay at a difference spamming their LRP's, and activate an ability every now and then, same goes for commandos (snipers; knifers are the hardest class to play). With the gunner you're always on the watch, ready with your RPG and your abilities. If you just concentrate on one thing while playing gunner, you're just going to get pwned by another smart player.
It's not very often when a gunner is pitted against a LRP spamming soldier with no where to go and nothing to do to counter it. The only place I can think of is an open field or possibly the no-mans-land in Coastal Clash. Most of the time its a flat stretch of land in which its pretty easy for a gunner to land an RPG hit on an enemy sending them flying and tossing their aim out the window. Not only that Leg it allows gunners to close in very fast even if a soldier is running backwards there's not much chance of out running a gunner. Basically if you don't kill the gunner with your first mag/clip of LRP you're boned.
(23-02-2012 05:50 PM)Crowley69 Wrote: [ -> ] (23-02-2012 03:19 PM)SweetName Wrote: [ -> ]and all the soldiers knew how to use their LR pistols... QQ about gunners would be DRASTICALLY reduced.
The use of the LR pistol becomes drastically reduced when your flung into the air and slowed down every five seconds from a keg-zooka, especially when every server I play on is VV CTF.
Here's the great thing about kegs...you can IEG them, you can shoot them out of the air, or you can BS them away, and then you still have BS recharged 10 seconds later to instakill that pesky gunner into a wall when he tries to charge you!!

(24-02-2012 11:51 AM)OneShotDropped Wrote: [ -> ] (23-02-2012 05:50 PM)Crowley69 Wrote: [ -> ] (23-02-2012 03:19 PM)SweetName Wrote: [ -> ]and all the soldiers knew how to use their LR pistols... QQ about gunners would be DRASTICALLY reduced.
The use of the LR pistol becomes drastically reduced when your flung into the air and slowed down every five seconds from a keg-zooka, especially when every server I play on is VV CTF.
Here's the great thing about kegs...you can IEG them, you can shoot them out of the air, or you can BS them away, and then you still have BS recharged 10 seconds later to instakill that pesky gunner into a wall when he tries to charge you!! 
If a soldier BSs a keg away it's gg for him cause at that point the gunner will just leg it toward him and he'll be dead far before the cool down is finished for BS. Also 9 times out of 10 BS is not an insta kill. I don't know why people are so obsessed with saying that it is.
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