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Couldn't BS give a temporary no-wall-damage thing to prevent these insta kills. Like i capping the air field one time i nudged myself in the corner so no one would see me (on mando) this soldier walks buy looks around, shots walls. Then he BSes and I get slammed into the corner i was in and die I had full health to.
When I find myself in times of trouble, Mother Mary comes to me
Speaking words of wisdom, let it be
And in my hour of darkness she is standing right in front of me
Speaking words of wisdom, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be

And when the broken hearted people living in the world agree
There will be an answer, let it be
For though they may be parted, there is still a chance that they will see
There will be an answer, let it be
Let it be, let it be, let it be, let it be
There will be an answer, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be

And when the night is cloudy there is still a light that shines on me
Shine until tomorrow, let it be
I wake up to the sound of music, Mother Mary comes to me
Speaking words of wisdom, let it be
Let it be, let it be, let it be, yeah, let it be
There will be an answer, let it be
Let it be, let it be, let it be, yeah, let it be
Whisper words of wisdom, let it beBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin
(22-10-2011 04:22 PM)El_Muerdo Wrote: [ -> ]I love the idea of a leaping ability for the soldier, but that'd require a counter for commandos. Imagine a commando attacking you, you leap, he elixir's, you BS him, he's dead.
If a leaping ability was to be implemented into the game, Blasting Strike should instantly get cooldown'ed.

Also, the idea of removing slow with CM is brilliant.
Soldiers with the LR SMG should not be able to light people on fire with BB.
Grenade Spam should be less random, more "directional".

Oh, and for people requesting a "speed-up" ability for the soldier, here's a suggestion:
If you heal, let's say, at least 4 people with CM you and your squad would receive a... I don't know, 4-5 second speed boost? It can easily be countered, and it encourages teamwork/staying grouped a LOT, making the fast-paced games chaotic and hectic. This would be gamechanging Smile

Also, I, as a soldier, wants teamwork, but that's just not happening in public games. Maybe some sort of free emote/keybind for soldiers saying: "Stay Close" or "Group up" or something, instead of us having to type every time people go all Rambo Smile
Or maybe just an automatic emote: "Combat medicine is ready!" as soon as the cooldown of CM wears off.

Just my 2 cents.

Was reading through this thread and just discovered the "leaping soldier" proposal.






This would be AWESOME. Instead of adding an ability, (which would render leap + bs instakill op), how a bout adding a leap effect to bs (make it sort of like the gunners rocket jumping? As in if you jump and BS, you go flying as well, same force as a gunner rocketjumping. (but no jump if you bs while staying on the ground): this would, in addition to giving soldiers a mobility and FINALLY a way to deal with gunners camping on rooftops, make soldiers hesitate to jump->BS to get that juicy BS instakill, knowing that if they just deal dmg, theyl be airborn and finishing enemy off will be harder.
(02-03-2012 03:56 AM)stryker: Wrote: [ -> ]Couldn't BS give a temporary no-wall-damage thing to prevent these insta kills. Like i capping the air field one time i nudged myself in the corner so no one would see me (on mando) this soldier walks buy looks around, shots walls. Then he BSes and I get slammed into the corner i was in and die I had full health to.

Soldier < Gunner & mando already
If they would remove the wall damage it would be useless. Gunners got 150 hp, with sarges stamina boost 160. Lvl 5 shield takes 60 damage = 220 hp if you also use lvl 5 FF after your shield got shot down thats another 51 extra HP so at all you got 271 hp as a gunner with these abilitys. Can you tell me HOW THE HELL you should be able to kill a gunner as soldier if BS isn´t doing any damage anymore?

Edit: Wrote nothing about mando:
Mandos mostly use elixier if a soldier uses BS. Elixier = adds a little shield and speed bonus. Especially as knifer that´s pretty unfair. Usually you can finish off a soldier in 3 hits. BS needs 0.5-1 second to work + reaction time. So it´s taking 1-2 seconds until the soldier finished using BS. In these few seconds a knife mando is able to kill the soldier. Let´s say the soldier survived these 1-2 seconds and flipped the mando away: The soldier now got low amount of hp and is an easy target, even for beginners. If the mando is good at "quickscoping" he´s switching to rifle and just shooting once = Kill or if the commando got a pistol the same will happen. While flying, weaponswitch shooting you down and activating elixier to add that shield so you can´t get insta-killed.


(02-03-2012 05:37 AM)lilcrunk40 Wrote: [ -> ]When I find myself in times of trouble, Mother Mary comes to me
Speaking words of wisdom, let it be
And in my hour of darkness she is standing right in front of me
Speaking words of wisdom, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be

And when the broken hearted people living in the world agree
There will be an answer, let it be
For though they may be parted, there is still a chance that they will see
There will be an answer, let it be
Let it be, let it be, let it be, let it be
There will be an answer, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be

And when the night is cloudy there is still a light that shines on me
Shine until tomorrow, let it be
I wake up to the sound of music, Mother Mary comes to me
Speaking words of wisdom, let it be
Let it be, let it be, let it be, yeah, let it be
There will be an answer, let it be
Let it be, let it be, let it be, yeah, let it be
Whisper words of wisdom, let it beBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin
U on drugs?
Regarding BS, while I admit that when on the recieving end of a BS, it seems OP as hell, having played some more soldier recently, I've come to realize it isn't really OP at all.
What most of the QQers dont realize is that BS is pretty much one of the only real advantages soldiers have over gunners.
long range: gunners can hide, or use bazooka (which btw since last patch is HILARIOUSLY overpowered imo, now a direct hit with rocket sends me flying as much as a BS, and TOWARDS the gunner of all things, and even indirect hits send me flying ridiculously far)
medium range: gunners out damage soldiers, and are coming in hot
short range: gunners demolish soldiers

(the way i see it: ff>bb, legit=bs, keg/zooka>grenade>grenadespam, ieg>ss, cm<hs
we have 3 things going for us: CM and BS and lr pistol. every other ability / weapon for soldier is weaker than the counterpart on gunner. So stop complaining about instakill BS'es, you dont see soldiers QQ ing about takint 60 dmg from kegzooka, beeing sent sky high, and getting gunned down before even landing?

2 ways a soldier can kill a gunner in 1v1:
Either surprise him with a grenade for a 60 hp advantage (hope he isnt using IEG, still requires perfect timing with ss)
or
Hit him with a BS for a similar hp advantage (also random: most of the time i just knock gunner back a few inches, dealing 1 or 2 damage, then its game over).


TL;DR : Gunners, you have it easy, stop complaining about BS.
(I don't talk about commandos. Unfortunantly, they have no place in BFH after lvl 20.)
I have a question.

What do you guys think of the suggestion about adding Health Bars above teammates heads so that Soldier's know who needs a heal. I think it would be a great addition to the game although I can understand it might be a bit too much going on on the screen at times.

Just curious how you guys feel about it and why it should or should not be in the game. Thanks

-Webbskee
(20-03-2012 09:52 PM)WebBskEE Wrote: [ -> ]I have a question.

What do you guys think of the suggestion about adding Health Bars above teammates heads so that Soldier's know who needs a heal. I think it would be a great addition to the game although I can understand it might be a bit too much going on on the screen at times.

Just curious how you guys feel about it and why it should or should not be in the game. Thanks

-Webbskee

Great idea. It's been brought up before, but honestly I think this is an excellent (if not necessary) addition to the game.

Now people won't have to spam the in-game chat with their screams of pain.
(21-03-2012 01:55 AM)The_WUUSTER Wrote: [ -> ]Great idea. It's been brought up before, but honestly I think this is an excellent (if not necessary) addition to the game.

Now people won't have to spam the in-game chat with their screams of pain.

Yeah I asked this same thing in the Cains Community Corner thread but I figured I'll ask here too. I just really want to hear what a BLUE has to say about it etc
Am starting to wonder now, do soldiers use blasting strike for damage or throwing people away?

Because srs, soldiers never actually used it to throw people away. more of hoping to get an instant kill
(23-03-2012 09:11 AM)epicchickengod Wrote: [ -> ]Am starting to wonder now, do soldiers use blasting strike for damage or throwing people away?

Because srs, soldiers never actually used it to throw people away. more of hoping to get an instant kill

I don't agree, I think soldiers will use blasting strike in a fight vs a gunner to get the range advantage, not to get the instant kill...
A good way to fix the instant kill problem of BS is that you should need to 'aim' your blast a bit, so you don't blast all the people in 360° circle around you, but only blast the people in front of you.


/HAN
(23-03-2012 09:11 AM)epicchickengod Wrote: [ -> ]Am starting to wonder now, do soldiers use blasting strike for damage or throwing people away?

Because srs, soldiers never actually used it to throw people away. more of hoping to get an instant kill

You know what? I'm going to make a topic about it.
(23-03-2012 05:59 PM):HAN: Wrote: [ -> ]A good way to fix the instant kill problem of BS is that you should need to 'aim' your blast a bit, so you don't blast all the people in 360° circle around you, but only blast the people in front of you.


/HAN

This is actually a pretty good idea, since knifers now will have a chance at killing soldiers, instead of getting panic BS'd away as soon as the soldier hear the swosh sound.
After playing more and more aganist higher level soldiers, i notice that some players just cant get kills without it. i mean they bs everyone who comes close.

I just rocket jump back up and enjoy tea baging them

Also, i found out that the battle rifle is not that bad, the only thing going for it though is the grenade lancher. Its pretty much a mgl with one pellet. it can still bounce enemys away though and annoy them
(24-03-2012 04:17 PM)FlaSh[b]aCk Wrote: [ -> ]
(23-03-2012 05:59 PM):HAN: Wrote: [ -> ]A good way to fix the instant kill problem of BS is that you should need to 'aim' your blast a bit, so you don't blast all the people in 360° circle around you, but only blast the people in front of you.


/HAN

This is actually a pretty good idea, since knifers now will have a chance at killing soldiers, instead of getting panic BS'd away as soon as the soldier hear the swosh sound.

If you want to see how awful and useless an aimed bs would be, try the punch widget.
(25-03-2012 08:08 PM)Bansheebot Wrote: [ -> ]If you want to see how awful and useless an aimed bs would be, try the punch widget.

I'm not talking about an aimbed version. Say it'd blast anyone in your sight radius.
(25-03-2012 08:28 PM)FlaSh[b]aCk Wrote: [ -> ]
(25-03-2012 08:08 PM)Bansheebot Wrote: [ -> ]If you want to see how awful and useless an aimed bs would be, try the punch widget.

I'm not talking about an aimbed version. Say it'd blast anyone in your sight radius.

That's what the punch does.
(25-03-2012 08:28 PM)FlaSh[b]aCk Wrote: [ -> ]
(25-03-2012 08:08 PM)Bansheebot Wrote: [ -> ]If you want to see how awful and useless an aimed bs would be, try the punch widget.

I'm not talking about an aimbed version. Say it'd blast anyone in your sight radius.

Punch widget or not, an aimed BS would be redundant. Knifer mandos would have even more of a reason to stay behind us.
(25-03-2012 11:37 PM)NadeZlol Wrote: [ -> ]
(25-03-2012 08:28 PM)FlaSh[b]aCk Wrote: [ -> ]
(25-03-2012 08:08 PM)Bansheebot Wrote: [ -> ]If you want to see how awful and useless an aimed bs would be, try the punch widget.

I'm not talking about an aimbed version. Say it'd blast anyone in your sight radius.

Punch widget or not, an aimed BS would be redundant. Knifer mandos would have even more of a reason to stay behind us.

Why would a knifer prefer attacking from the front anyway..?

I'm just saying it'd be fun to see how it works.
it seems to me like a couple gunners got instakilled by BS and are now raging about how OP it is. imo, learn how to play gunner better. you can't mindlessly charge in EVERY TIME. wait until you know his BS in on cooldown, and have some MAP AWARENESS. blasting strikes in victory village are going to damage you. blasting strikes in wide open places are not going to do ANY DAMAGE AT ALL.
watch the gunner discussion, might be interesting for you guys:

(07-04-2012 10:57 AM)Broodjedoner Wrote: [ -> ]Instead of giving sixth sense to the gunner, I'd rather have sixth sense -not- shared with the rest or replaced with another ability. It's basically wallhack, an ability that's considered cheating in close to all shooters I know. It's not allowed for a reason: It removes the chance to hide and if you have an organised plan to flank the enemy from the sides, it's destroyed when the enemy uses sixth sense, even 1/5 etc. It removes many tactical options on ways to attack your enemy. Not to mention shared with everyone that's close. It makes groups, who can keep sixth sense up for longer with rotation between soldiers, too strong, walls and hiding spots (except for stealth mando's) lose their use for a large part. For instance, I'd rather see sixth sense replaced with stealth-sense, making you able to see commando's (only the soldier himself) at 12-15-18-21-25 yards range for x seconds, depending on the rank. Especially stealth-capturing flags, while not being able to spot the commando, even with explosives, imo is just bullocks. Having something like stealth-sense, which is close/midrange only, while standing on flags to spot commando's, would be great.

In general I think group abilities are too strong in BFH. There are no diminishing returns, which imo is a problem. Groups of 4 players already have 2 times the firepower of a duo. With shared abilities, they are in total 3 to 5 times stronger than a group 2 times smaller, because they can share abilities with more people, apart from having more firepower. Sure BFH is a teamgame, but that doesn't mean that group power should scale up quadratically the more people you have. It makes the game too dependant on just how many soldiers/gunners you can clamp up together sharing abilities, too dependant on just group size.

I think especially combat medicine is too powerful in big groups, it scales up 100%, no matter if you have 3 or 8 people, it heals them for the full 40% (5/5). This just makes combat medicine insanely strong in big group, while big groups on themselves already have more firepower than smaller groups.

I'd like to see this game be a bit more about personal skill than just how many people you can keep running together to share all abilities to be succesful. You can do this by making combat medicine only heal you and 2 nearest/lowest health friends, same with shield, sixth sense personal-only ability and things like this. Grouping is good, but group power with all shared abilities just becomes imbalanced at some point.

An idea for instance, is to make combatmedicine heal for 150 max, never more than 40% of their health and the soldier that uses it, always 40%. Say you're with 3, you heal yourself for the 44, the other 2 get healed for 53 each, but they can only get 40% max and they're soldiers, so they also get 44. Say you are with a group of 4. You heal yourself for the normal 44, leaving 106 for the rest, meaning they're healed for 35 each. This makes combat medicine always heal for max 40% and max 150 health, so it doesn't become extra powerful in big groups. It's still of the same power as currently in groups of 3, but in groups of 4+ it scales-back per-player.

I also agree leg-it doesn't make much sense on gunners, if you ONLY look at the classname. However, on your own as gunner, you would become too vulnerable to commando's without leg-it. Soldiers don't have leg it, but instead they have much more sustained longrange firepower, making them able to counter commando's that way. Gunners have leg-it. Gameplay wise, it's been a great choice to make the bad-at-longrange + good-at-closerange class (gunner), a sprint. It's just like in other games where melee classes usually have more ways to get closer to their enemy than strong ranged classes.

Except for sixth-sense, the TYPE of group shared abilities imo are good. It's just that shared abilities need to scale back in large groups, to make the game less about just- groupsize.



(07-04-2012 11:37 AM)DePijnMachine Wrote: [ -> ]I agree with the above. BFH is a great game, but when there's 3 or 4 level 30's/good players on a server, they will group together and steamroll over anything you throw at them. Shared abilities scale too well.

To see this in extreme form, watch one of the nation/clan wars: 6 genuine bonafide certified vertified level 30's against another 6. The result? A constant blob of 6 vs 6 that heal/shield/geregenerate each other faster than the damage all of them (and they aim well) can do with machine guns, grenades, etc. Basically, the only moments one dies is if a rocket separates them from the group, losing all the group abilities and instantly dying. Watch for instance this nation war final of The Netherlands vs Finland: (Poland won in the end)
http://www.youtube.com/watch?v=Umh_NMIGk1s

The most important consequences:
1) Once there are 2-3 good players on a server, they become exponentially stronger than the rest and win each round with 45-0. Even if you're the best player in the world with perfect aim, movement, etc, you will not be able to kill them because each of them carries the equivalent of 400 hp due to group heal/shield, not to mention they're constantly on legit (you can't run), can rotate sixth sense (you can't hide). In short, it eliminates the skill factor from the game. It drags games in a vicious circle: people leave because it's 45-0, opponent wins even easier, server goes empty, no one is happy.

2) As listed in the opening, games with good players on both sides are basically XP farms because the net group healing/shielding exceeds the damage taken. Battles last longer than a ship flying by in 2001: a Space Odyssey. Damn, that movie sucked.

3) While it's good to stimulate teamplay, it becomes a bit extreme when this game becomes "Follow the group like a sheep, or you'll die instantly". Takes away your freedom.

Solution:
As Broodjedoner says, set a limit on the total heal/shield/legit/six sense pool. Make sure one always gets the 100% value himself (i.e. +44 health for a soldier healing himself). If there are more people around, then they each get an equal portion of some pool, let's say 60 healing points. That would mean:
1 teammate nearby: he gets +44
2 teammates nearby: they each get +30
3 teammates nearby: they each get +20

This way, the ability scales linear and it prevents groups from becoming invincible monsters making the opponent quitting BFH. Other abilities can be scaled similarly. I'm not sure if Six sense should be shared at all. One option would be to make it shared at higher level; currently no one has more than level 1.
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