Battlefield Heroes

Full Version: Unbalanced!!!
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The gunner is by far the easiest class, i played gunner for 30min and i was allready lv7. It kills soilders from almost any range, it can't be killed in 1 hit by a commando so once the gunner notices, 50-50 the commandos dead. The gunners need to be balanced with a disadvantage, like stabs is still the basic 1-2 hit dead, and his speed really needs to be lowered.

The gunner is fun, but if this problem isn't fixed then the whole games just going to become a gunners battle.
I need to play a gunner for a while and/or level up my Soldier to 15 before I say anything.

When I was playing only Commando I thought Gunners were OP, watching them massacring my team's Soldiers. But while playing as trapper Commando, I started to notice how Soldiers use to think they're playing Gunners or Tanks, running to fight in the open disputing the kills with their own team.
Gunners are really easy to kill if you know how, specially by commandos.
at close range, unless the gunners legit ability has been used already, the commando doesn't stand a very good chance. sure at sniper range it's easy to kill a gunner, but even at a range slightly less than sniper range, say from the back of the ship in buccaneer bay to the front of town, the gunner has a bit too much accuracy and damage. i know gunner is supposed to be strong at close range, but at most ranges their abilities give them the advantage.....i think it needs work...
Soldier is BY FAR the 'strongest' class in the game at this time, there can be NO doubt about that.

Just remember that if you come into close range with a gunner and don't use blasting strike, you are probably going to die. Its where they are at their best.
if you act smart...and not attack a gunner in legit... there is no problem killing him as knifer or soldier

and if you are concerned about his ff.. throw some grenades which does like 50 dmg....or the gunner uses IeG, well then hes done for sure...no chance vs. burning bullets or blastingstrike
They have too many hp for the damage they do. If they are supposed to be the "tank" class as many suggest, they should not be dishing out the dps they do and have all the abilities they do. One or the other needs to be adjusted. And the fact that they never have to reload during most one vs one encounters where most soldiers will.

I played one to level thirteen in a couple days and it was boring as sheet. Just hold left mouse button and randomly select an ability while spraying everywhere. You don't have to hide cause chances are you won't die. This has led to me being up against squads of them, which also sux. They just chain legit all over the place blasting everything in sight.
Thanks for your opinions, although i do disagree with some of them. I'm also thinking, the gunner should have a bigger body so he's a bigger target considering the power of his attacks. So to make the game fair: change his body size and speed or make the gunner weaker at medium-long range.
(08-02-2010 04:36 AM)Sgt_Slaughter_71 Wrote: [ -> ]They have too many hp for the damage they do. If they are supposed to be the "tank" class as many suggest, they should not be dishing out the dps they do and have all the abilities they do.

"The dps they do" ?!?!?!?

You seem to be forgetting that Commandos can kill a gunner in 2 hits with a sniper rifle and 2-3 hits with a knife.

You also forget that Soldiers have Burning bullets, which (at rank 5) dishes out 12 damage per tick whilst the target is being shot and then continues to hit for another 6 seconds.
A SINGLE application of this ability CAN KILL A COMMANDO unless they bandage.


The Gunner class has the LOWEST dps in the game outside of VERY CLOSE RANGE.

Please, enough of the whinging.
(08-02-2010 02:45 AM)breadstick911 Wrote: [ -> ]Soldier is BY FAR the 'strongest' class in the game at this time, there can be NO doubt about that.

Just remember that if you come into close range with a gunner and don't use blasting strike, you are probably going to die. Its where they are at their best.

soliders blasting strike means allmost nothing when gunner have lvl5 leg it he just "bullrush" back at you in a heartbeat, sure lvl5 blasting strike can hurt gunner IF you manage to blast that gunner strait to the wall... if gunner hits wall near soldier he just put shield on and fininsh soldier, IF gunner get blasted far away he activate FF and chaingun snipe that soldier.

gunner have too versatile combined abilitys, anyone who is objective enough realises that pretty fast. gunner is:
fastest (should be slowest clearly most of the time)
biggest armor
biggest guns/clips+ have right weapon for ANY SITUATION.
with FF can turn its chainguns clearly too accurate on ANY range + can heal it self same time+ critical hit.
no need to mention gunners other"balanced" abilitys

SOLUTION:

either nerf gunners leg it speed+ refrest time OR make soldiers+ commandos running speed CLEARLY FASTER than gunners normal running speed cos at the moment soldiers and gunners normal running speed is allmost the same, diffrence is so small that short distances you hardly notice it but but when gunner activate leg it it will be usain bolt time for 12 sec wich is wayy wayyyyyyyy too long time+ refrest time is wayy wayyy too short.

gunners armor is ok IF EA sort the leg it+ ff

FF. remove accuracy bonus cos with it it makes gunner too ACCURATE for ANY range

ALL GUNNERS abilitys last too long and and refres timers are too short compared to soldier.
(08-02-2010 04:36 AM)Sgt_Slaughter_71 Wrote: [ -> ]I played one to level thirteen in a couple days and it was boring as sheet. Just hold left mouse button and randomly select an ability while spraying everywhere. You don't have to hide cause chances are you won't die. This has led to me being up against squads of them, which also sux. They just chain legit all over the place blasting everything in sight.


YEAH, it was soooo easy and boring that you managed a 0.7 K/D ratio.

Please, no more lies. All you do is hurt the game.
(08-02-2010 05:41 AM)Sambudweiser Wrote: [ -> ]Thanks for your opinions, although i do disagree with some of them. I'm also thinking, the gunner should have a bigger body so he's a bigger target considering the power of his attacks. So to make the game fair: change his body size and speed or mmake the gunner weaker at medium-long range.


"make the gunner weaker at medium-long range"

yes gunner IS too good at medium/long range i just dont get it why EA make those FF+ other buffs when its clear as sky that it makes gunner "jack of all trades"
(08-02-2010 01:25 PM)korpisoturette Wrote: [ -> ]soliders blasting strike means allmost nothing when gunner have lvl5 leg it he just "bullrush" back at you in a heartbeat, sure lvl5 blasting strike can hurt gunner IF you manage to blast that gunner strait to the wall... if gunner hits wall near soldier he just put shield on and fininsh soldier, IF gunner get blasted far away he activate FF and chaingun snipe that soldier.

Lets not pretend the Soldier has only 1 ability my friend.

How about the soldier activating its heal?

Then the soldier could activate Burning bullets, adding significantly to its damage.

The soldier could then 'snipe' down the gunner with its smg which is accurate at long range 100% of the time.



Please, I've had enough of this 'gunners = OP' rubbish. This game is balanced.
(08-02-2010 01:36 PM)breadstick911 Wrote: [ -> ]
(08-02-2010 01:25 PM)korpisoturette Wrote: [ -> ]soliders blasting strike means allmost nothing when gunner have lvl5 leg it he just "bullrush" back at you in a heartbeat, sure lvl5 blasting strike can hurt gunner IF you manage to blast that gunner strait to the wall... if gunner hits wall near soldier he just put shield on and fininsh soldier, IF gunner get blasted far away he activate FF and chaingun snipe that soldier.

Lets not pretend the Soldier has only 1 ability my friend.

How about the soldier activating its heal?

Then the soldier could activate Burning bullets, adding significantly to its damage.

The soldier could then 'snipe' down the gunner with its smg which is accurate at long range 100% of the time.



Please, I've had enough of this 'gunners = OP' rubbish. This game is balanced.

if you REALLY think that soldier and gunner are balanced and there is nothing wrong with those 2 classes you are either complete fool OR you just try to defend your "balanced" gunners and you dont give a f... if whole game play suffers for it as long as you have best toys ...but then again FAIR GAME+ KIDS+FPS GAMES DO NOT MATCH UP cos of massive egos/Epeens.funny thing is that most of the decent players admit that gunner IS abit too versatile compared to soliders, my stats are clearly not the best there is but look at my gunners and soldier k/d ratios and look the diffrence.
So how is the game balanced when groups of gunners are unkillable?
(08-02-2010 02:45 AM)breadstick911 Wrote: [ -> ]Soldier is BY FAR the 'strongest' class in the game at this time, there can be NO doubt about that.

Just remember that if you come into close range with a gunner and don't use blasting strike, you are probably going to die. Its where they are at their best.

I disagree. I think all classes have there atvantages over each other. I have kill many with all three classes.
Guys, all classes are fair.
(08-02-2010 11:17 PM)mastrom101 Wrote: [ -> ]Guys, all classes are fair.

LOOOOOOOOOOOL

you have a lvl7 gunner with a 0,47 K/D and you really want to tell us that the gunner isnt OP?
hehe, nice one..
(08-02-2010 11:19 PM)Sn0wboardfreak Wrote: [ -> ]
(08-02-2010 11:17 PM)mastrom101 Wrote: [ -> ]Guys, all classes are fair.

LOOOOOOOOOOOL

you have a lvl7 gunner with a 0,47 K/D and you really want to tell us that the gunner isnt OP?
hehe, nice one..

Hmm, can't tell if your being sarcastic or not. lol.

This would stand as evidence that the gunner is NOT OP.

A K/D ratio of 0.47 means he dies more than twice for every kill he gets, therefore the gunner is NOT an invincible beast and like ALL CLASSES success relies on player skill and experience.

You were probably being sarcastic... in which case... +1 mate.
(08-02-2010 04:14 PM)dsmx Wrote: [ -> ]So how is the game balanced when groups of gunners are unkillable?

From personal experience I know this is completely untrue.

How is a group of gunners any worse than an equal sized group of soldiers or commandos?

It just damn well isn't.
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