Hallo, Gast!
lvl 5 Stealth VS lvl 5 Elixir |
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24-07-2012, 06:31 PM |
Beitrag #1
KillerBruce1825
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I use SVD, Uber Knife and MGL.
I know about my abilti setup and what to do but i need one tip. What is better lvl 5 stealth or lvl 5 elixir If lvl 5 Stleath it will be like this: lvl 5 PS,lvl 5 Stealth, lvl 3 Eixir and lvl 3 TT If lvl 5 Elixir then it will be like this: lvl 5 PS, lvl 5 Elixir, lvl 3 Stealth and lvl 3 TT |
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24-07-2012, 06:42 PM |
Beitrag #2
The_WUUSTER
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Definitely 5 Elixir. Most people underrate it unfortunately.
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24-07-2012, 07:06 PM |
Beitrag #3
jallu87
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No mt?? Fail. Elix>stealth
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28-07-2012, 12:41 PM |
Beitrag #4
NatPiloteer
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28-07-2012, 12:45 PM |
Beitrag #5
AAnnoo
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(28-07-2012 12:41 PM)NatPiloteer schrieb:1. Escape-ability(24-07-2012 06:42 PM)The_WUUSTER schrieb: Definitely 5 Elixir. Most people underrate it unfortunately. 2. Little shield to survive BB, PB or TT poison damage These 2 things somehow make it be one of the best commando ability. ![]() |
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28-07-2012, 12:48 PM |
Beitrag #6
Samu.
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(28-07-2012 12:45 PM)AAnnoo schrieb:+ some smoke to make it harder for the enemy to hit you.(28-07-2012 12:41 PM)NatPiloteer schrieb:1. Escape-ability(24-07-2012 06:42 PM)The_WUUSTER schrieb: Definitely 5 Elixir. Most people underrate it unfortunately. ![]() |
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28-07-2012, 01:03 PM |
Beitrag #7
Drugie
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Definitely elixir.
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28-07-2012, 09:54 PM |
Beitrag #8
NatPiloteer
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(28-07-2012 12:45 PM)AAnnoo schrieb:(28-07-2012 12:41 PM)NatPiloteer schrieb:1. Escape-ability(24-07-2012 06:42 PM)The_WUUSTER schrieb: Definitely 5 Elixir. Most people underrate it unfortunately. Well, those are the obvious answers, but I usually don't have a problem escaping with level 1 Elixir and lvl 5 Stealth. Just Elixir around a corner & disappear. Maybe that's because I always make sure to be near an escape route every time I begin an attack. I just see a long duration Elixir as a neon sign advertisig your position to everybody on the map. How do you guys cancel your Elixir effect after you've reached safety? Or do you just wait out the remainder of the 13 second duration. I just don't see how you can fully utilize those 13 seconds as part of a tactic (other than a knifing spree on multiple enemys or just transiting the map). BB damage isn't a problem with all the free underpants from the claw. Poison damage is mitigated enough by low level Elixir sheild. If you're taking poison damage, chances are you're also taken damage from the knife or TT, so you're already in need of some health restoration (bandage/tonic/CM request). Maybe level 5 Elixir is a high level thing, idk... I'm pretty sure level 2 would be just about right for me. If it takes you longer than 7 seconds to escape a threat, chances are you'll already be dead. As long as you stay close to your escape route, 5 seconds should be all your NEED. |
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28-07-2012, 09:57 PM |
Beitrag #9
Richy_Greenback
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Elixir
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28-07-2012, 09:59 PM |
Beitrag #10
AAnnoo
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(28-07-2012 09:54 PM)NatPiloteer schrieb: Well, those are the obvious answers, but I usually don't have a problem escaping with level 1 Elixir and lvl 5 Stealth. Just Elixir around a corner & disappear. Maybe that's because I always make sure to be near an escape route every time I begin an attack. I just see a long duration Elixir as a neon sign advertisig your position to everybody on the map. How do you guys cancel your Elixir effect after you've reached safety? Or do you just wait out the remainder of the 13 second duration. I just don't see how you can fully utilize those 13 seconds as part of a tactic (other than a knifing spree on multiple enemys or just transiting the map).Lvl 5 has less cooldown. If you reached your "safe" place and you see a few gunners running around there, what you´re going to do? Walk away, right into the enemy you ran away from or hoping not to be seen and hide in a corner? I prefer running further. Also, the lvl 3 shield even isn´t really enough for PB, TT or BB damage. ![]() |
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28-07-2012, 10:31 PM |
Beitrag #11
NatBuster
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(28-07-2012 09:54 PM)NatPiloteer schrieb:(28-07-2012 12:45 PM)AAnnoo schrieb:(28-07-2012 12:41 PM)NatPiloteer schrieb:1. Escape-ability(24-07-2012 06:42 PM)The_WUUSTER schrieb: Definitely 5 Elixir. Most people underrate it unfortunately. lvl 5 elixir= good for escapes , pretty good shield and less cooldown also makes the opponent lagg with that smoke
This signature has been edited by RIC0H due to it being too high in PX (Max PX=250, Yours=313) [IMG]http://1.bp.blogspot.com/_scRUpc5DoY0/TUWo_i78jvI/AAAAAAAAH_0/txHLFSHzEl8/s1600/nike+just+do+it.jpg[IMG]
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28-07-2012, 10:49 PM |
Beitrag #12
NatPiloteer
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(28-07-2012 09:59 PM)AAnnoo schrieb: Lvl 5 has less cooldown. If you reached your "safe" place and you see a few gunners running around there, what you´re going to do? Walk away, right into the enemy you ran away from or hoping not to be seen and hide in a corner? I prefer running further. The further you run while using Elixir, the more attention you're going to grab from EVERYBODY that sees your bright blue glow and huge billowing smoke trail. The farther you run, the more likely you'll run into that hypothetical "gunner gang" you mentioned. Whereas, I KNOW what's in my "safe spot" because it's only 10m away. I just need to use Elixir to quickly get out of the line of fire, then disappear quickly with my short cooldown level 5 Stealth. Concerning the PB/TT/BB damage-over-time... Widgets are basically free from the claw (or with vp if you're running low on something in particular). BB is actually a welcome treat with all the free underpants, so poison is the only real concern. If you use Elixir, you've wasted your high investment ability, AND you remain visible the entire time (13 seconds). Half the benifit of damage-over-time abilities is to track stealthed mandos, so you're just helping the other team put bullets on target. Use one of your many free tonics/bandages to quickly counter poison damage and to stay stealthed. It's not like poison damage is really much of a concern in this game anyways. Few people use PB as the "hit & run" ability it was intended for, and TTs are easy enough to avoid because you're a mando in stealth... just go around them. |
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29-07-2012, 12:02 PM |
Beitrag #13
Drugie
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^The glow and smoke of elixir do not last for the full duration of the ability on the higher levels of it.
And the OP should really make a choice between sniping and knifing. Going sniper/knifer hybrid is probably the worst thing you can do. |
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29-07-2012, 12:27 PM |
Beitrag #14
Yourself{AU}
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(28-07-2012 09:54 PM)NatPiloteer schrieb:(28-07-2012 12:45 PM)AAnnoo schrieb:(28-07-2012 12:41 PM)NatPiloteer schrieb:1. Escape-ability(24-07-2012 06:42 PM)The_WUUSTER schrieb: Definitely 5 Elixir. Most people underrate it unfortunately. It's actually quite easy to cancel Elixir. All you need to do is equip 1 mark target or use a tonic. Using a tonic is a double whammy because most likely, you will have low health when running away
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29-07-2012, 04:30 PM |
Beitrag #15
BoomJones
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Elixir, because of all the reasons the posters above me mentioned...
Additionally, if your sniping attack fails, you can also knife-attack with Elixir 5 (only if enemy is isolated from group), because gunners often activates Leg It when sniped and afterwards are vulnerable to stab attacks. Pretend to run away, then let him come and stab the already bullet wounded gunner... With soldiers, pay attention to their BS! |
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29-07-2012, 07:21 PM |
Beitrag #16
jallu87
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To add above mentioned, timing with elixir can be very crucial as if u activate it too early it turns against u as u gain speed and u can easily be blasted into wall. So activate elixir immediately after being blasted to have elix shield to take the damage.
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30-07-2012, 12:30 AM |
Beitrag #17
7JonasKiller7
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Personal preference..
I prefer lvl 5 elix. Read the tonnes of reasons posted above. No point in rewriting dat stuff !
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