Hallo, Gast!
Something is wrong. Classes are seriously unbalanced |
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06-06-2012, 02:30 PM |
Beitrag #141
jallu87
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i dont think quoting someone will get banned.
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06-06-2012, 02:32 PM |
Beitrag #142
The_WUUSTER
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Then I'm putting it in.
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06-06-2012, 02:44 PM |
Beitrag #143
dajurgen
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06-06-2012, 02:55 PM |
Beitrag #144
Drugie
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06-06-2012, 03:07 PM |
Beitrag #145
dajurgen
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06-06-2012, 03:12 PM |
Beitrag #146
eatyourface1
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(06-06-2012 09:25 AM)2DayULive schrieb:(05-06-2012 03:31 AM)eatyourface1 schrieb: I know it now sounds obvious, but the inherent inequality associated with difference (i.e. classes) totally left my radar. The classes are not all equal and neither are the humans on their respective side of the keyboard. Maybe that is what provides the game a level of unpredictability (and behold, we have beauty). For me (yeah we are talking about me again) the unpredictability makes a multiplayer game preferable to a single player one. I played the BF1942 series from the start and depended upon the online multiplayer for my own player progression.I am mainly concerned about the advantages and disadvantages(gunners) of each classes. Some are very abnormal to humans and barely have any weaknesses(mando). I mainly want balance on advantages and disadvantages and make chances to abnormal game play or abilities. Commandos, like all classes have weaknesses. You just have to know how to exploit them. Now go support your local taqueria. Viva La Taco!!! |
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06-06-2012, 03:14 PM |
Beitrag #147
eatyourface1
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(06-06-2012 09:29 AM)orpheus###### schrieb: I think we should nerf chicken salt, its much too overpowered with its amazing flavour. Nothing to add to that. Thank you kind sir or madam. Now go support your local taqueria. Viva La Taco!!! |
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06-06-2012, 03:16 PM |
Beitrag #148
eatyourface1
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(06-06-2012 02:55 PM)Drugie schrieb:(06-06-2012 02:32 PM)The_WUUSTER schrieb: Then I'm putting it in. Another taco drops to the floor as the headless noob falls from his hi-chair in a fit of laughter. This is beginning to be a problem. Momma told me learning to read would cause trouble. Viva La Taqueria!!!!!!!!!! |
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06-06-2012, 03:17 PM |
Beitrag #149
eatyourface1
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12345
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06-06-2012, 03:17 PM |
Beitrag #150
AmsterdamHeavy
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(06-06-2012 09:25 AM)2DayULive schrieb: I am mainly concerned about the advantages and disadvantages(gunners) of each classes. Some are very abnormal to humans and barely have any weaknesses(mando). I mainly want balance on advantages and disadvantages and make chances to abnormal game play or abilities. Did you just say that gunners have some kind of major disadvantage that is not proportional to the other classes weaknesses? |
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06-06-2012, 03:21 PM |
Beitrag #151
eatyourface1
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(06-06-2012 03:17 PM)AmsterdamHeavy schrieb:(06-06-2012 09:25 AM)2DayULive schrieb: I am mainly concerned about the advantages and disadvantages(gunners) of each classes. Some are very abnormal to humans and barely have any weaknesses(mando). I mainly want balance on advantages and disadvantages and make chances to abnormal game play or abilities. And did he just call me fat? |
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06-06-2012, 03:28 PM |
Beitrag #152
dajurgen
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06-06-2012, 03:36 PM |
Beitrag #153
The_WUUSTER
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(06-06-2012 02:55 PM)Drugie schrieb:(06-06-2012 02:32 PM)The_WUUSTER schrieb: Then I'm putting it in. .________________________________________________________________. You have a twisted mind D: |
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06-06-2012, 03:43 PM |
Beitrag #154
Drugie
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(06-06-2012 03:36 PM)The_WUUSTER schrieb:(06-06-2012 02:55 PM)Drugie schrieb:(06-06-2012 02:32 PM)The_WUUSTER schrieb: Then I'm putting it in. You said it, not me. |
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06-06-2012, 03:43 PM |
Beitrag #155
jallu87
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(06-06-2012 03:36 PM)The_WUUSTER schrieb:pro sig.(06-06-2012 02:55 PM)Drugie schrieb:(06-06-2012 02:32 PM)The_WUUSTER schrieb: Then I'm putting it in. wuuster:ill put it in. drugie: oh my... wuuster: you have twisted... |
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06-06-2012, 03:50 PM |
Beitrag #156
JVJ-Zordan
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I'm a mando and I don't feel like beeing OP...yet...
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06-06-2012, 03:51 PM |
Beitrag #157
dajurgen
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06-06-2012, 03:51 PM |
Beitrag #158
AmsterdamHeavy
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(06-06-2012 03:28 PM)dajurgen schrieb:(06-06-2012 03:17 PM)AmsterdamHeavy schrieb: Did you just say that gunners have some kind of major disadvantage that is not proportional to the other classes weaknesses? Ok, well, since you ask... I would roll back some of the gunner changes (slow & purple haze on keg, heal on FF). Reduce the effectiveness of fireproof panties and nerf the hell out of the fast sniper rifles. The gunner keeps the team oriented buffs, sharing leg it and hero shield. Old school fire from a keg marks commandos as well as BB does, but the lack of slow and the explosion now become disruptive to a group again. The keg doesnt nail everyone in place making them fish in a barrel. Rolling back the heal from FF change will make gunners more dependent on soldiers again. If gunners want to heal while solo, carry bandages and (OMG) tonics. The way I see it, people now know how to play a gunner when most didnt before the buffs, thus the individual buffs are no longer needed. Team buffs are useful and encourage grouping. Lower the effectiveness of fireproof panties by 25-40% (TBD), so that having BB actually does damage again. I think soldiers are the most balanced class except for this one widget. I mean, with panties both commandos and gunners will HEAL while burning when using their shield/elixer I dont find commandos to be OP except for the damnable fast rifles. Nerf either their speed/recoil or the amount that they can benefit from piercing shot. Even *I* can raise hell with an M21 for example and I have never been a particularly good sniper in any game. I play my commandos knife & pistol almost exclusively. Knifing is fine, except PB should not cancel elixer but thats a minor add to make PB useful for something other than post-mortems. Stealth is fine, if you play the game and actually LISTEN, commandos are relatively easy to chase down once spotted and you hit them a few times, just follow the numbers. Not to mention the pricks like me that use MT5. |
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06-06-2012, 04:07 PM |
Beitrag #159
dajurgen
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i'l respond to what i disgree
(06-06-2012 03:51 PM)AmsterdamHeavy schrieb: Rolling back the heal from FF change will make gunners more dependent on soldiers again. If gunners want to heal while solo, carry bandages and (OMG) tonics. The way I see it, people now know how to play a gunner when most didnt before the buffs, thus the individual buffs are no longer needed. Team buffs are useful and encourage grouping.personally i'd prefer buffing BB instead of nerfing FF. And to make FF heal u need to shoot somebody wich will make them fire back (unless its an afk'er) and most of the time you end up with less health then before/you die. about BB buffs : (03-06-2012 12:30 AM)dajurgen schrieb: lvl 1 : 15 burn damage divided in 3 ticks + rpm increase by 7 % Zitat:I dont find commandos to be OP except for the damnable fast rifles. Nerf either their speed/recoil or the amount that they can benefit from piercing shot. Even *I* can raise hell with an M21 for example and I have never been a particularly good sniper in any game.mostly snipers are OP , the best way to balance sniping is to re-apply the random recoil bug so sniping actually takes skill to do. http://www.youtube.com/watch?v=CubdKcUFvWE&feature=plcp |
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06-06-2012, 04:34 PM |
Beitrag #160
jallu87
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remove stealth
+less mandos as it would take skill +would force mandos to teamplay +snipers wouldnt be so OP +knifing would actually take skill -forum QQ -? |





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