Hallo, Gast!
The Pirate Pistol FACT vs FICTION |
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14-01-2012, 01:44 AM |
Beitrag #161
epicchickengod
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(13-01-2012 05:39 AM)SubspaceTabuu schrieb: The only overpowered PP Gunners are the ones that can aim, so pretty much there is nothing to worry about since most Gunners cant aim for ʇıɥs as it is. be glad b00murd34d doesnt come around to these forums, or else he reports everyone who break the rules :3 ![]() Add me on skype please D: Name is epicchicken1123
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14-01-2012, 06:28 PM |
Beitrag #162
Mastermando
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you guys are so rong at higher lvls that medics always camp togther with thier lr hand gun and
when u try to close in u get blasted and bb on you pp becomes very balanced on a gunner. just my 2Bfs. |
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14-01-2012, 06:39 PM |
Beitrag #163
The_WUUSTER
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(14-01-2012 06:28 PM)Mastermando schrieb: you guys are so rong at higher lvls that medics always camp togther with thier lr hand gun and I believe that's why JiiJii keeps on using it. Something among the lines of "I'll keep using it until they nerf 5 BS." |
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14-01-2012, 08:11 PM |
Beitrag #164
Drew
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BS can't be nerf'd without nerfing gunners, without BS, soldiers can't compete against gunners.
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14-01-2012, 08:49 PM |
Beitrag #165
Crowley69
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(14-01-2012 08:11 PM)Drew schrieb: BS can't be nerf'd without nerfing gunners, without BS, soldiers can't compete against gunners. Even with high lvl BS soldiers are more often screwed because they cant cleanse themselves from the keg effect making them slowed and easy to hit targets ![]() |
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14-01-2012, 09:22 PM |
Beitrag #166
SubspaceTabuu
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(14-01-2012 08:11 PM)Drew schrieb: BS can't be nerf'd without nerfing gunners, without BS, soldiers can't compete against gunners. Most Soldiers cant compete with Gunner regardless of whether they have BS or not, especially when Gunners can handle mid range just as well as a Soldier can (shotties, PP, Kegs + more). Fortunately there aren't that many Gunners who fight mid range. And how exactly would you nerf a Gunner? |
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14-01-2012, 09:23 PM |
Beitrag #167
ShadyArmada
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still going on with the PP hm?
well i still hate it on a gunner and love it on soldiers/mandos but indeed the only gunners you need to fear are those who can aim well. basically just a few and they mostly are level 30 or so. It takes skills to use it well since one shot isnt much so most gunners just spend half the fight reloading. Also a gunner cant be nerfed as far as i know mess with abilities then it goes back to the beta way where gunners were way to weak mess with weapons that basically isnt much different. gunners might look op but they need what they have otherwise you might not see alot of gunners anymore. |
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15-01-2012, 03:32 AM |
Beitrag #168
Frenchyfry
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Here's how to nerf everything wrong with the game
Control Panel --> Uninstall a program --> Battlefield Heroes --> Confirm it's amazing how well it works |
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15-01-2012, 01:03 PM |
Beitrag #169
OneShotDropped
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Okay just saying here...frenchy you and others mentioned how the pp unbalances the classes since it makes a gunner dangerous at all ranges...this is true....but this isnt the first time that bfh has done this, so why is everyone complaining now? Examples:
-Soldier is the team medic and has the advantage of unlimited (time constricted) healing.....every class is given TONICS...soldier's heal becomes obselete against mandos and gunners who spam tonics and bandaids, as they can just retreat when injured and heal to full hp, or even tonic in battle. -PUNCH WIDGET: any class now has a weak level blasting strike ability, making the knife commando even worse against those who use this wigdet. (**aim needed) -PIRATE KEG: Every class can use a keg (unstoppable by ieg) -SPEED BOOTS: Soldiers and mandos can use the gunners leg it ability as well now, given they have the money spend. Perfect spammer example: Billy Sunsteel. He uses speed boots literally every life, giving him essentially a gunner's legit. IMO these widgets broke the class system when they were introduced, giving the user nearly any classes' ability short of invisibilty if he is willing to spend the money. Since the pp is a BF only weapon, it also relies on the user spending money. Just saying that a good part of the class balance of old was lost long ago, before the pp. |
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15-01-2012, 03:00 PM |
Beitrag #170
AceEmerich
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(15-01-2012 01:03 PM)OneShotDropped schrieb: Okay just saying here...frenchy you and others mentioned how the pp unbalances the classes since it makes a gunner dangerous at all ranges...this is true....but this isnt the first time that bfh has done this, so why is everyone complaining now? Examples: Its in somewhere in this forum one admitance of "Blues" about the error of the release of this widget skills, and the soldier class was the most "injured" about this widgets. But in my view this wasnt a true problem, because if you look, at some point of your char evolve, the space on your hot bar will decrease and you cant carry too much widgets. |
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15-01-2012, 03:15 PM |
Beitrag #171
DorianGray
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(14-01-2012 08:49 PM)Crowley69 schrieb:This is why gunners and soldiers work together.(14-01-2012 08:11 PM)Drew schrieb: BS can't be nerf'd without nerfing gunners, without BS, soldiers can't compete against gunners. Gunners give leg it boosts while IEGing and soldiers dish out the damage and heal. Gunners can dish out damage, sure.. but a soldier's damage with a long range pistol is uncomparable if he has good aim, especially if you are grouped up and blasting strikes are being thrown around making a gunners damage less useful at mid range while gunners are eating other gunners kegs making explosives useless. Most of a gunners damage comes from his kegs generally or at least a big portion. Both soldiers and gunners are very much needed for a balanced team comp, just commandos aren't really. |
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15-01-2012, 04:09 PM |
Beitrag #172
epicchickengod
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(15-01-2012 03:00 PM)AceEmerich schrieb:(15-01-2012 01:03 PM)OneShotDropped schrieb: Okay just saying here...frenchy you and others mentioned how the pp unbalances the classes since it makes a gunner dangerous at all ranges...this is true....but this isnt the first time that bfh has done this, so why is everyone complaining now? Examples: ive seen some people give up an weapon to use another widget. ![]() Add me on skype please D: Name is epicchicken1123
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15-01-2012, 05:07 PM |
Beitrag #173
darkette
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PP OP lol you must be joking?
It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. It is extremely difficult to get longdistance headshots with PP on moving targets without ZOOM. My only problem with PP is that the critical damage should be a bit lower or critical chance. |
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15-01-2012, 08:31 PM |
Beitrag #174
Lukaznid
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I dont care what anybody seas I DEVASTATE whit PP the only problem is... I dont rely own 1 I only get it fromthe claw...
Anyhow yes I think it is a very skillful weapon just like a zooka or SR pistol all these weps NEED skill to be devastating. You cant just march up with lets say a SR pistol and shoot a camping mando... No you will get shoot and killed. You need to go araund or from the side EVEN if it takes more time. The resoult is masive help for your team and devestation + weakend defenses for the oposing team. Its a win win IF you have the skill for it so yes I aggre with you, there should be more guns like the PP, lets say a 2 bullet clip SR shootgun (just an example).
![]() Sig by JKool
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15-01-2012, 08:49 PM |
Beitrag #175
Frenchyfry
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I have little problem with the pp itself - the big problem is that it's on gunners. You're all right; the pp IS difficult to get headshots with at long range, and it does need some skill to use. But gunners aren't the class for long ranges, and precision weapons are not that classes forte. MGs and (to an extent) shotguns are much more of a spray weapon.
Gunner is spray class, soldier has light spray weapons and light long-range options, and commando has up-close and long range options but not much in the middle. But when you give every class a no-deviation weapon that hits for 40+ damage at every range, it blurs the class lines quite a lot. Honestly, I don't know why I'm still on this topic. I don't play bfh anymore - the last time I'll probably play it is when Scizor gets to 30. And jiijii, get on steam >:o |
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16-01-2012, 12:36 AM |
Beitrag #176
DeathIsEminent
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I don't see a problem with it on gunners, its only one shot so I don't see how it makes them a long range class when you can fire once every 3 seconds, as for spray class: Then the only non spray class would be the mando, the soldier is just slight less spray than gunner to be honest.
Going by that then soldiers shouldn't be using PP and LR pistols either and only lr smg as the pistol is the best non Sniper Rifle lr weapon in the game and it should be only for the commando. One could argue that it fits the gunner because its a pretty nice weapon up close for starting a battle then switch to mg or shotty. There is no signature. |
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16-01-2012, 01:04 AM |
Beitrag #177
Crowley69
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(16-01-2012 12:36 AM)DeathIsEminent schrieb: I don't see a problem with it on gunners, its only one shot so I don't see how it makes them a long range class when you can fire once every 3 seconds. The problem is when they sit on a cliff and only show their head for a split second just to shoot then hide again is one problem, another problem is they don't need to get so close to finish off an enemy, because with proper aim they can hit 60 dmg in the blink of an eye. And since they also have the derpzooka to help them in long range, its not as difficult to sit back as a gunner using the two weapons. Gunners are suppose to be a spray class, which is at short range. As Frenchy said before, its why they have MGs and SGs. The pirate pistol is a one shot accurate hit that can be quite annoying to go up against when someone is sitting on a cliff just shooting it every 3 seconds. Point is that gunners don't have to charge in for their kills now, and they also have the option of camping with the PP and derpzooka. And since the only way to kill a camper most of the time is either flush them out with explosives when gunners have IEG, or get close when we know gunners are most respected at short range, its incredibly hard and annoying to go up against a gunner using the PP. And answering this: (16-01-2012 12:36 AM)DeathIsEminent schrieb: as for spray class: Then the only non spray class would be the mando, the soldier is just slight less spray than gunner to be honest. Gunners = Two weapons consist of spraying (use to at least) - Lowest damage but fastest ROF Soldiers = Two weapons that have the option of one spray weapon and one accurate precision weapons - Middle man Commando = Two weapons consist of accurate and precise hits - Highest damage but slowest ROF ![]() |
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16-01-2012, 02:09 AM |
Beitrag #178
DeathIsEminent
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So basically most people are complaining soldiers and commandos are getting a taste of their own medicine?
Gunners have been going through this for ages, yes campers can be annoying, soldiers and commandos are still the wost offenders on this though, in most maps they can use the lr pistol while still partially in cover while spamming bb, heals, 6th sense(making flanking form gunners a pita) and grenade spam. Snipers... well they just hide, PS5 and snipe their big heads, Sniper Commandos however are to busy complaining on soldier forums as they have always had it rough with soldiers. The way I see it soldiers can excel in all distances except extremely long, in short distance they still have BB and BS which if they know how to use and the opponent doesn't have widgets can turn the fight to his favor, they are not nearly as helpless there as people seem to think. I think when designing those weapons(and allowing the gunner to have the PP) the devs just saw that in a lot of high lvl matches where teams actually have teamwork and don't just zerg and take cover when necessary, the gunners where in a disadvantage seeing as when the enemy choose to camp(and they often do), there wasn't much they could do that a good soldier wouldn't do better other than eat explosives, a bugged hero shield, legit and needed a better way to help flush people out other than the keg. There is no signature. |
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16-01-2012, 04:47 AM |
Beitrag #179
Crowley69
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(16-01-2012 02:09 AM)DeathIsEminent schrieb: So basically most people are complaining soldiers and commandos are getting a taste of their own medicine? The thing with campers, its not the gunners job to try and kill them, that's what so many people don't understand. Yes they can chuck kegs, and eat their incoming explosives, but there's classes for a reason. From what I've seen gunners were already on the brink of being the ultimate class, although every time they got killed by someone from far away they would complain because they couldn't do anything, and they shouldn't do anything. If there's some annoying soldier on a cliff and you were far away that not even the LR shotgun would do more dmg over 10, who would be smarter to attack him? A gunner or a commando w/ sniper? So many people look at gunner and say "Hey, this is a fairly easy to master class because I can kill in close range with 5 abilities to help me out." while soldiers and commandos only have two abilities to help them out in short range. Although when a gunner gets killed by someone from far away, they realize that they cant do anything about it and get annoyed, this is why there's two other classes to excel in that. Yes your not going to always find a team that's great, but now you don't need a team, because you are able to kill people from all ranges, making the other two classes it harder to keep up with the gunner. This is why not as much people care if a soldier or commando is using a PP because they already had options for those ranges, but now gunners have it they can hit any range, when there's two other classes that are meant to do that. Gunners are suppose to kill people close, soldier should kill people mid range, and commando should take care of people far away. Gunners are tough foes and their great in SR, ok in MR, but in no way should a LR battle be taken place with a gunner if one wishes to keep balance. ![]() |
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17-01-2012, 01:33 AM |
Beitrag #180
$hadowStalker
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I do kinda get what crowly is saying, although I must say that I feel like this helped to balance out the commando. Before the pp and the derpzooka (however dumb the derpzooka may be), I remember how easy it was to camp hilltops on my mando since only soldiers with the lr pistol were a threat.
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Anyhow yes I think it is a very skillful weapon just like a zooka or SR pistol all these weps NEED skill to be devastating. You cant just march up with lets say a SR pistol and shoot a camping mando... No you will get shoot and killed. You need to go araund or from the side EVEN if it takes more time. The resoult is masive help for your team and devestation + weakend defenses for the oposing team. Its a win win IF you have the skill for it so yes I aggre with you, there should be more guns like the PP, lets say a 2 bullet clip SR shootgun (just an example).
![[Bild: lukazsig.png]](http://img10.imageshack.us/img10/1483/lukazsig.png)