Hallo, Gast!

01-08-2012, 02:53 PM | Beitrag #421
retrogamerAZAR 
/sign

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01-08-2012, 05:03 PM | Beitrag #422
iLiquicity 
iz nizz
/sign

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Welcome To Planet Liquicity
Galaxy of Dreams
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01-08-2012, 05:05 PM | Beitrag #423
traduz 
/sign
Excellent job!

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02-08-2012, 03:21 PM | Beitrag #424
ViciousFairy 
/sign
Good idea, however my one suggestion is that the planes on the original factions bases are pointing in the oppoesite direction, meaning the the planes have to turn around before attacking the other base, it give too little time for people to scramble before being shredded by planes.. and a few other reasons.. you know what i mean?

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02-08-2012, 04:04 PM | Beitrag #425
Brian4t8 
(02-08-2012 03:21 PM)ViciousFairy schrieb:  /sign
Good idea, however my one suggestion is that the planes on the original factions bases are pointing in the oppoesite direction, meaning the the planes have to turn around before attacking the other base, it give too little time for people to scramble before being shredded by planes.. and a few other reasons.. you know what i mean?
Ultimately, the design of the final version of the map is up to EA/DICE. This is a template of sorts, if you will. That is to say that this is a basic design and the designers can do what they will with it. The map is not drawn entirely to scale.

The problem with turning the planes around and their subsequent landing strips is that the out-of-bounds area is just north and just south of the islands where people spawn. The planes do not have a turn radius sufficient enough to facilitate the turning of a plane in time to keep from receiving a punishment of being forced to re-spawn because you were AWOL.

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04-08-2012, 01:58 PM | Beitrag #426
Natoura 
/sign Awesome!

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Here my suggestion: Elimination mode!
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05-08-2012, 03:25 AM | Beitrag #427
DSU3003 
/signed
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05-08-2012, 03:30 AM | Beitrag #428
DARRENSz 
/sign

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