Hallo, Gast!

31-01-2010, 08:37 PM | Beitrag #21
.::Gian::. 
(14-01-2010 01:45 PM)KeNsRecords schrieb:  Gunner should be Strong or i cant hide me behind them Big Grin Big Grin

ROFL!Big GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
31-01-2010, 09:12 PM | Beitrag #22
Thisassthere 
(14-01-2010 01:45 PM)KeNsRecords schrieb:  Gunner should be Strong or i cant hide me behind them Big Grin Big Grin

This.

Their job is to be the front men, the tanks. Tanks need higher damage and better defense(hitpoints).

[Bild: pipsqeakspopper.png]
Masters of Classes group. Only for the true Masters
[Bild: level30.png][Bild: ihack.png][Bild: level30.png]
[Bild: crudy.jpg]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
31-01-2010, 09:36 PM | Beitrag #23
ACatThatCanPlay 
ANSWER TO OP: The reason for most of the improvements to gunners was to make them better breachers/blitzers and to change the pace of the game. Where before it was probably advantageous to simply camp a large group of heroes in an easily defensible spot, now the best team likely consists of a couple of gunners cycling leg it + hero shield with a few soldiers healing.

Before, when gunners were considered by many to be underpowered (myself and a few others disagreed), commandos pretty much reigned supreme. This caused a lot of games to be simple waiting games where the side that had their few 'teammates that didn't really understand the game' trickle out and get shot in the area between flags until the side with the fewest bad players won. Hardly strategic or chaotic... the building blocks of a fun game.

Now it's a mass blitz with gunners stampeding around the map, which has sped up the games significantly. This has, on the whole, had the side effect of depleting the usefulness of the class that thrive on extended conflicts like soldiers (Burning Bullets, Heal both have bigger effects in drawn out battles), and also the class that thrives on spread out slow moving targets (commando.)

Ideally I think somewhere between that is the middle ground, which could probably be achieved rather simply by nerfing the default and short range MG by about 2 damage and removing the accuracy boost component of frenzy fire. That would keep the gunner's core ability- rapid burst movement and self-preservation up close while taking damage well alive, but would limit their offensive output to a level that made it necessary to coordinate leg-it offensives with teammates. Keg would and should be left alone. It has great damage output and utility in the right hands, but is difficult to master and easy to counter.

Alternatively, a possible solution would be boosting the soldier's medium SMG's damage at it's native range by about 2 damage, and Raising the critical hit chance and effects of grenade spam to make that 'Leg It' sprint out of cover more fatal, or in the least to slow it down by forcing the gunner to use 'IEG.'

Finally, I think all shotguns - but especially the long range one - need a buff to give them the distinction of being the weapon to use against knifers and gunners. A minor reduction of projectile spread on the medium range shotty, a major reduction of projectile spread AND increase in damage on the long range shotty, and a minor improvement to damage on the close range shotty. Short range shotty + medium SMG should be a viable setup for an anti-gunner soldier in other words.

[Bild: 2] (Dieser Beitrag wurde zuletzt bearbeitet: 31-01-2010 09:46 PM von ACatThatCanPlay.)
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
31-01-2010, 10:20 PM | Beitrag #24
Spencerjj2 
Gunners are made to get commandos escorted to a place with a flag. Gunners main purpose are to clear. If you screwed up that, then the commandos would have no protection when they aren't invisible (or under an attack).

[Bild: pubsig.php?OrderS;228945352;5]
The worst player you'll ever meet.
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
31-01-2010, 10:55 PM | Beitrag #25
Kartoffelmos 
(30-01-2010 11:31 PM)0x5b;N2D0x5d;Red schrieb:  Apparently, they're not OP, seeing as your Gunner has a 1.9 kdr.

Sorry, I just had to do it Big Grin.

As for the favouring of Gunners, EA have always overbuffed/overnerfed the classes/abilities....

Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 12:56 AM | Beitrag #26
agentx5 
(31-01-2010 09:36 PM)ACatThatCanPlay schrieb:  ANSWER TO OP: The reason for most of the improvements to gunners was to make them better breachers/blitzers and to change the pace of the game. Where before it was probably advantageous to simply camp a large group of heroes in an easily defensible spot, now the best team likely consists of a couple of gunners cycling leg it + hero shield with a few soldiers healing.

Before, when gunners were considered by many to be underpowered (myself and a few others disagreed), commandos pretty much reigned supreme. This caused a lot of games to be simple waiting games where the side that had their few 'teammates that didn't really understand the game' trickle out and get shot in the area between flags until the side with the fewest bad players won. Hardly strategic or chaotic... the building blocks of a fun game.

Now it's a mass blitz with gunners stampeding around the map, which has sped up the games significantly. This has, on the whole, had the side effect of depleting the usefulness of the class that thrive on extended conflicts like soldiers (Burning Bullets, Heal both have bigger effects in drawn out battles), and also the class that thrives on spread out slow moving targets (commando.)

Ideally I think somewhere between that is the middle ground, which could probably be achieved rather simply by nerfing the default and short range MG by about 2 damage and removing the accuracy boost component of frenzy fire. That would keep the gunner's core ability- rapid burst movement and self-preservation up close while taking damage well alive, but would limit their offensive output to a level that made it necessary to coordinate leg-it offensives with teammates. Keg would and should be left alone. It has great damage output and utility in the right hands, but is difficult to master and easy to counter.

Alternatively, a possible solution would be boosting the soldier's medium SMG's damage at it's native range by about 2 damage, and Raising the critical hit chance and effects of grenade spam to make that 'Leg It' sprint out of cover more fatal, or in the least to slow it down by forcing the gunner to use 'IEG.'

Finally, I think all shotguns - but especially the long range one - need a buff to give them the distinction of being the weapon to use against knifers and gunners. A minor reduction of projectile spread on the medium range shotty, a major reduction of projectile spread AND increase in damage on the long range shotty, and a minor improvement to damage on the close range shotty. Short range shotty + medium SMG should be a viable setup for an anti-gunner soldier in other words.

QFT and I agree. Although frankly I see the level of speed that Leg It has in comparison to elixir and default movement speeds as more of the issue than Frenzy Fire (leave it alone), but otherwise I agree with every comment you made.

NOTE: I've been away from BFH due to frustration over software bugs that aren't getting fixed and I've got other things I need to do (IRL).
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 06:37 AM | Beitrag #27
CrazyFlyGuy 
(31-01-2010 09:12 PM)Thisassthere schrieb:  
(14-01-2010 01:45 PM)KeNsRecords schrieb:  Gunner should be Strong or i cant hide me behind them Big Grin Big Grin

This.

Their job is to be the front men, the tanks. Tanks need higher damage and better defense(hitpoints).

Id say better defence.

But in most games the tank has pretty crappy damage in comparison to the weaker classes.

The Baron Sez; Please read the forum rules on signatures before posting a new one.

Signature is a personal identity, not a billboard for politics/

[Bild: 20fdzqw.jpg]
(Dieser Beitrag wurde zuletzt bearbeitet: 01-02-2010 06:37 AM von CrazyFlyGuy.)
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 12:51 PM | Beitrag #28
Volgograd 
(14-01-2010 01:45 PM)KeNsRecords schrieb:  Gunner should be Strong or i cant hide me behind them Big Grin Big Grin

True I am happy with what the gunners right now and they've always been useful as a shield for those times when you have low health.

[Bild: 96hov6.png]
[Bild: flkk81.png]
Made By SneakyChips!

SUPPORT MY SOCIAL LOBBY IDEA!
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 03:20 PM | Beitrag #29
NicoSan 
Gunner for the live Big GrinBig Grin

Tongue Sorry for bad english Angel
[Bild: 2dslgxv.jpg]
[Bild: r767tv.jpg]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 04:59 PM | Beitrag #30
Berlin.Calling! 
(14-01-2010 02:27 PM).Acindo. schrieb:  
(14-01-2010 01:11 PM)0x5b;N2D0x5d;Red schrieb:  No class should be able to run into a group of 5 people, kill all of them, and get away with full health.

No class can.

Lol

[Bild: berlincalling01.png]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
01-02-2010, 10:05 PM | Beitrag #31
RX-75 
-.- Wow, after playing through lvl 1-9 on a mando, on a server I normally play on with my lvl 15 gunner (frequently has hackers I might add) , almost 75% of the kills I get were AGAINST gunners, no help, no medics around, no former dmg taken from them. 5% were other soldiers, and 20% were other moronic fail-knifers or poor snipers who screamed hacker after I shot them in the leg while they spam-jumped after getting out of stealth.

My main is a gunner, pure dmg, 5 leg it and 3 shield, no FF, FF is by far one of the worst skills, if you complain about it, stfu and just do what smart people do when they see a moron using FF....move to the left, if you are out in the open, encounter a Gunner with/without FF, chances are either way you would die if s/he knows what s/he is doing, the health restored by FF is not even noticeable in an encounter, I get killed by more soldiers in a 1v1 even with using FF, and I am a really good gunner considering how many others feel the need to camp at spawnpoints.

After playing all classes to an extent, none I have played are OP, I hear it all the time, if you think one is OP, you apparently do not know what OP is. Being able to kill something in 1 or 2, maybe 3 bullets is a skill required feat, and is ONLY obtainable with experience (I mean actual experience, not XP), so why should they make those who took time to learn to play a class properly, unable to play that class just because a majority are p*** off that they aren't as good ?

I meet soldiers who suck, and the few that don't, as well as those who hack. Same with mando and gunner.

Sure I do get annoyed when I am OHKO'ed by some skilled sniper, I don't scream "OP NUB!" like everyone else does, or when I kill some semi-experienced soldier or gunner, they don't scream OP, since they understand that sometimes. Being skilled makes any class OP while sucking at any class makes it UP, so just shut up about "THAT IS OP AND MY CLASS IS UP!" already. They made the classes even, if you suck at mando, try using stealth more for a change, if you suck at soldier, then play gunner, if you suck at gunner, I would advise you play something else. I get killed by knifers and snipers, soldiers and etc., As a gunner. So just take some time, learn the way of the class before being a moron and posting on the forums. Think about both sides, maybe instead of being OP, the person behind that computer is actually a skilled player, that player shouldn't have to restart his class since you suck at killing a gunner in a head-on knifing fight.

[Bild: 2]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
02-02-2010, 03:20 AM | Beitrag #32
Velkrin 
(14-01-2010 01:41 PM)NucleAhero schrieb:  [Bild: whining1-269x300.jpg]
Another whining thread.

I love people that post these pictures.


(28-01-2010 10:42 AM)HATE schrieb:  Right- I know this is a pretty cruel tease so I hope I may have some forgiveness.

However - the 'next awesome thing' we have been play testing almost daily these last few weeks has had a very interesting dynamic. Namely that snipers are completely dominating in these playtests. The weapon and ability tunings are the same as what is currently on live servers.

One of our more devoted sniper players regularly goes 15-2 or better in a round of the play tests....and this is against an enemy team of mostly gunners. He actually had one round of 22-0.....which he will be happy to remind us of for a few weeks I think.

So - my thoughts on snipers/sniping have been slightly modified knowing what is coming.

The good news - there is a very sexy thing coming that will make teams value quality snipers.

The bad news - I am less inclined to grant snipers any significant power boost as it will negatively affect certain new dynamics.

In other news - the bug with TTraps disappearing should be fixed in a coming release. Also the bug that is keeping elixir from being as long as Legit should also be fixed.

Oh and Gunners will see some slight adjustments at some point as well

[Bild: 6] (Dieser Beitrag wurde zuletzt bearbeitet: 02-02-2010 03:44 AM von Velkrin.)
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
02-02-2010, 07:09 AM | Beitrag #33
bEAr_frogg 
Nah gunners not OP. We just 1337. Big GrinBig GrinBig Grin

[Bild: wfrogg.png]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren
04-02-2010, 10:49 PM | Beitrag #34
Skeevox 
You know whats the problem?!?
That the gunners aren't used right!
They are used to be tanks, that take the damage of a group and kill some guys in front of the group...
NOT FOR PLAYING SOLO!
But because it was made for groups, that they needed to be tanks and take a lot of damage and can hit a lot, they are just pretty good on their own and even better in groups! They indeed need a nerf, cauz now the game becomes boring!

I am a gunner, so i'm saying things i just don't need to say, promoting a nerf for my own class, how betraying ;x

[Bild: 96b868.jpg]
Alle Beiträge dieses Benutzers finden
Diese Nachricht in einer Antwort zitieren




Gehe zu:



X
Diese Person zu deiner Freundesliste hinzufügen
Diese Person aus deiner Freundesliste entfernen
/de/ajax/checkFriendStatus
/de/ajax/friend