Hallo, Gast!

30-10-2009, 03:11 AM | Beitrag #201
CrazyFlyGuy 
The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

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30-10-2009, 05:27 AM | Beitrag #202
strikermodel 
(30-10-2009 02:17 AM)Ademo schrieb:  
(29-10-2009 10:36 PM)strikermodel schrieb:  I love how EVERYONE thinks the healing is the problem, even though most people said FF sucked when it only healed and gave an accuracy boost , instead of looking at the critical boost that was added.

Would you think PS would be OP if it made Rifles as powerful as they are atm without PS?
what does PS have to do with the FF change?

well anyway, if the longest range rifle did only 20 damage a shot, and the fast rifle did only 10 damage a shot, then rifles would suck balls.(that is about how much damage the rifles would have to do, in order for the PS to bring them up to their current level.)

the only problem I see with PS, is that it's damage doesn't scale with the rifle nerf, it just does flat damage.

(30-10-2009 03:11 AM)CrazyFlyGuy schrieb:  The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

I hope you aren't implying that the accuracy buff is removed. if it was, the skill would be a heck of a lot worse than before it ever got buffed at all, considering your DPS while using the skill would drop considerably, as well as your healing rate.

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30-10-2009, 05:58 AM | Beitrag #203
CrazyFlyGuy 
(30-10-2009 05:27 AM)strikermodel schrieb:  
(30-10-2009 02:17 AM)Ademo schrieb:  
(29-10-2009 10:36 PM)strikermodel schrieb:  I love how EVERYONE thinks the healing is the problem, even though most people said FF sucked when it only healed and gave an accuracy boost , instead of looking at the critical boost that was added.

Would you think PS would be OP if it made Rifles as powerful as they are atm without PS?
what does PS have to do with the FF change?

well anyway, if the longest range rifle did only 20 damage a shot, and the fast rifle did only 10 damage a shot, then rifles would suck balls.(that is about how much damage the rifles would have to do, in order for the PS to bring them up to their current level.)

the only problem I see with PS, is that it's damage doesn't scale with the rifle nerf, it just does flat damage.

(30-10-2009 03:11 AM)CrazyFlyGuy schrieb:  The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

I hope you aren't implying that the accuracy buff is removed. if it was, the skill would be a heck of a lot worse than before it ever got buffed at all, considering your DPS while using the skill would drop considerably, as well as your healing rate.

DPS would still be higher than it would be without frenzy.

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30-10-2009, 06:44 AM | Beitrag #204
LOKO. 
gunners are over powered imo

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30-10-2009, 06:53 AM | Beitrag #205
strikermodel 
(30-10-2009 05:58 AM)CrazyFlyGuy schrieb:  
(30-10-2009 05:27 AM)strikermodel schrieb:  
(30-10-2009 02:17 AM)Ademo schrieb:  
(29-10-2009 10:36 PM)strikermodel schrieb:  I love how EVERYONE thinks the healing is the problem, even though most people said FF sucked when it only healed and gave an accuracy boost , instead of looking at the critical boost that was added.

Would you think PS would be OP if it made Rifles as powerful as they are atm without PS?
what does PS have to do with the FF change?

well anyway, if the longest range rifle did only 20 damage a shot, and the fast rifle did only 10 damage a shot, then rifles would suck balls.(that is about how much damage the rifles would have to do, in order for the PS to bring them up to their current level.)

the only problem I see with PS, is that it's damage doesn't scale with the rifle nerf, it just does flat damage.

(30-10-2009 03:11 AM)CrazyFlyGuy schrieb:  The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

I hope you aren't implying that the accuracy buff is removed. if it was, the skill would be a heck of a lot worse than before it ever got buffed at all, considering your DPS while using the skill would drop considerably, as well as your healing rate.

DPS would still be higher than it would be without frenzy.

it's better with accuracy buff and healing than crit chance and no accuracy or healing. that would just be removing the entire original bonus of the skill to begin with, and what it's original intent was.

the skill began as a way of making the MG work on a single target rather than it's normal spread (which is better for fighting groups). if the accuracy buff was removed, a gunner would REQUIRE leg it to fight 1 v 1 targets, or a keg with slow down, so they could get into efficient range normally. frenzy fire at least gives gunners an option instead of being forced to dump into slow down or speed up skills.

personally, I like having my gunner be different than the 200000000 other gunners running leg it+keg.

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30-10-2009, 08:12 AM | Beitrag #206
CrazyFlyGuy 
(30-10-2009 06:53 AM)strikermodel schrieb:  
(30-10-2009 05:58 AM)CrazyFlyGuy schrieb:  
(30-10-2009 05:27 AM)strikermodel schrieb:  
(30-10-2009 02:17 AM)Ademo schrieb:  
(29-10-2009 10:36 PM)strikermodel schrieb:  I love how EVERYONE thinks the healing is the problem, even though most people said FF sucked when it only healed and gave an accuracy boost , instead of looking at the critical boost that was added.

Would you think PS would be OP if it made Rifles as powerful as they are atm without PS?
what does PS have to do with the FF change?

well anyway, if the longest range rifle did only 20 damage a shot, and the fast rifle did only 10 damage a shot, then rifles would suck balls.(that is about how much damage the rifles would have to do, in order for the PS to bring them up to their current level.)

the only problem I see with PS, is that it's damage doesn't scale with the rifle nerf, it just does flat damage.

(30-10-2009 03:11 AM)CrazyFlyGuy schrieb:  The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

I hope you aren't implying that the accuracy buff is removed. if it was, the skill would be a heck of a lot worse than before it ever got buffed at all, considering your DPS while using the skill would drop considerably, as well as your healing rate.

DPS would still be higher than it would be without frenzy.

it's better with accuracy buff and healing than crit chance and no accuracy or healing. that would just be removing the entire original bonus of the skill to begin with, and what it's original intent was.

the skill began as a way of making the MG work on a single target rather than it's normal spread (which is better for fighting groups). if the accuracy buff was removed, a gunner would REQUIRE leg it to fight 1 v 1 targets, or a keg with slow down, so they could get into efficient range normally. frenzy fire at least gives gunners an option instead of being forced to dump into slow down or speed up skills.

personally, I like having my gunner be different than the 200000000 other gunners running leg it+keg.

Not so unique anymore.

Everyone has heard its overpowered and decided to use frenzy.

Maybe the damage buff should be gone. Accuracy is good enough considering MG was buffed.

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30-10-2009, 10:21 AM | Beitrag #207
TheFatNerd 
Gunner's Leg It should be max 8 secs. FF should be only accuracy and perhaps SLIGHT health buff.
Right now they are the fastest class AND the strongest both in defensive and offensive, they can even take out a soldier from medium range. The MG buff is also ridiculous. The dev's love all classes equally? Ha!

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30-10-2009, 01:29 PM | Beitrag #208
Procureur 
Well i have 30 gunner.
After i reached my final lvl i start playing a soldier.
What i notice is that on short range a gunner will easaly win against a soldier, however on medium and long range a soldier stands a very good chance of beating a gunner. This was intended and hereby confirmed by a expierenced player.
However i think they raised the dd output a bit to much, so i'm good with trickeling it down a bit
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30-10-2009, 03:46 PM | Beitrag #209
Czplaya 
all this QQ, seriously the one time the gunner class gets anything the entire community calls nerf. b4 95% of the ppl that were playing gunners were useless. Now its like 75%, and even now bad gunners are still bad, so i dont get what the problem is.

pre patch MG'S < SMG's at close and midrange
now MG'S> SMG'S close range which is how its suppose to work, and soldiers still have 50-60% killing gunner MR.

if a soldier dies MR, their fault.
if commando dies LR to a gunner (seen many post about it). learn to aim.

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30-10-2009, 07:28 PM | Beitrag #210
MassiveImpulsa
(30-10-2009 10:21 AM)TheFatNerd schrieb:  Gunner's Leg It should be max 8 secs. FF should be only accuracy and perhaps SLIGHT health buff.
Right now they are the fastest class AND the strongest both in defensive and offensive, they can even take out a soldier from medium range. The MG buff is also ridiculous. The dev's love all classes equally? Ha!

Did ANYONE EVER, complain about the old Leg-It + Keg gunner?

NO

leave that combo alone atleast, its the new FF thats everyone is complaining about (including myself.)

Also the gunner has to waste 5 valuable HP to be the fastest class, when snipers need's 1 for elixir and you have the higest speed in general.

The MG buff make it possible for a gunner to take out a bad soldier in an MG vs SMG fight, which previosly required the gunner to use First Leg-it close, bunnyjump around (beg that u didnt get BS'ed away), and shotgun him to death.

The MG buff punishes stupid and soldiers who think they can take out a gunner with simple autoshooting, which is great! - Now it actually requires more skill from the soldier side. (They can still take out a gunner in Smg vs. MG fight though, which is guuud!)
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30-10-2009, 07:37 PM | Beitrag #211
Ozomatli 
(30-10-2009 07:28 PM)MassiveImpulsa schrieb:  
(30-10-2009 10:21 AM)TheFatNerd schrieb:  Gunner's Leg It should be max 8 secs. FF should be only accuracy and perhaps SLIGHT health buff.
Right now they are the fastest class AND the strongest both in defensive and offensive, they can even take out a soldier from medium range. The MG buff is also ridiculous. The dev's love all classes equally? Ha!

Did ANYONE EVER, complain about the old Leg-It + Keg gunner?

NO

leave that combo alone atleast, its the new FF thats everyone is complaining about (including myself.)

Also the gunner has to waste 5 valuable HP to be the fastest class, when snipers need's 1 for elixir and you have the higest speed in general.

The MG buff make it possible for a gunner to take out a bad soldier in an MG vs SMG fight, which previosly required the gunner to use First Leg-it close, bunnyjump around (beg that u didnt get BS'ed away), and shotgun him to death.

The MG buff punishes stupid and soldiers who think they can take out a gunner with simple autoshooting, which is great! - Now it actually requires more skill from the soldier side. (They can still take out a gunner in Smg vs. MG fight though, which is guuud!)

Uh actually, legit was the most complained about ability at high level games, but back then gunner was purely utility value really, and had to play really well to down soldiers 1v1.

Now gunners have retained that amazing utility [legit, IEG, and been even further imrproved by allied hero shield] but can also wipe the floor with any other class.

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30-10-2009, 08:25 PM | Beitrag #212
Boombaastical 
(30-10-2009 10:21 AM)TheFatNerd schrieb:  The dev's love all classes equally? Ha!

Just consider this true given the fact that any class has had his OPness (soldiers with GS, commandos with PS, now gunners with FF / MG buffs)

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30-10-2009, 08:28 PM | Beitrag #213
Ozomatli 
Don't try to change the subject

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30-10-2009, 10:10 PM | Beitrag #214
CrazyFlyGuy 
(30-10-2009 08:25 PM)Boombaastical schrieb:  
(30-10-2009 10:21 AM)TheFatNerd schrieb:  The dev's love all classes equally? Ha!

Just consider this true given the fact that any class has had his OPness (soldiers with GS, commandos with PS, now gunners with FF / MG buffs)

Yea, but thats not the best way to balance things.

My idea of balance isnt making 1 class overpowered for a few months before switching to the next class, and never fixing snipers who have been overpowered all along and still are.

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31-10-2009, 12:22 AM | Beitrag #215
Boombaastical 
(30-10-2009 10:10 PM)CrazyFlyGuy schrieb:  
(30-10-2009 08:25 PM)Boombaastical schrieb:  
(30-10-2009 10:21 AM)TheFatNerd schrieb:  The dev's love all classes equally? Ha!

Just consider this true given the fact that any class has had his OPness (soldiers with GS, commandos with PS, now gunners with FF / MG buffs)

Yea, but thats not the best way to balance things.

My idea of balance isnt making 1 class overpowered for a few months before switching to the next class, and never fixing snipers who have been overpowered all along and still are.

Yeah sure, that wasn't my point. I was just answering to the guy about dev's loving all classes equally. Actually, loving them all doesn't mean things are balanced, that's another aspect.

Anyways, yeah balance isn't great right now, but meh... I think it could be a lot worse.

By the way, I noticed Kegging FF gunners is the best way to annihilate them Smile

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31-10-2009, 01:49 AM | Beitrag #216
strikermodel 
(30-10-2009 08:12 AM)CrazyFlyGuy schrieb:  
(30-10-2009 06:53 AM)strikermodel schrieb:  
(30-10-2009 05:58 AM)CrazyFlyGuy schrieb:  
(30-10-2009 05:27 AM)strikermodel schrieb:  
(30-10-2009 02:17 AM)Ademo schrieb:  
(29-10-2009 10:36 PM)strikermodel schrieb:  I love how EVERYONE thinks the healing is the problem, even though most people said FF sucked when it only healed and gave an accuracy boost , instead of looking at the critical boost that was added.

Would you think PS would be OP if it made Rifles as powerful as they are atm without PS?
what does PS have to do with the FF change?

well anyway, if the longest range rifle did only 20 damage a shot, and the fast rifle did only 10 damage a shot, then rifles would suck balls.(that is about how much damage the rifles would have to do, in order for the PS to bring them up to their current level.)

the only problem I see with PS, is that it's damage doesn't scale with the rifle nerf, it just does flat damage.

(30-10-2009 03:11 AM)CrazyFlyGuy schrieb:  The problem is not healing...

Its because it buffs the damage of an already very good machine gun, and because of the accuracy boost lets you use it very effectively at all but very long ranges, combined with the healing.

BB for example, buffs the damage, but it doesn't heal, and it doesn't give more accuracy.

I hope you aren't implying that the accuracy buff is removed. if it was, the skill would be a heck of a lot worse than before it ever got buffed at all, considering your DPS while using the skill would drop considerably, as well as your healing rate.

DPS would still be higher than it would be without frenzy.

it's better with accuracy buff and healing than crit chance and no accuracy or healing. that would just be removing the entire original bonus of the skill to begin with, and what it's original intent was.

the skill began as a way of making the MG work on a single target rather than it's normal spread (which is better for fighting groups). if the accuracy buff was removed, a gunner would REQUIRE leg it to fight 1 v 1 targets, or a keg with slow down, so they could get into efficient range normally. frenzy fire at least gives gunners an option instead of being forced to dump into slow down or speed up skills.

personally, I like having my gunner be different than the 200000000 other gunners running leg it+keg.

Not so unique anymore.

Everyone has heard its overpowered and decided to use frenzy.

Maybe the damage buff should be gone. Accuracy is good enough considering MG was buffed.

well everyone still runs leg it+keg, the only thing that changed is they put points into frenzy fire now instead of shield.

but yes, the critical buff should be removed. the accuracy bonus and healing bonus should stay on frenzy fire since they never were a problem in the first place!

(30-10-2009 10:10 PM)CrazyFlyGuy schrieb:  
(30-10-2009 08:25 PM)Boombaastical schrieb:  
(30-10-2009 10:21 AM)TheFatNerd schrieb:  The dev's love all classes equally? Ha!

Just consider this true given the fact that any class has had his OPness (soldiers with GS, commandos with PS, now gunners with FF / MG buffs)

Yea, but thats not the best way to balance things.

My idea of balance isnt making 1 class overpowered for a few months before switching to the next class, and never fixing snipers who have been overpowered all along and still are.
truer words have never been spoken.

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31-10-2009, 04:26 AM | Beitrag #217
Weewoot 
Wow i usually play a gunner but i do support hs,legit,keg. i didewnt relize how godlike this new ff is Confused

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31-10-2009, 04:37 AM | Beitrag #218
BellTower 
Meh, its the circle of life, this is OP now but soon it will be nerfed and something else would be OP and so on. Welcome to online gaming.

and Keg + Shotty FTW

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31-10-2009, 06:18 AM | Beitrag #219
gobsheit 
The only thing that can take down soldier spam healing each other is is FF5 and the cheeser on several gunners. At any point BS can knock the gunners away.

PS allows snipers to insta-gib anything at range but can be a total waste of space in close combat.

All the uber abilities can be countered.

The fact that FF heals is the bit that makes gunners more of a threat. As we have more staying power to lead a charge.

A well placed Keg-RPG-Grenade-BS or TT interupts a gunners FF and knocks him flying. 90% of players don't seem to even bother to try to interupt a gunner in FF.


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01-11-2009, 09:51 AM | Beitrag #220
caveman2006 
(23-10-2009 02:23 AM)luckyaces schrieb:  Frenzy is not OP, you lot must be playing against new players or something try playing your own level for once.

You hate a challenge, and when a challenge occurs you whine/complain that the ability is OP
Gunners use to be target practice for everyone. Now they pose a real challenge and you don't go blindly running at them.

When people learn how the skill is working they will change their tactics. Gunners have been the weaker class for so long and are now just about even with others and i'm glad even though i don't really like playing with my gunner very often.

You can't call something OP which has only been out for hardly anytime and you obviously all still blindly run at gunners.
totally agree been playing gunner all the time and now when it`s what it should be ppl call it overpowered.come on guys.

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